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https://www.nexusmods.com/mountandblade2bannerlord/mods/2453
This mod allows the settlements you capture to change culture over time, thus also changing the recruitment that happens in said towns. If you are Battanian and you capture an Empire castle/town, it takes approximetly 60 days to change the culture to Battanian, and it will then change the recruitment troops to Battanian as well.
The settings are modifiable, you can set it to however many days you feel like is good.
The "wrong" culture debuffs are way to strong. There is nearly no chance to get the loyalty of my fiefs up.
So thanks a lot for the mod suggestion!
Basically up to the modders now. sad
second solution is to have proper governor. brother is the best at the begining. choose for him perks what boost governor skills, loyalty included.
problem solved.
game already is as easy as to put hat on, making it even more easy can rob gameplay variety. cultrue differences already are mostly cosmetics, bonuses are minimal.
in short - do not have bad fiefs. ever. they are never worth any trouble.
This is such a dumb reason/excuse
I tried to exchange my bad fief for a more suitable one. But to exchange fiefdoms, you need the maximum trade skill of 300 (!!) points. This is also incredibly difficult to achieve (I have only 68 points). Why shouldn't nobles be able to talk about trading their fiefdoms. You don't have to be the best trader in the universe to do that... It's a real pity.
you do not! go to kingdom tab and there to fiefs. select your fief and press "give away". it will get your fief up to vote. that is all!
at next conquered fief voting, you will be first in line if do not have any fiefs yet. try avoid taking castles. not worth much, only if they are at strategic, good positions.
he does not need damn mod!
instead bothering with mods outdating bullc.rap, he can just enter command:
campaign.set_settlement_variable Balgard loyalty 100
or
campaign.set_settlement_variable Vladiv castle loyalty 100
replace town/castle name with needed
Why are you so against mods that improve gameplay?
The mod makes total sense. You are changing the settlements culture to yours because you own it. What is so bad about that?
i am all for modding. in bannerlord mods create problems in longer campaigns. all my advised solutions are safe for long campaigns. loyalty is easy to overcome, but better is not to have that problem at all, by planning on territory what player wants get to himself.
- increase garrison (security gives bonus to loyalty)
- stop building with low loyalty (it won't build anything anyway)
- enable Festival & Games
- wait until loyalty gets up
- build Fairgrounds first to have a permanent bonus
- pour in reserve money to speed up building
- build other stuff
- rinse and repeat
It takes longer than in fiefs with your own culture, but it works
First off, unless the mod also allows and instructs the AI to change culture of fiefs, it'd give the player and their faction an unfair advantage. Secondly, not having to deal with culture-based loyalty issues would contribute to faction snowballing which we've seen in the early stages of early access, and that's not ideal either. Wavering loyalty can also provide an opportunity to seize rebellious fiefs without having to go to faction war, and can be important factor especially for factions which have been on the losing side or ganged up on by multiple attackers. So removing these soft barriers from the game probably would actually "improve" things much at all.
The post above this one features a pretty concise list of things you can already do in the game to alleviate the loyalty issues.