Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Legoender 2022 年 11 月 17 日 下午 4:46
How to grind trade?
Alright i want to trade settlements. How do i grind trade experience because Caravans don't work a single bit. Like the game says -_-
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正在显示第 61 - 75 条,共 90 条留言
justfaded 2022 年 11 月 21 日 上午 7:54 
引用自 Leslian Lexter
Some good trade routes are

Buying sheep from Khergit and selling it to Battania, Sturgia and Aserai.
Buying tools from the empire and selling it to Aserai.
Buying Pottery and oil from Aserai and selling it anywhere.

A much more profitable trade though, is buying up cheap food in peaceful lands and selling it in wartorn lands. Especially in newly sieged towns.

Furthering this strategy, the best way ive found to get trade skill, is to siege rebel towns until they are completely out of food, then sell all my food when i take the town.
I don't think they're looking for trading tips. They just want a fast and easy way to get that last trading perk. Apparently the game is broken if they have to spend time getting it.
Yasahi 2022 年 11 月 21 日 上午 7:55 
引用自 jerrypocalypse
I don't do a full trade-based game either. I'm basically just buying up whatever I know is cheap that I have room for (which is a lot of room at this point) and then selling/buying as I travel along doing quests or fighting wars. The real trick in my experience is high volumes of low cost good that have near-guaranteed profits. So like I mentioned before, I'm buying/selling things like beer almost every stop, which I can get for cheap in several places (34-40 denars) and sell for more in many others, during both peace time and war (50-65 denars). The per item profit isn't much, but when I'm turning over 100+ kegs a day, it adds up. Especially combined with everything else I'm trading.

In my experience, I tend to always check beer, meat, logs, pottery, and linen.

Carrying multiple trade goods and unloading them in smaller quantities to more than one town is the key I'd say. You'll always have something that'll make a profit and you're not flooding the target market so the prices will not tank and the market will recover once the goods are consumed.

Doing a round from Seonon, gathering stuff from the other Battanian towns and villages and then heading down through Lageta and Ortysia to Quyaz, Sanala etc. works well in my current game.

引用自 jerrypocalypse
Speaking of logs, I can frequently get massive amounts (300+) of them for 6-7 denars at a handful of my controlled villages in the Battania region and then sell them many places outside of the area for anywhere between 15 and 27 denars. That's a 2 to almost 4 times profit. In situations like this, I won't dump the whole stock at one town if I know I'm going to another town right away. So I'll sell the logs until the selling price is 20 and then go to the next town to get 20+ on my remaining stock instead of the 15-19 at my current location.

I've yet to test this, but I think you can turn Hardwood gained through smelting into trade goods by first selling them to the town. If they're already at a really low price, you can create huge amounts of Hardwood for trading purposes. Since the current way to "exploit" smithing ingredients works similarly I see no reason why Hardwood would behave any differently.
Rhapsody 2022 年 11 月 21 日 上午 8:02 
引用自 Sheepify
My personal annoyance is that you can't GIVE AWAY fiefs you don't want without the bloody "Everything has a price" perk.

Pretty sure you can still relinquish a fief through the faction/kingdom system as well, but I don't remember exactly how it works.
jerrypocalypse 2022 年 11 月 21 日 上午 8:19 
引用自 Rhapsody
引用自 Sheepify
My personal annoyance is that you can't GIVE AWAY fiefs you don't want without the bloody "Everything has a price" perk.

Pretty sure you can still relinquish a fief through the faction/kingdom system as well, but I don't remember exactly how it works.
You definitely can give up fiefs you don't want. From the kingdom screen, go to the fiefs tab and find the one you own but don't want. Instead of the proposal button to take away the fief from the current owner, there will be a button to give your fief away. This will prompt a vote for the new owner within your faction.

I've used this a few times when I've helped siege fiefs of cultures I don't want (I'm looking at you, Empire) and my faction voted so heavily for me to be the owner that I couldn't change the vote enough to elect a different person in the initial granting vote.
jerrypocalypse 2022 年 11 月 21 日 上午 8:22 
引用自 Sheepify
引用自 Rhapsody
Pretty sure you can still relinquish a fief through the faction/kingdom system as well, but I don't remember exactly how it works.
You can relinquish a fief as a vassal through Kingdom panel (give back or whatnot button when you highlight the fief in question), but that is just "I give it up" option that triggers a vote, exactly like when you capture a new fief for your faction.

There's no way to give it to a specific clan even within your faction. I haven't tested it with an independent ruler without the perk, but heard you can't basically give away a fief from the faction you control to a clan in another faction at all.

Which is a major "lolwut" to me, because if you're a ruler of a faction you CREATED, why the hell not?

