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There were cases in history where conquerors did change the culture, but for one it had a high risk of conflict with the local population which might not want this, and it took a long time - too long for the game's timeframe. It's not practical if it lasts 25 years or longer. And you certainly can't do something like that in just one year.
The devs can just add an option to put it on or off like they did with births and death.
Then WE can ALL play the game WE LIKE IT.
Allow the player or AI to massacre the whole population of a settlement/castle when taking it. They can then force inhabitants of their existing settlements/castles to move there, re-populating the area with the "right" culture.
Would mean a drastic prosperity drop for the target settlement and for the ones losing people. Villages would go down in hearth counts. So there's a clear negative effect in the short term for something that will benefit you in the long term.
Would be "historically accurate" too.
The same rules can be applied to fiction as to reality
Add a law for it, add an option on the city management screen where you cn switch it for big penalities (prosperity or others values could have malus and start lowering for a long time BUT also add a way to balance it like adding festivity, more tournaments where the owner of the city pays with his/her money).
There could be many ways to add it, WE should NOT use a mod for it.
You just gave your opinion - and I just happen to disagree. Because for me a game should have immersion.
Bannerlord plays in a early medieval setting and tries to be realistic in that premise as far as gameplay allows for it. And the gameworld contains several cultures which adds something important to it.
If you try to have a gameworld which is not powered by some strange phantasy mindaltering substances, quickly changing a settlement's culture would not fit in, so I don't want the devs to add a game play mechanism which would give you a massive boost in the long run but is just out of place.
Unless you turn it into a full genocide, of course, but that's something I don't really like either surprsingly.
there should be a difficult setting for this... i asked for this like 6 month+
reminder:
you can easy get over the -3 culture-malus with kingdom police. but manny beginner/new player dont know how the influence/voting system works...
so make it a difficult setting please.
Please tell me how this will change your game.
Can we not both play OUR way???
Why are you so against having an option like that when it will NOT affect you in any way???
Just get a mod for it.
Did i say anything about loyalties?
Read my post again because i think you in the wrong discussion.
so its only for a specific troop type to recruit? nothing else?
if so, i cant take you serious. thats for mods and not for the main game.
its only other textures/animations... every singe unit of different culture meele/range/cav is the same
Somebody else did. Not everything here is about you. But the final point still applies.
Get a mod for it.