Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're not making money, then that's because your garrison is too expensive.
Also, a late game "professional" army causing you to lose 5K daily is a choice you made.
A single battle with your army costing 5k (i asume mostly t5-6, 300-450) should easily yield 20-40k in loot, then another 5-20k from prisoners.
2. A 5k expense for an army in mid - to late game is not a bad guess, but you need to be able to sustain that - if not, reduce your army or you're going to be facing a race against your expenses every day, which is not fun and harder in peace time when you can't fight enemy lords. It does sound like you ignored your economy too much while building up your forces too quickly.
3. Many people claim workshops suck because they do the math wrong. "I invested 25k in that and it only gives 300 back, so it's a waste of money". No, it's not, as it gives you that 300 passive income. While it does take a long time to earn your initial investment back, in the mean time you lose less money daily - provided you're picking the right workshops and spend some time helping them out.
Passive income is not there to make you rich, that's what war is for by selling loot and prisoners. Passive income is how you maintain that wealth. Don't ignore workshops or caravans, they're a good addition to your passive income if you can afford the initial investment.
They can only be placed in certain towns. It takes awhile to build up the prosperity of that town. They get erased if you go to war with a faction that the workshops are in, severely limiting where you can place them. To top it all off, one tournament or crafted two handed weapon brings in more income.
The economy is broken in the game and Tale Worlds doesn't care about fixing it.
Their income is almost irrelevant compared to battle income.
1) Only invest in workshops in the highest prosperity towns in your faction, and preferably not border towns who change ownership every now and then.
2) Invest in workshops with an abundance of input goods. That sounds logical. But the main problem is that these towns usually have an abundance of output goods as well. So make that output good scarcer by buying it out (and selling it back where you can get more money for it, since it was cheap to buy anyway, earning you trade points too) and if you can afford more workshops, make sure the neighbouring towns don't have the same workshop. If they do, those are your next target to buy and then change the production type to something else, as much as possible. Also, dump input goods into the town as much as possible, making it cheaper to buy.
Again, they will never be your biggest money maker, but if you spend some time building them up, they are a pretty good investment. In my current playthrough my workshops give me 2.5k in total, which doesn't sound like much, but they support half of my army expenses so are well worth the initial total investment of 120k (which I get back by fighting one or two enemy lords). No one will ever convince me they suck.
Again, active income (loot, prisoners, smithing, ...) makes you wealthy. Passive income helps you maintain that wealth.
So smithing is 'cheating' but exploiting over-powered battle loot is legitimate?
Typical battle fanboi reaction.
If battle loot is playing the game, then smithing is playing the game, too.
Is running caravans 'playing the game'?
Is collecting taxes 'playing the game'?
Is buying workshops 'playing the game'?
Where do you draw the line?
If anything, smithing is less OP than exploiting battle loot.
In time of war also in time of peace.
If you run in troble with gold just craft some weapons and in one day you are richest lord in calradia.
In my situation i must use smithing. I hate it but its easyest way.
I want more money from fiefs and market...
But get smithing at lvl 300 need some time investment (craft stamina system) so money are lets say deserved.
Smithing is playing a weird(tedious) minigame within the game.
Caravans and workshops are roleplaying! (no problem there)
Collecting taxes, I mean there should be some form of purpose to owning fiefs other than just as a storage for troops.
I doubt smithing is really OP myself. It is fairly difficult to see how you can really expoit it for anything meaningful. To buy clans that holds castles perhaps??
PS : hey nerf the price for crafted weapon
let the dead stay dead.
One ingame year + a couple days.. So if you got 4 such workshops, that is 100k+ profit yearly ingame after the first year just passive income.