At the very least I could use that for creating spicy political situations to my benefit, if not to control who my realm is at war with. Doesn't mean a lord of some faction half the world away should not be able to refuse that kind of a "gift," but giving a fief to a clan of a faction neighboring it should be possible without a "trading" perk.
Ah, you want to give them away completely to another faction. I initially wondered if this was possible, but with the wa war works in the game, it really tries to focus on you always expanding since there's not real politics or diplomacy with the other factions (like there is in something like Crusader Kings). With the current mechanics, I don't think there'd be any benefit to giving fiefs to other factions. Aside from maybe trying to game the rebellion system to distract them momentarily
jerrypocalypse 2022 年 11 月 21 日 上午 8:25 
引用自 Yasahi
引用自 jerrypocalypse
I don't do a full trade-based game either. I'm basically just buying up whatever I know is cheap that I have room for (which is a lot of room at this point) and then selling/buying as I travel along doing quests or fighting wars. The real trick in my experience is high volumes of low cost good that have near-guaranteed profits. So like I mentioned before, I'm buying/selling things like beer almost every stop, which I can get for cheap in several places (34-40 denars) and sell for more in many others, during both peace time and war (50-65 denars). The per item profit isn't much, but when I'm turning over 100+ kegs a day, it adds up. Especially combined with everything else I'm trading.

In my experience, I tend to always check beer, meat, logs, pottery, and linen.

Carrying multiple trade goods and unloading them in smaller quantities to more than one town is the key I'd say. You'll always have something that'll make a profit and you're not flooding the target market so the prices will not tank and the market will recover once the goods are consumed.

Doing a round from Seonon, gathering stuff from the other Battanian towns and villages and then heading down through Lageta and Ortysia to Quyaz, Sanala etc. works well in my current game.

引用自 jerrypocalypse
Speaking of logs, I can frequently get massive amounts (300+) of them for 6-7 denars at a handful of my controlled villages in the Battania region and then sell them many places outside of the area for anywhere between 15 and 27 denars. That's a 2 to almost 4 times profit. In situations like this, I won't dump the whole stock at one town if I know I'm going to another town right away. So I'll sell the logs until the selling price is 20 and then go to the next town to get 20+ on my remaining stock instead of the 15-19 at my current location.

I've yet to test this, but I think you can turn Hardwood gained through smelting into trade goods by first selling them to the town. If they're already at a really low price, you can create huge amounts of Hardwood for trading purposes. Since the current way to "exploit" smithing ingredients works similarly I see no reason why Hardwood would behave any differently.
Yeah, that's why I focus on a few goods that seem to always be profitable in large quantities and get used by towns quickly. I still trade in other things outside the ones I listed, but only in smaller quantities and less frequently due to their demand and price changing.

Regarding the wood and smithing, I'm sure it works the same as the metals, but as I stated, I don't use those types of exploits. They're just not fun to me. A large part of my enjoyment is the progression, so once I'm maxed or nearly maxed in several skills I tend to restart. Gaming it to get there faster would just make me quit the save sooner.
jerrypocalypse 2022 年 11 月 21 日 上午 8:27 
引用自 Sheepify
引用自 jerrypocalypse
This will prompt a vote for the new owner within your faction.
Not what I meant when I said "give away," though.

Unless the kingdom/faction has "Precarial Land Tenure" implemented, you should decide whom the fief goes to, at least within your faction. You know... as a "gift," with the associated relationship gain.

Not that Taleworlds really did anything with the kingdom policies.
Yeah, the actual politics and diplomacy are lacking. It's disappointing, but I expected as much. I'd love for a game to have M&B/Bannerlord's action and party systems, but have Crusader Kings style Kingdom/vassal relations and diplomacy.
Caelestus 2022 年 11 月 21 日 上午 10:29 
引用自 The Mau Corporation
引用自 Hasbulat
You forgot to say, and after 1-2 year the prices in all towns are absolutely the same with extrelmly seldom exceptions. And if you find such deals, you can sale there 1-2 peaces of goods and the search again.
Nice game! Good luck!
This isnt my experience at all. You guys do realise higher trade skill gives a player higher margins right? If you invest in it, it gets better, up to 60% at 300.

EDIT: Like Jerry, Im decades in and my tradeskill is still climbing past 300 without even trying. Im just fueling my workshops and stimulating economy and playing with resource exploitation schemes when I get curious.

I highly doubt you guys are talking from any kind of real experience trying trade.

I don't make it a goal to trade, but with my army size and huge cargo, I'm pushing a lot of goods traveling and attacking. I never got to 300 in the past versions, and I'm at Autumn of 1st year right now with ~60-70 trade skill.

If you've played for a long time, its a given that you can max out your skill, I'm just answering the OP's questions, and provided something useful. Not going out of my way to denounce someone else's experience that is also willing to share tips.
jerrypocalypse 2022 年 11 月 21 日 上午 10:33 
引用自 Caelestus
引用自 The Mau Corporation
This isnt my experience at all. You guys do realise higher trade skill gives a player higher margins right? If you invest in it, it gets better, up to 60% at 300.

EDIT: Like Jerry, Im decades in and my tradeskill is still climbing past 300 without even trying. Im just fueling my workshops and stimulating economy and playing with resource exploitation schemes when I get curious.

