Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Προβολή στατιστικών:
fastest way to recruit prisoners besides perks?
do you need to get only one stack of the same or multiple, is it going faster if you recruit only 1 per one or should you wait?

Any rules to follow?
Αναρτήθηκε αρχικά από Kernest:
Old, but AFAIK still relevant:

From 1.5.6 patch notes

The prisoner recruitment process has been changed completely.
Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
Recruiting bandits carries a culture penalty.
NPC lords can now recruit prisoners.
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Εμφάνιση 1-15 από 16 σχόλια
Increase leadership skill. Higher tier troops will take longer though
Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
Old, but AFAIK still relevant:

From 1.5.6 patch notes

The prisoner recruitment process has been changed completely.
Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
Recruiting bandits carries a culture penalty.
NPC lords can now recruit prisoners.
Αναρτήθηκε αρχικά από Kernest:
Old, but AFAIK still relevant:

From 1.5.6 patch notes

The prisoner recruitment process has been changed completely.
Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
Recruiting bandits carries a culture penalty.
NPC lords can now recruit prisoners.
I saw a short video which stated that, so less different types of troops would be best
When I am focusing on recruiting, usually bandits, I gather as broad a cross section of troops as possible because from what I have found each individual troop type gets their own conformity.

So for a theoretical example:
Let's pretend my prisoner limit is 30.
When I hit a few (let's say 3) Sea Raider hideouts (using all blunt weapon troops), and I grab 45 bandits. 3 Bosses, 6 Chiefs, 12 warriors, 24 sea raiders.
I have to get rid of 15 units.
Normally I'd just say ditch the sea raiders, but their conformity meter is the smallest of all 4 unit types.
I'll drop 10 sea raiders and 5 sea raider warriors.
As each unit stack gets its own conformity, by the time I have recruited all of the remaining (14) sea raiders, I should have all 7 warriors, 3 of the chiefs, and 1 or 2 of the bosses recruited.

As far as whether you should recruit each one as they become available or wait, conformity will continue to accrue beyond the first unit until all have filled their meters so for THAT aspect, it really doesn't matter.

That decision will be based on outside factors. What's more important? Party speed suffers from hauling around prisoners, but you don't have to pay or feed prisoners either. Do you need the space for capturing more prisoners (although you can recruit those prisoners while you are capturing more, so that's fairly irrelevant).
Thx for the tip. I know that there are more boni in perks for recruiting bandits.

Mostly I'm trying to get my troops after kingdom policy change from 290? to 350? men while I suffer losses in wars.

After watching some videos regarding troop composition, so far ~75 archers, 8 heroes, ~130 shield infantry, and 80 Imperial Elite Cataphract, I'll train only shock troops from now on.
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
Αναρτήθηκε αρχικά από Hasbulat:
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
Yeah I never mentioned bandits, it's about ongoing wars where I capture 200+ prisoners per battle and loose 10 of my own and got to refill the ranks with high tier troops.

And for everyone who loves bandits and chooses this playstyle, why not, I'm just looking for some other things.
Αναρτήθηκε αρχικά από Hasbulat:
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
It's easier to get the perk to recruit bandits without losing morale than it is to get one that influences how you recruit normal troops. Plus you can also get your Roguery to a point that bandit groups straight up join you for free (assuming you can catch them)
Αναρτήθηκε αρχικά από wilb 🐈🍷♫💤:
Αναρτήθηκε αρχικά από Hasbulat:
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
Yeah I never mentioned bandits, it's about ongoing wars where I capture 200+ prisoners per battle and loose 10 of my own and got to refill the ranks with high tier troops.

