Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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WollieG Nov 26, 2022 @ 2:45am
Change settlement and castle culture should be in game by default
I hate that when you take settlement, you cannot change the culture. I have specific troops that i use and if i take settlement that is not my culture, then i cannot recruit those troops and have to go look for it.
They should actually make it standard in game to change a culture of a city or castle. They should make it so that it takes time to change but at least able to change it. I want my culture troops.
Devs if you see this, please add this as option or something in game. Should be standard feature of game. There should be in manage settlement an option to convert culture etc.
I do not really want a mod for this, i want this to be option in game.
But there is anyway NO MOD available to do this as well. All mods OUTDATED and NOT working.
Please devs, add culture change ability of settlements player owns so that we can recruit our culture troops in settlements we own.
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Showing 1-15 of 48 comments
Premu Nov 26, 2022 @ 2:58am 
And how do you want the people of the settlement make to simply change their culture in a short term? Tell them that they should speak a different language which they might not even understand, and simply abandon loved traditions for completely alien ones?

There were cases in history where conquerors did change the culture, but for one it had a high risk of conflict with the local population which might not want this, and it took a long time - too long for the game's timeframe. It's not practical if it lasts 25 years or longer. And you certainly can't do something like that in just one year.
WollieG Nov 26, 2022 @ 3:00am 
Originally posted by Premu:
And how do you want the people of the settlement make to simply change their culture in a short term? Tell them that they should speak a different language which they might not even understand, and simply abandon loved traditions for completely alien ones?

There were cases in history where conquerors did change the culture, but for one it had a high risk of conflict with the local population which might not want this, and it took a long time - too long for the game's timeframe. It's not practical if it lasts 25 years or longer. And you certainly can't do something like that in just one year.
This is a game, not real life.
The devs can just add an option to put it on or off like they did with births and death.
Then WE can ALL play the game WE LIKE IT.
Yasahi Nov 26, 2022 @ 3:05am 
Originally posted by Premu:
And how do you want the people of the settlement make to simply change their culture in a short term?

Allow the player or AI to massacre the whole population of a settlement/castle when taking it. They can then force inhabitants of their existing settlements/castles to move there, re-populating the area with the "right" culture.

Would mean a drastic prosperity drop for the target settlement and for the ones losing people. Villages would go down in hearth counts. So there's a clear negative effect in the short term for something that will benefit you in the long term.

Would be "historically accurate" too.
['w'] Nov 26, 2022 @ 3:05am 
WE = YOU

The same rules can be applied to fiction as to reality
Last edited by ['w']; Nov 26, 2022 @ 3:06am
WollieG Nov 26, 2022 @ 3:13am 
Originally posted by Yasahi:
Originally posted by Premu:
And how do you want the people of the settlement make to simply change their culture in a short term?

Allow the player or AI to massacre the whole population of a settlement/castle when taking it. They can then force inhabitants of their existing settlements/castles to move there, re-populating the area with the "right" culture.

Would mean a drastic prosperity drop for the target settlement and for the ones losing people. Villages would go down in hearth counts. So there's a clear negative effect in the short term for something that will benefit you in the long term.

Would be "historically accurate" too.
Thanks, some constructive reply.
Eligor Nov 26, 2022 @ 3:29am 
I strongly agree too on the fact that WE should be able to change the culture.
Add a law for it, add an option on the city management screen where you cn switch it for big penalities (prosperity or others values could have malus and start lowering for a long time BUT also add a way to balance it like adding festivity, more tournaments where the owner of the city pays with his/her money).

There could be many ways to add it, WE should NOT use a mod for it.
Premu Nov 26, 2022 @ 3:33am 
Originally posted by WollieG:
Originally posted by Premu:
And how do you want the people of the settlement make to simply change their culture in a short term? Tell them that they should speak a different language which they might not even understand, and simply abandon loved traditions for completely alien ones?

There were cases in history where conquerors did change the culture, but for one it had a high risk of conflict with the local population which might not want this, and it took a long time - too long for the game's timeframe. It's not practical if it lasts 25 years or longer. And you certainly can't do something like that in just one year.
Also you sound triggered by my post as if i touched a nerve just because i want my culture in my cities i take over.
Damn, seek some help, sound like you need it.
Its just a game.

You just gave your opinion - and I just happen to disagree. Because for me a game should have immersion.

Bannerlord plays in a early medieval setting and tries to be realistic in that premise as far as gameplay allows for it. And the gameworld contains several cultures which adds something important to it.

