Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Farticle Dec 22, 2022 @ 9:54pm
Multiplayer has been fundamentally broken for years
Servers have been broken and crash every 1-2 (very rarely you could get through 3 before 1.7.2 I think) games since the release of Early Access. Development have been continuously told and have known about it for literally years now. It remains unfixed and until very recently totally ignored all the way through release to current. If you needed a billboard sized sign to show how little this company cares about the game, there it is. The only acknowledgement I know of is "we're looking into the crashes" on October 25 in a particularly angry thread about the multiplayer community being crippled by the crashes still being unfixed on release, in effect automatically turning away most if not all new players forever. Complete radio silence since, even when directly asked, just get completely ignored. Not to mention a lot of people can't even log on since release, which they either have no idea how to fix, or again, just don't care.

Factions are wildy unbalanced (Vlandia is either good at or the best at everything as well as having the highest armor)

The teams automatically default to the Vlandia (the best faction) and Sturgia (the worst) on server start. Since the servers crash every couple games at best half of the time you will be playing the most unbalanced matchup.

The units themselves are unbalanced as well as strangely costed across the board.

The spawning in Team Deathmatch commonly puts you in the middle of enemy groups.

The maps in siege are generally buck wild and make little to no logical design sense.

The class system is a horrible idea that Development cultishly clings to despite it being almost totally despised by the community. Don't fix what ain't broken.

The official Multiplayer forum has been effectively abandoned since release.

I could go on but just all that was totally off the top of my head. There are a mountain of other issues large and small if you feel like digging through the official forums: https://forums.taleworlds.com/index.php?forums/the-fields-of-valour-multiplayer.657/

Sorry for any grammar mistakes I want to go to bed not proofread.
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Showing 1-15 of 19 comments
Teralitha Dec 22, 2022 @ 10:15pm 
They never should have wasted resources adding multiplayer to begin with.
Vermax Dec 23, 2022 @ 3:42am 
Originally posted by Teralitha:
They never should have wasted resources adding multiplayer to begin with.
You must be new to the whole Mount and blade history. MP has been a big thing in its history.
fatslob27 Dec 23, 2022 @ 4:13am 
Originally posted by Farticle:
The official Multiplayer forum has been effectively abandoned since release.
That's good, they can now focus on fixing up the game rather than waste resources on a pointless gamemode.
redhongkong Dec 23, 2022 @ 4:19am 
i guess chivalry are more focused on multiplayer
adding mp to this game do feel like jack of all trade, master of none.
Landsknecht _ Dec 23, 2022 @ 4:23am 
Originally posted by Teralitha:
They never should have wasted resources adding multiplayer to begin with.

Exactly this. MP in BL is such a small community. All the energy they put into this part of the game is wasted and would have been better invested in the Singleplayer.
Teralitha Dec 23, 2022 @ 5:23am 
Originally posted by Vermax:
Originally posted by Teralitha:
They never should have wasted resources adding multiplayer to begin with.
You must be new to the whole Mount and blade history. MP has been a big thing in its history.
It was a big thing to a very tiny vocal minority of warband players. 99.9% of the people who own any MB game only play single player.
Last edited by Teralitha; Dec 23, 2022 @ 5:24am
Razorblade Dec 23, 2022 @ 5:35am 
Originally posted by Landsknecht _:
Originally posted by Teralitha:
They never should have wasted resources adding multiplayer to begin with.

Exactly this. MP in BL is such a small community. All the energy they put into this part of the game is wasted and would have been better invested in the Singleplayer.
While it is true multiplayer development for Bannerlord is a waste of time, TaleWorlds should have been responsible enough to never offer a multiplayer mode in the first-place.

The company should still be held accountable for promising features and then delivering them in an utterly broken state, regardless if you think those features are important or not.
Farticle Dec 23, 2022 @ 5:35am 
How could the mode not have a small community with all the issues described? Whenever a new player logs on (if they even can) they get pushed to the lobby every couple of games. How could any player base have a chance at growth under these circumstances? It's not a cosmic rule or something that multiplayer must fail and development has no responsibility for the state of it. Imagine for a moment what Multiplayer might be like today if the servers were functional and the mode was properly cared for throughout early access. On release the many thousands of new players buying the game would have come upon a vibrant multiplayer scene already rolling with many more clans running events with many more players. If you guys think that multiplayer has taken their attention and that's why singleplayer is a wasteland battle simulator with bad ai and no diplomacy, I'm sorry to tell you the they don't care about either mode judging by where we're at.

