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Сообщить о проблеме с переводом
Quite sure you would get mad if someone went around and slaughtered all your friends right?
Getting killed in battle, and getting your head chopped off, is two different things...
As for being a mass murderer, this game is mass murder and killing on a grand scale. On the battlefield or otherwise. As for the distinction between murder and killing, the difference between them is marginal in this brutal context. The way that the game treats executions is too arbitrary at present, the context at game start being a massive civil war full of intrigue, boundless ambition and doublecrossing.
It's authentic. To kill noble in battle and kill in captivity are not the same thing. The execution of those who surrendered was considered an unworthy act for a noble
@sonngiger: Yes, but you can't keep them in captivity to rot in jail either...or torture them to death with the torture implements conspicuously left lying around your dungeons. They will invariably escape (because reasons) or you make peace and have to hand them back alive. I don't want to use mods to fix these issues. When you do make peace the AI will come back and batter you once again because it loves to cheat.
Also @sonngiger your character isn't really a noble, he starts off as more or less a nobody with no noble lineage whatsoever. rules of nobility need not apply. Perhaps 'nobility' or 'noble' station' could be a new mechanic denoting noble rank though and any possible rights and feudal obligations...
and similiar skills for governor as well
they will lower escape chance to something like 8% over a year of time if i remember correctly in stan gaming's testing
If you have the 'cruel' trait does the penalty for execution still apply?
u can keep getting more cruel to the point of sadistic trait at -4000 (1 lord = 1000points, 8 lords will get u from nicest person to worst)
ever heard the saying "all is fair in war"? you are confusing medieval warfare with modern warfare of today as there are existing rules of engagement or geneva convention laws in place to prevent executions. there were no international rules like these during medieval times. sure there were treaties, but not as globally complex like the convention agreements many countries throughout are under today
Look at Saddam Hussein. A nationally recognized leader who was captured, but the US would have violated international laws if they executed him. (Osama Bin Laden is a completely different circumstance)
Cheers all.
I mean, they did execute him. But that has nothing to do with the game, medieval culture, or the emergent culture of chivalry which is starting to take root in Calradia of Bannerlord.
Who is "they"? Because it wasn't the United States that executed him. It was the democratic government established in Iraq that did.
The post was about the executions of leaders. Which is a feature in the game. And he was making a comparison to life today where executions are rare due to rules of engagement and international treaties, as I discussed in my previous post...
Executions in this game should require a council vote instead of being an absolute ruler decision.