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The current system works fine if you know how to make it work. The percentage ratio of formations takes higher priority over weapon preference.
Might as well use that then. As for me, I don't need it because the old system doesn't provide any real advantage over the current one. It only has drawbacks in the form of 1) not be able to change formations depending on battle terrain and 2) requiring me to go out of my way and set each troop's formation to custom if I needed something like dedicated line of javelin throwers, unshielded shock troops or to separate archers and crossbowmen from each other. One way they could have mitigated the latter issue is by allowing the player to set each troop's formation from the encyclopedia or another interface, but even that'd result in unnecessary amount of work with the game interface currently in use (where it's impossible to select multiple troops in party interface for example).
At least now there's actual support in the game for separating unshielded and shielded infantry, and all the other such equipment-based "divisions", even if it's still only available to the player. In future they (or modders?) could make it work for the AI as well.
In previous system, I can decide what to do and place my soldiers in a minute and be ready since I've pre-defined them. But right now, maybe two minutes goes into checking them and meanwhile, no advances made by enemy, which is immersion-breaking and absurd. Enemy should have advantages like I do, which brings the chess-like fun.
That said; I believe mix of both is best, having pre-defined groups and pre-battle deployment together.
Almost nobody making these threads can explain what it is that the old system enabled that you can't do with the current formations, except having easier time managing all the companions as a whole, but that is a waste anyways because they should be a) used as captains or b) not be present in battle at all and acting as governors and so on instead.
They could have left both systems in place but redundancy is redundancy.
The key aspect is that the percentage ratio takes priority over equipment preference. Then it's just a matter of using the preference as a means of excluding troops from that formation. For example, let's take a look at Vlandia...
Infantry 1: Shield preference. Since only Sergeant branch of troops have shields, they'll go here. If you don't have many sergeants, you could use this as mixed infantry+ranged formation, using some of your crossbowmen as shield wall.
Ranged 2: This is where all ranged troops go by default. If you've taken on some Fians or something, you can give this formation shield preference to designate it for your crossbowmen (unless they lack shields of course, but top tier crossbows all have shields).
Cavalry 3: You might want to split up your cavalry into two formations if there's many of them (and there should, with Vlandia). But there shouldn't be any need to fiddle with their preferences since vanguards and BKs have identical role in battle.
Infantry 5: Using polearm preference will make Pikemen go here.
Infantry 6: No preference. If you adjust this formation small enough, it should make any only Voulgiers go here, without putting any Pikemen or Sergeants to fill the gaps, or vice versa if you have many voulgiers.
Cavalry 7: The other half of your cavalry, possibly. Set the ratio to 50% or something else. If you delegate command to this formation and the original cavalry formation, they should automatically understand if they should attack flanks or protect your infantry.
Mystery formation 8: This is probably for your surgeon (as captain) and maybe in future for companions.
As for companions, they need to have their gear set up properly and as identically as possible to that of regular troops. In case of any archers for example, that means putting bow in the the first slot of weapons.
And also tell me how to set that to the ratio of troops currently present, because you seem to think that system works for separate e.g. pikeman groups. No, counting troops or looking through your 100 man infantry formation to see if any are left does not count.
You need to have another formation with same troop type. It's the same deal as allocating enough custom formations in the old system.
lol no it means that if you need to put certain troops somewhere, you need to have a formation for them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895678084
That's exactly what I was referring to.
Please provide some real scenario in the game where utilizing your limited number of custom formation to place specific type of troop somewhere actually contributes to a battle.