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and worse than this
now when you join a battle at the beginning of battle, you might shuffle around things and split troops in the pre battle setup, and then when the battle begins, they all just rearrange themselves however they like, it's fricking hilarious, the game just does whatever it wants now, and we just have to put up with it, it's so bad, still can't believe people will argue in defence of this backwards heading trash
and once you get a horse archer, the battle refuses to begin until you create a new group for them. Even if you just wanted to keep them as a mixed unit with your cavalry group the game will simply not allow you to play, it's just a joke how far backwards this game has gone
It 'completely broke the game'? Really?
It's a pain in the ass, and it sucks, but 'completely broke'?
My game is still playable, even with the POS Order of Battle system, so I call 'Shenanigans'.
I never had a single issue with 400+ units. The old way was simple you could pre-define if a specific troop set was going to be archers, spear infantry, heavy infantry, etc... By giving several options in a drop down you could make a formation basically however you wanted to. The only issue I could ever see with the old system is if you wanted to have 2 splits of the same exact unit such as 2 formations of the same culture of crossbowmen.
I too would like to see the ability to manually assign each troop type and companion to the formation you want them in. Lacking that, however, I have taken the time to figure out how the new system works.
I understand how the system works its a slide bar that you have to manually configure before each battle. I would rather hardset units to formations prior to ever being in a battle. Having to drag a stupid slider to find "balance" before every battle pretty much breaks the game for me. It is not really even worth trying to command troops with the current system.
1- Old way worked with 5 guys or 5,999,999 guys.
2- Old way you could set the Formations BEFORE BATTLE just like with new way
3- New way has 8 categories.
4- Old way had 9 categories
5- New way has very very very limited control. Some would say ALMOST NO CONTROL
6- Old way had MASSIVE control. You could put all your Borrowed troops in category 8. or 6 or whatever u wanted. U could put Aserai Archers in group 1 To support the Infantry, and all other archers in group 2 as default etc.
Now you use a slider bar "and hope for the best"
7- Old way NEVER BUGGED. the worst bug was you'd set your categories QUIT game, come back and the custom groups were gone. That was it.. but even that was for a very very short period of time. New way you have groups combining for no reason, groups disappearing (some vaild reasons some NOT valid reasons), not being able to start fight sometimes for missing groups or wrong groups etc. And my favorite was when it first came out.. for the first couple month you'd randomly get some combined group (say archers and melee infantry in group 2) and when you tried to ADJUST the slider to put melee infantry in group 1.. it would straight up crash your game. not the save. THE GAME. You'd log back in, try it again.. NOT EVEN GET TO THE SLIDER, just touch that category.. crash to desktop. This was for months. You were now stuck for the rest of that campaign, with broken categories.
There literally is not one thing I can think of that is even slightly better. perhaps someone can help refresh my memory. But I truly can't think of anything.
Personally I think this style was used to help console players.
TW knows they have sold the game to the M&B PC crowd, so screw the core customer group (We paid already) and make it simple for the console crowd.
Still an amazing game all in all.
Making games is just another business. If you look at the market shares, pc gaming sit around 25%, consoles around 30% and mobile gaming gobble up pritty much what is left.
It's not about screw anyone, it's about run your business. From what I read there is things in Bannerlord for PC that isn't in the console version, + they can't use mods on console.
Be happy the game wasn't just a terrible console port. There is enough of those games out there too. Milked on consoles, then crappy pc port to get rest of the crumbs.
I feel like micromanaging the formation will be a busy work without some kind of streamlining.
The game could really use a bodyguard system tho
I rather not even bother with it, because it's so bad, so instead of playing an advanced tactical deployment of the exact unit formations and compositions I would do in warband, which were far superior.
I have to just accept whatever limited rubbish the game dictates for me, or spend far longer than I would like playing with these stupid sliders that still won't do exactly what I want and used to do so easily in warband before this
The vast majority of my companions wont leave infantry it doesn't matter that they have light armor, bows, horses, etc.... still infantry. A mod allowing us to manually assign formations would be awesome. The old way was a very simple solution for this create categories I, II, III, etc... they don't even need to say infantry, archers, etc... just assign them a number and let people put who ever they want in that formation.
For those of you who like the new way what benefit are you talking about? I can not think of a single benefit to a slide bar being used before each battle. There is no customization when I want specific troops in a formation I have to slide that bar back and forth like 5 or 6 times to get it even remotely the way I want it. You could just hard assign those formations prior to ever fighting a battle.
there is no single benefit to this unless you literally have no brains or don't want to use your brains at all, if that could be considered a benefit, mission accomplished
as for advanced customisation, tactics and combat flexibility, gone
amazing how a game that is supposed to be an improvement over the previous title managed to go backwards and become worse