I highly doubt you guys are talking from any kind of real experience trying trade.

I don't make it a goal to trade, but with my army size and huge cargo, I'm pushing a lot of goods traveling and attacking. I never got to 300 in the past versions, and I'm at Autumn of 1st year right now with ~60-70 trade skill.

If you've played for a long time, its a given that you can max out your skill, I'm just answering the OP's questions, and provided something useful. Not going out of my way to denounce someone else's experience that is also willing to share tips.
I'd say 60-70 within the first year is pretty good, especially if you're not focusing on it. Sounds like you're on a good track!
Caelestus 2022 年 11 月 21 日 上午 10:46 
引用自 jerrypocalypse
引用自 Caelestus

I don't make it a goal to trade, but with my army size and huge cargo, I'm pushing a lot of goods traveling and attacking. I never got to 300 in the past versions, and I'm at Autumn of 1st year right now with ~60-70 trade skill.

If you've played for a long time, its a given that you can max out your skill, I'm just answering the OP's questions, and provided something useful. Not going out of my way to denounce someone else's experience that is also willing to share tips.
I'd say 60-70 within the first year is pretty good, especially if you're not focusing on it. Sounds like you're on a good track!

I took advantage of the early shortage and sold a few horses, as I said in my tips... But the prices have already normalized now. But now I have a caravan, two workshops and a large capital. So now its all about wholesale goods. But this is the part where my trade starts trailing off.

I'll document my how long it will take following my method, of not focusing on trade.

Winter 4 1084 - Trade 64- Caravan 1- Workshops 2 :: 35,000 D
最后由 Caelestus 编辑于; 2022 年 11 月 21 日 上午 10:49
Hasbulat 2022 年 11 月 21 日 上午 11:07 
Sommer 15, 1087 -

Trade bei 5 attrub and 1 focus at 108 -

0 caravans,

0 workshops -

1490 326 Derani

Hero lvl 25.

as a mercenary with a spme crafting in between while healing in the city after numerous fights against armies of lords with dobble and tripple numbers then my little troop.
最后由 Hasbulat 编辑于; 2022 年 11 月 21 日 上午 11:08
jerrypocalypse 2022 年 11 月 21 日 上午 11:14 
引用自 Hasbulat
Sommer 15, 1087 -

Trade bei 5 attrub and 1 focus at 108 -

0 caravans,

0 workshops -

1490 326 Derani

Hero lvl 25.

as a mercenary with a spme crafting in between while healing in the city after numerous fights against armies of lords with dobble and tripple numbers then my little troop.
Just a note, but your trade isn't going up much more, if at all, with only 5 Social and 1 focus points. You need I believe at least 7 Social and 5 focus to hit the final perk.
最后由 jerrypocalypse 编辑于; 2022 年 11 月 21 日 上午 11:14
Hasbulat 2022 年 11 月 21 日 上午 11:18 
引用自 jerrypocalypse
引用自 Hasbulat
Sommer 15, 1087 -

Trade bei 5 attrub and 1 focus at 108 -

0 caravans,

0 workshops -

1490 326 Derani

Hero lvl 25.

as a mercenary with a spme crafting in between while healing in the city after numerous fights against armies of lords with dobble and tripple numbers then my little troop.
Just a note, but your trade isn't going up much more, if at all, with only 5 Social and 1 focus points. You need I believe at least 7 Social and 5 focus to hit the final perk.

As you see, you dont need any trade at all to have denari. I dont care about trade at all, just do it by the way and have no plans to invest more points in the trade.

My hero wearing the best posible armor in the game which is better then in the shops - its RNG Drops from lords, riding wadar-horse and all 200 soldiers in his army are at the maximum of upgrade level.
最后由 Hasbulat 编辑于; 2022 年 11 月 21 日 上午 11:21
jerrypocalypse 2022 年 11 月 21 日 上午 11:24 
引用自 Hasbulat
引用自 jerrypocalypse
Just a note, but your trade isn't going up much more, if at all, with only 5 Social and 1 focus points. You need I believe at least 7 Social and 5 focus to hit the final perk.

As you see, you dont need any trade at all to have denari. I dont care about trade at all, just do it by the way and have no plans to invest more points in the trade.

My hero wearing the best posible armor in the game which is better then in the shops - its RNG Drops from lords, riding wadar-horse and all 200 soldiers in his army are at the maximum of upgrade level.
I don't think anyone here said you need the trade skill to make money in the game. You were talking earlier about leveling up your trade skill, as was the poster that was posting their progress before you did. So my assumption was you were also posting to show your trade skill progress.

Good for you on the armor drop.
Hasbulat 2022 年 11 月 21 日 上午 11:29 
Yes, and I see the trade now just stops - in each town the same price for everything with seldom exceptions. Which isnt worse to continue to trade at all. Sorry
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发帖日期: 2022 年 11 月 17 日 下午 4:46
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