The saddest part to me is that I genuinely love the Multiplayer and that even underneath all the issues and frustration, you can still have huge amounts of wild fun. It's sad that it's full potential is probably never coming.
Teralitha Dec 23, 2022 @ 5:39am 
Originally posted by Razorblade:
Originally posted by Landsknecht _:

Exactly this. MP in BL is such a small community. All the energy they put into this part of the game is wasted and would have been better invested in the Singleplayer.
While it is true multiplayer development for Bannerlord is a waste of time, TaleWorlds should have been responsible enough to never offer a multiplayer mode in the first-place.

The company should still be held accountable for promising features and then delivering them in an utterly broken state, regardless if you think those features are important or not.

Yes that is a good point. And its not the only error in judgement they have displayed. They will be held accountable by people making negative reviews and new people not buying the game.
Last edited by Teralitha; Dec 23, 2022 @ 5:40am
Onimaho Dec 23, 2022 @ 9:44am 
MP development...

Design it for consoles with a battle royal style matchmaking, no PvE gamemodes, and 0 effective support through beta and post release.

Oh, also the game crashes to main menu at the end of every match...so enjoy spending 50% of gaming on waiting for a server to show up on the refresh page.

No game SP or MP can sustain a community with such major neglect and failure.
Aven Dec 23, 2022 @ 9:53am 
Originally posted by Vermax:
Originally posted by Teralitha:
They never should have wasted resources adding multiplayer to begin with.
You must be new to the whole Mount and blade history. MP has been a big thing in its history.

1500+ hours in Warband, less than two hours in multiplayer.
800+ hours in Bannerlord, zero hours in multiplayer.

If multiplayer were a big thing in M&B, people like me would have far more hours in it. If the customers that play your game the most spend less than a tenth of one percent of their time in the game engaging with that feature, it is not and never has been a "big thing."
Farticle Dec 23, 2022 @ 10:09am 
People like you don't play multiplayer. Okay? not everyone is like you? Your personal taste means nothing in your conclusion. Another person who plays multiplayer could post their hours and it would mean just as little. Multiplayer is a staple aspect of M&B, will it ever have the same player count as single player? Of course not but what game does that offers both in this way. Multiplayer does not threaten or detract from Singleplayer and the lack of solidarity among the player base to fix glaring issues is frankly bizarre to me.
Multifaced (Banned) Dec 23, 2022 @ 10:43am 
Stuck between a rock and a hard place anyway

if we ask them to spend more time on single player, they go and screw that up more

if we ask them to spend more time on multiplayer, they go and screw that up more

really can't win with these people

just have to accept that this product will likely never be improved sufficiently until it is literally completely opened up to modders to do whatever they want, then this game would actually become decent

best thing they could do, is just open it all up to modders, and just stop ruining more things
Teralitha Dec 23, 2022 @ 10:46am 
Originally posted by Farticle:
People like you don't play multiplayer. Okay? not everyone is like you? Your personal taste means nothing in your conclusion. Another person who plays multiplayer could post their hours and it would mean just as little. Multiplayer is a staple aspect of M&B, will it ever have the same player count as single player? Of course not but what game does that offers both in this way. Multiplayer does not threaten or detract from Singleplayer and the lack of solidarity among the player base to fix glaring issues is frankly bizarre to me.

Its not a staple aspect of MB. It was a requested feature they added later as a standalone dlc.
Last edited by Teralitha; Dec 23, 2022 @ 10:46am
Twinkletoes Dec 23, 2022 @ 11:07am 
Originally posted by Farticle:
Multiplayer is a staple aspect of M&B.

No.

Multiplayer was requested and added to Warband after the original was COMPLETELY devoid of it. Despite that the majority of the community spends majority of the time in singleplayer.

Multiplayer is new, and fairly underutilized.

Maybe they should of done what they did with the original. Focus on singleplayer, and when that is in a good state focus on multiplayer.

Originally posted by Farticle:
Multiplayer does not threaten or detract from Singleplayer and the lack of solidarity among the player base to fix glaring issues is frankly bizarre to me.

I am pretty sure this is wrong too. I don't know how much time and effort getting multiplayer to work takes, but doing it alongside singleplayer probably did not help matters.

In this case all eggs in 1 basket is actually a good thing, since there is less to juggle and manage.
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Date Posted: Dec 22, 2022 @ 9:54pm
Posts: 19