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I'd just appreciate it if the hard difficulty did not amount to "wait for the AI to make a mistake" for so many games. There's too many games implemented with no strategy beyond perfect play and wait for RNG failure.
Like, konone IS the obvious exception, simply because you need actual search techniques to find the ideal move. Fairly sure every other game (except the Khuzait one with its dice rolling) is largely just following a few simple rules with a chance of random failure tossed in.
other one need some runs to understand how it works.
I like the Khuzait game with the dice.
The AI isn't very good at the one that has the king in the center with captures made by flanking with two pieces on opposite sides. It's generally really bad at making captures even when the player makes a mistake and has a vulnerable piece that can be taken safely by the AI.
The Sturgia game I'm really bad at, or the AI is good at. I lost several in a row against a game master and went off to do other stuff without winning.
I haven't played the others since earlier in the beta so I can't remember how those stack up.
Unless its sheeps and wolves. Then I play even if I get impatient, just for the fun of it.
I love when mini games are in my games tho, I especially loved FF8's card game for some reason, and even tho I dunno how to play poker I still like to pretend I do in RdR2.
Yeah they shoulda just made one of the games checkers
I think if you actually do play with an NPC a few times it should boost their relationship with you, more substantially, since it's the only thing you can really do to spend "quality time" with them outside of being in your party.
Vlandia has one that literally goes on forever until one of you make a mistake, and the thing you need to avoid is the really simple 'line up three in a row'.
Battania, when you're forced to play wolves, is just really annoying. "Oh, AI hasn't made a mistake yet, can't do anything. AI hasn't made a mistake yet, can't do anything. AI hasn't made a mistake yet, can't do anything." You're forced to do perfect play until it does slip up, in a game that if played perfectly should be a draw (And weirdly enough, nobody seems to have worked out what perfect play is for wolves beyond some vagueness about what to avoid, which is really odd for something where that's proved and you can only move four pieces).
Sturgia's is the most complicated in the game, so it's simultaneously the hardest to learn, but also one the AI doesn't even need to make a mistake, you just need to play the right moves. But they're non-intuitive--funnily enough, someone DID make a simulator for this; if it calculates seven moves ahead you always win.
Don't know enough about Tablut, it's the only one I find actually enjoyable, and I never spend time with the Aserai if I can help it.
I don't mind minigames, I mind minigames where the selection is over half games that can be played perfectly, and where you get forced to play one side when you HAVE to do it, and winning is the only thing that matters to the rest of the game.
I'm terrible at checkers style games as opposed to chess, so do understand the frustration with these style games that have a very limited move pool that turns into just repetitive.
As far as losing, I get impatient or bored and lose, its not like my real life mother died of cancer. Some random Ai blob dislikes me or takes away my virtual and meaningless money.
sheep are way easier because you actually have agency to do something. Against the hard AI, wolves are basically a cycle of 'don't let yourself be trapped off the tiles with diagonal movement and hope the AI makes an opportunity to start capturing pieces', which is way more annoying than the sheep having to make the minor note of 'try to leave at least two holes in a safe corner so you CAN trap the enemy'.
Doesn't help that if you make a mistake as the sheep, it MIGHT be recoverable--there's actually some room to sacrifice a piece or two to get a better overall position. If a wolf is completely trapped on the other hand, you're pretty much screwed as it's impossible to get out.
The game I absolutely cannot stand is the circle board. Can't remember what culture thats in though.
That's Vlandia. "Don't line up three"