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Αναφορά προβλήματος μετάφρασης
From 1.5.6 patch notes
The prisoner recruitment process has been changed completely.
Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
Recruiting bandits carries a culture penalty.
NPC lords can now recruit prisoners.
So for a theoretical example:
Let's pretend my prisoner limit is 30.
When I hit a few (let's say 3) Sea Raider hideouts (using all blunt weapon troops), and I grab 45 bandits. 3 Bosses, 6 Chiefs, 12 warriors, 24 sea raiders.
I have to get rid of 15 units.
Normally I'd just say ditch the sea raiders, but their conformity meter is the smallest of all 4 unit types.
I'll drop 10 sea raiders and 5 sea raider warriors.
As each unit stack gets its own conformity, by the time I have recruited all of the remaining (14) sea raiders, I should have all 7 warriors, 3 of the chiefs, and 1 or 2 of the bosses recruited.
As far as whether you should recruit each one as they become available or wait, conformity will continue to accrue beyond the first unit until all have filled their meters so for THAT aspect, it really doesn't matter.
That decision will be based on outside factors. What's more important? Party speed suffers from hauling around prisoners, but you don't have to pay or feed prisoners either. Do you need the space for capturing more prisoners (although you can recruit those prisoners while you are capturing more, so that's fairly irrelevant).
Mostly I'm trying to get my troops after kingdom policy change from 290? to 350? men while I suffer losses in wars.
After watching some videos regarding troop composition, so far ~75 archers, 8 heroes, ~130 shield infantry, and 80 Imperial Elite Cataphract, I'll train only shock troops from now on.
Also noble recruits. It is absolutely not necessary to hire bandits and each time loose the happyness with the modern patch stand.
And for everyone who loves bandits and chooses this playstyle, why not, I'm just looking for some other things.
but the answer I was looking for is now clear to me, less variety in prisoners let's the meter fill faster
How can you get that perk so easy?
I cannt.
Tried to play through the bandit recruiting but its more easy to hire advanced troopsfrom each nation, then convert bandits.
and for what?
Bandits are somehow especially strong? I would each time prefere any noble recruits instead.
As for bandit troop strength, I suppose they're the same as comparable level troops, but with roguery perks you can have them with -20% wage, eating 50% less food, slightly increased damage. And that's on top of what every other perk does for all troops, which of course apply to bandits too.
Never tried it so far, do you need to infiltrate an enemy town or castle where they got prisoners? Guess castle won't work?
Ah okay you need to go to a dungeon.