And for everyone who loves bandits and chooses this playstyle, why not, I'm just looking for some other things.
Yeah that was me bringing bandits into the convo because it's where my head goes regarding recruiting prisoners. Hasbulat is right in that there are SO MANY sources of fresh recruits that topping off parties is easy AF.
Αναρτήθηκε αρχικά από flyingscot1066:
Αναρτήθηκε αρχικά από Hasbulat:
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
It's easier to get the perk to recruit bandits without losing morale than it is to get one that influences how you recruit normal troops. Plus you can also get your Roguery to a point that bandit groups straight up join you for free (assuming you can catch them)
The only thing I got for those rascals is my 2h axe :D
Αναρτήθηκε αρχικά από flyingscot1066:
Αναρτήθηκε αρχικά από wilb 🐈🍷♫💤:
Yeah I never mentioned bandits, it's about ongoing wars where I capture 200+ prisoners per battle and loose 10 of my own and got to refill the ranks with high tier troops.

And for everyone who loves bandits and chooses this playstyle, why not, I'm just looking for some other things.
Yeah that was me bringing bandits into the convo because it's where my head goes regarding recruiting prisoners. Hasbulat is right in that there are SO MANY sources of fresh recruits that topping off parties is easy AF.
The war was fresh or at least the enemy had no prisoners, and I just enacted a new policy which opened up 60 places for new recruits and I didn't want to run into t4-5 units with recruits or t3 units best case.

but the answer I was looking for is now clear to me, less variety in prisoners let's the meter fill faster
Τελευταία επεξεργασία από ['w']; 19 Νοε 2022, 12:27
Αναρτήθηκε αρχικά από flyingscot1066:
Αναρτήθηκε αρχικά από Hasbulat:
I mean, even by realistic recruiting there are more then enough recruits in the game.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
It's easier to get the perk to recruit bandits without losing morale than it is to get one that influences how you recruit normal troops. Plus you can also get your Roguery to a point that bandit groups straight up join you for free (assuming you can catch them)

How can you get that perk so easy?
I cannt.
Tried to play through the bandit recruiting but its more easy to hire advanced troopsfrom each nation, then convert bandits.
and for what?
Bandits are somehow especially strong? I would each time prefere any noble recruits instead.
Τελευταία επεξεργασία από Hasbulat; 19 Νοε 2022, 12:36
Αναρτήθηκε αρχικά από Hasbulat:
How can you get that perk so easy?
I cannt.
Tried to play through the bandit recruiting but its more easy to hire advanced troopsfrom each nation, then convert bandits.
and for what?
Bandits are somehow especially strong? I would each time prefere any noble recruits instead.
Breaking nobles out of jail gives a ridiculous amount of Roguery XP.

As for bandit troop strength, I suppose they're the same as comparable level troops, but with roguery perks you can have them with -20% wage, eating 50% less food, slightly increased damage. And that's on top of what every other perk does for all troops, which of course apply to bandits too.
Αναρτήθηκε αρχικά από Kernest:
Αναρτήθηκε αρχικά από Hasbulat:
How can you get that perk so easy?
I cannt.
Tried to play through the bandit recruiting but its more easy to hire advanced troopsfrom each nation, then convert bandits.
and for what?
Bandits are somehow especially strong? I would each time prefere any noble recruits instead.
Breaking nobles out of jail gives a ridiculous amount of Roguery XP.

As for bandit troop strength, I suppose they're the same as comparable level troops, but with roguery perks you can have them with -20% wage, eating 50% less food, slightly increased damage. And that's on top of what every other perk does for all troops, which of course apply to bandits too.
How do you do this? How can you initiate a Prisonbreak?

Never tried it so far, do you need to infiltrate an enemy town or castle where they got prisoners? Guess castle won't work?

Ah okay you need to go to a dungeon.
Τελευταία επεξεργασία από ['w']; 19 Νοε 2022, 13:07
Αναρτήθηκε αρχικά από wilb 🐈🍷♫💤:
Never tried it so far, do you need to infiltrate an enemy town or castle where they got prisoners? Guess castle won't work?
Doesn't have to be your enemy, and on a successful prison break there are no repercussions with the faction/noble/city/anything whose guys you just killed to break the noble out. It's a big load of Roguery and Charm XP and noble relations.
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