Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Wither Nov 25, 2022 @ 2:56am
Mods disappear from list when start offline?
Greeting.
Whenever I start the launcher without internet/connection lost, mods in module list partially disappear. Especially butterlib/harmony/MCM. And when I reconnect the internet, all mods appear as disable.

Is this working as intend?
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Showing 1-7 of 7 comments
GIJoe597 Nov 25, 2022 @ 2:11pm 
Steam Workshop only works when you are online. This has always been the case. You can manually move mods to a particular file location to get around that. But if you are going to do that you may as well use Nexus.
Last edited by GIJoe597; Nov 25, 2022 @ 2:12pm
Coach Dec 2, 2023 @ 3:00am 
No, that is not true at all...
I literally just had the same issue as Wither so I searched for a solution. All my other games, like crusader Kings 3 for example, I have over 200 steamworkshop mods that work flawlessly, even offline. This is the first time I see steamworkshop mods only working online.. Probably a bad implementation from Talworld or something.. This is not standard at all..

The whole point of playing singleplayer games is to have the ability to play if offline at our own pace and not be subjected to arbitrary random official game updates that completely mess up your mods and viability of your playthrough..

Now Im forced to delete all my steamworkshop mods and download everything from Nexus..
In conclusion, bannerlord steamworkshop is not worth it. As soon as Talworld releases a small patch, there is high likelihood that your entire modded game breaks.. you have no control over it.
Coach Dec 2, 2023 @ 3:05am 
Also, playing offline, completely messes up your load order, you have to re-select the mods and go through them one by one.
Angelus Mortis Dec 2, 2023 @ 2:47pm 
What is happening is actually that the files that were downloaded on your computer are being blocked by steam due to not being online. This is completely unnecessary and uncalled for as shown by the files working offline if you move them to the bannerlord folder.
Angelus Mortis Dec 3, 2023 @ 1:37pm 
Originally posted by Coach:
Now Im forced to delete all my steamworkshop mods and download everything from Nexus..

What you said here is wrong. The files downloaded from the workshop just need to be moved to the bannerlord folder to remove the online requirement.
Morkonan Dec 3, 2023 @ 1:50pm 
Originally posted by Angelus Mortis:
Originally posted by Coach:
Now Im forced to delete all my steamworkshop mods and download everything from Nexus..

What you said here is wrong. The files downloaded from the workshop just need to be moved to the bannerlord folder to remove the online requirement.

That is the common solution with most Steam games.

Mods are typically stored in the "Workshop" directory under the game's numerical ID subdirectory. They're recorded in a manifest that checks them when one is online. That's all "steam" and the games made to work with the workshop will redirect their game to look into the Workshop subdirectory as well as its own modding folder. IF a mod with the same "name" is in a game's mod folder and is also present in the Workshop directory, then games typically allow their own folder to supersede Workshop directory mods.

I don't use mods in Bannerlord. But, with other games, the simple fix is to copy the individual mod directories into a game's native mod directory, paying strict attention to their necessary mod name, and those copied mods will function when the game is offline. (As long as the game allows it to do so, which most do unless they have online requirements.)

Note: "Moving" the mods isn't necessary or desirable - Copying them will still allow those mods in the Workshop to be updated and not re-downloaded. The copy of those mods in a game's native directory will not be updated and will always supersede any updated versions in the Workshop directory. (ie: It's also an easy way to preserve mod versions so your game's mods don't get actively, undesirably, updated .)
Xiphos Fraznoir Sep 23, 2024 @ 3:13pm 
Originally posted by Morkonan:
Originally posted by Angelus Mortis:

What you said here is wrong. The files downloaded from the workshop just need to be moved to the bannerlord folder to remove the online requirement.

That is the common solution with most Steam games.

Mods are typically stored in the "Workshop" directory under the game's numerical ID subdirectory. They're recorded in a manifest that checks them when one is online. That's all "steam" and the games made to work with the workshop will redirect their game to look into the Workshop subdirectory as well as its own modding folder. IF a mod with the same "name" is in a game's mod folder and is also present in the Workshop directory, then games typically allow their own folder to supersede Workshop directory mods.

I don't use mods in Bannerlord. But, with other games, the simple fix is to copy the individual mod directories into a game's native mod directory, paying strict attention to their necessary mod name, and those copied mods will function when the game is offline. (As long as the game allows it to do so, which most do unless they have online requirements.)

Note: "Moving" the mods isn't necessary or desirable - Copying them will still allow those mods in the Workshop to be updated and not re-downloaded. The copy of those mods in a game's native directory will not be updated and will always supersede any updated versions in the Workshop directory. (ie: It's also an easy way to preserve mod versions so your game's mods don't get actively, undesirably, updated .)
I’ll try that on the Steam deck
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Date Posted: Nov 25, 2022 @ 2:56am
Posts: 7