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If you don't enjoy the smithing minigame, I'd recommend ignoring it entirely and spending your attribute and focus points elsewhere.
or "longer" reaching weapons for ur horse back fight
it can drop crazy good weapons with crazy good quality. its only a matter of time, till the weapon drop with the quality you want.
you should farming / fighting the factions that use the items you want ...
aaand here comes best part - you do not need to invest single focus or attribute point to craft top of the tops weapons. you can delegate skill perks to companions.
no downsides in doing smithing. and it is NOT grindy as people think, i suspect many still do not get it simply. i think people do not smelt right tier weapons to get right tier weapon class schematics.
That's what I'm talking about. Athletics/Riding are partially mutually redundant with each other, and points are far better spent on things that make you actually win the game in long term instead of generating money which you will accumulate simply by fighting and other passive means like taxation.
by the end of first year, i have nearly million most of the campaigns and level 2 clan, freed brother and we both are married to best ladies in the whole land.
by the end of second year, my clan has around 5-10 millions, any best armor money can buy and clan level 4, several rebelled towns are ours and me and brother have 2 babies each.
smithing is by far MOST EFFECTIVE way to progess in game timewise. spending days and weeks to sell butter over land or chasing looters are not effective ways by any means.
only competition is pure war.
Smithing has it's positive parts. But it's a long long way there. You can play a game as wandering smith and tournament warrior and have lots of fun,
It's not that efficient to spend time waiting in settlements to regenerate stamina though. Questing and fighting also develops character skills and relations to other clans which make your party and faction actually effective. Spending time to only make money is not efficient enough for me, but nobody here is claiming you can't progress either way.
most of the quests are waste of time. improvements in charisma, compared to charisma gained for freeing lords is pfff... one influence is just nothing(timewise), if player gets five by winning arena. who cares if i get tiny relationship improvement in region not matter to me? and even if it matters, village leaders die out. village relationships are improved by right governor in town or casle(due to high loyalty). that is how it is done. money gained from quests is miserable. arena brings 3-19k cash in the instant, in gameworld timeline. not by days chasing damn looters or other ragtrash in potatoe fields.
some exceptions are "find daugter" quest, to generate proper companion or hideout quests. all else i can think is just bs fillers.
and yes, it is a single player game. player do what it wants. i am pointing out obvious efficiency points - income, army strenght, influence, fiefs and most important: dynasty. all that comes rather slowly, if one chooses to chase ragtrash or do sheep deliveries.
Relations with clans -> probable future vassals (even if you take over existing faction, less likely to switch sides)
Tournament -> renown and good rewards
The thing with quests and tournament is that you don't need to build your character in specific way to access them, and being able to do them on the side while working on other things. You can also assign companions to them.
You shouldn't do quests if you think it's not worth it. But that also goes for smithing, especially because it requires character build development and wasting time while waiting in towns, which is time you literally cannot use for anything productive.
thing is, it does not require anything! as i pointed out before, to effectively use smithing main character can invest NOTHING in endurance and smithing, yet benefit from everything smithing can give. again - smithing has no downsides. there is no time wasting in waiting, reality is excatly opposite. most of the time wasting comes from traveling. 6 characters have HUGE amount of smithing stamina every 18 hours.
It's been a while since I last played but I think I have a decent grasp on how learning limits in the game work. If you only have one point in Endurance, and not focus points, it's going to take a very long time to accumulate necessary materials, and you'll never be able to craft higher quality weapons even if you unlock every single weapon part in the game, so the only benefit you gain is being able to craft some wonky swinging polearms with huge investment of time, all the while neglecting development of most of the other aspects of your clan and realm.
But for my play style and for everyone who likes it to take active part in the battles with the hero is the maxed athletics - a must have.
Riding have to be also at least about 100 even if you dont interesting much for.
So, you have to invest points anyway in the Endurance.
Equipment is good from the torunament reward.
And soon also from the battle loot.
Money - from the battle and from the payment for the role of mercenary.
I use to skill the smiting very casual - just if my army needs to restore the health (and to make chindren) in the town. So my hero (and companions?) just smelt the trash weapons from battle loot, make the coal from wood and sale them or sale the coal. Or smelting crafted weapon and craft by the next stop. And then make a stop for healing.