If you try to have a gameworld which is not powered by some strange phantasy mindaltering substances, quickly changing a settlement's culture would not fit in, so I don't want the devs to add a game play mechanism which would give you a massive boost in the long run but is just out of place.

Unless you turn it into a full genocide, of course, but that's something I don't really like either surprsingly.
WollieG Nov 26, 2022 @ 3:34am 
Originally posted by Eligor:
I strongly agree too on the fact that WE should be able to change the culture.
Add a law for it, add an option on the city management screen where you cn switch it for big penalities (prosperity or others values could have malus and start lowering for a long time BUT also add a way to balance it like adding festivity, more tournaments where the owner of the city pays with his/her money).

There could be many ways to add it, WE should NOT use a mod for it.
Thank you, i agree 100%
Urmel Nov 26, 2022 @ 3:36am 
some/many players have problems with the culture malus -3.

there should be a difficult setting for this... i asked for this like 6 month+

reminder:
you can easy get over the -3 culture-malus with kingdom police. but manny beginner/new player dont know how the influence/voting system works...

so make it a difficult setting please. :steamthumbsup:
WollieG Nov 26, 2022 @ 3:36am 
Originally posted by Premu:
Originally posted by WollieG:
Also you sound triggered by my post as if i touched a nerve just because i want my culture in my cities i take over.
Damn, seek some help, sound like you need it.
Its just a game.

You just gave your opinion - and I just happen to disagree. Because for me a game should have immersion.

Bannerlord plays in a early medieval setting and tries to be realistic in that premise as far as gameplay allows for it. And the gameworld contains several cultures which adds something important to it.

If you try to have a gameworld which is not powered by some strange phantasy mindaltering substances, quickly changing a settlement's culture would not fit in, so I don't want the devs to add a game play mechanism which would give you a massive boost in the long run but is just out of place.

Unless you turn it into a full genocide, of course, but that's something I don't really like either surprsingly.
I am going to ask again, WHAT difference will it make in YOUR game, if there is an option to turn it on or off, just like the Birth and Death option?
Please tell me how this will change your game.
Can we not both play OUR way???
Why are you so against having an option like that when it will NOT affect you in any way???
WollieG Nov 26, 2022 @ 3:38am 
Originally posted by Premu:
Originally posted by WollieG:
Also you sound triggered by my post as if i touched a nerve just because i want my culture in my cities i take over.
Damn, seek some help, sound like you need it.
Its just a game.

You just gave your opinion - and I just happen to disagree. Because for me a game should have immersion.

Bannerlord plays in a early medieval setting and tries to be realistic in that premise as far as gameplay allows for it. And the gameworld contains several cultures which adds something important to it.

If you try to have a gameworld which is not powered by some strange phantasy mindaltering substances, quickly changing a settlement's culture would not fit in, so I don't want the devs to add a game play mechanism which would give you a massive boost in the long run but is just out of place.

Unless you turn it into a full genocide, of course, but that's something I don't really like either surprsingly.
Also if you so concerned about immersion, why is there an option to turn Birth and Death on or off???
Rhapsody Nov 26, 2022 @ 3:42am 
There are already plenty of ways to work around the loyalty penalties in the game. They exist to prevent any one faction from snowballing too easily.

Just get a mod for it.
WollieG Nov 26, 2022 @ 3:53am 
Originally posted by Rhapsody:
There are already plenty of ways to work around the loyalty penalties in the game. They exist to prevent any one faction from snowballing too easily.

Just get a mod for it.
What you talking about loyalties?
Did i say anything about loyalties?
Read my post again because i think you in the wrong discussion.
Urmel Nov 26, 2022 @ 4:02am 
Originally posted by WollieG:
Originally posted by Rhapsody:
There are already plenty of ways to work around the loyalty penalties in the game. They exist to prevent any one faction from snowballing too easily.

Just get a mod for it.
What you talking about loyalties?
Did i say anything about loyalties?
Read my post again because i think you in the wrong discussion.

so its only for a specific troop type to recruit? nothing else?

if so, i cant take you serious. thats for mods and not for the main game.

its only other textures/animations... every singe unit of different culture meele/range/cav is the same
Rhapsody Nov 26, 2022 @ 4:03am 
Originally posted by WollieG:
What you talking about loyalties?
Did i say anything about loyalties?
Read my post again because i think you in the wrong discussion.

Somebody else did. Not everything here is about you. But the final point still applies.

Get a mod for it.
Last edited by Rhapsody; Nov 26, 2022 @ 4:07am
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Date Posted: Nov 26, 2022 @ 2:45am
Posts: 48