Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Badz Nov 16, 2022 @ 3:01am
Stored weapons vs Crafted weapon?
for the very high end weapons, which one is better ?
I meant is it worth leveling smiting for crafting weapon?
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Showing 1-15 of 43 comments
Rhapsody Nov 16, 2022 @ 3:05am 
Smithing is only worth it if you enjoy it or want to access some "special weaponry" like impossibly long scythe blade polearms with hooks and everything.

If you don't enjoy the smithing minigame, I'd recommend ignoring it entirely and spending your attribute and focus points elsewhere.
redhongkong Nov 16, 2022 @ 3:11am 
crafted weapon u can craft them to ur liking, like "fast" swing weapons for ur infantry captain

or "longer" reaching weapons for ur horse back fight
Urmel Nov 16, 2022 @ 3:21am 
NO, there is no weapon worth to skill smithing.

it can drop crazy good weapons with crazy good quality. its only a matter of time, till the weapon drop with the quality you want.

you should farming / fighting the factions that use the items you want ...
Teralitha Nov 16, 2022 @ 3:57am 
Smithing is an easy but time consuming way to make money. For good weapons though, you can eventually find all good gear in shops and drops, but it probably takes much longer to equip everyone that way. Smithing allows you to get really good weapons much sooner for your whole party. Its just a matter of preference really. Smithing isnt required to enjoy the game and prosper.
Last edited by Teralitha; Nov 16, 2022 @ 3:59am
lar unuruur Nov 16, 2022 @ 4:02am 
bulls.i.t! smithing is totaly worth it. in any scenario, except pure roleplay. smithing has no downsides. it is one of easiest skills to level. advantages coming with it are exceptional. you get all cash you ever need, if you go nuts on combat, you get best weapons in any weapon class your needs will meet, you get attribute points.

aaand here comes best part - you do not need to invest single focus or attribute point to craft top of the tops weapons. you can delegate skill perks to companions.

no downsides in doing smithing. and it is NOT grindy as people think, i suspect many still do not get it simply. i think people do not smelt right tier weapons to get right tier weapon class schematics.
Last edited by lar unuruur; Nov 16, 2022 @ 4:10am
Teralitha Nov 16, 2022 @ 4:05am 
Its easy if you put points into endurance and smithing. if you dont it levels incredibly slow or not at all.
Rhapsody Nov 16, 2022 @ 4:08am 
Originally posted by lar unuruur:
smithing has no downsides.

Originally posted by Teralitha:
Its easy if you put points into endurance and smithing. if you dont it levels incredibly slow or not at all.

That's what I'm talking about. Athletics/Riding are partially mutually redundant with each other, and points are far better spent on things that make you actually win the game in long term instead of generating money which you will accumulate simply by fighting and other passive means like taxation.
Last edited by Rhapsody; Nov 16, 2022 @ 4:08am
lar unuruur Nov 16, 2022 @ 4:09am 
about time investment.
by the end of first year, i have nearly million most of the campaigns and level 2 clan, freed brother and we both are married to best ladies in the whole land.
by the end of second year, my clan has around 5-10 millions, any best armor money can buy and clan level 4, several rebelled towns are ours and me and brother have 2 babies each.

smithing is by far MOST EFFECTIVE way to progess in game timewise. spending days and weeks to sell butter over land or chasing looters are not effective ways by any means.
only competition is pure war.
Last edited by lar unuruur; Nov 16, 2022 @ 4:11am
pryt Nov 16, 2022 @ 4:13am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2889315496


Smithing has it's positive parts. But it's a long long way there. You can play a game as wandering smith and tournament warrior and have lots of fun,
Rhapsody Nov 16, 2022 @ 4:13am 
Originally posted by lar unuruur:
smithing is by far MOST EFFECTIVE way to progess in game timewise. spending days and weeks to sell butter over land or chasing looters is not effective ways by any means.
only competition is pure war.

It's not that efficient to spend time waiting in settlements to regenerate stamina though. Questing and fighting also develops character skills and relations to other clans which make your party and faction actually effective. Spending time to only make money is not efficient enough for me, but nobody here is claiming you can't progress either way.
Last edited by Rhapsody; Nov 16, 2022 @ 4:13am
lar unuruur Nov 16, 2022 @ 4:23am 
Originally posted by Rhapsody:
Originally posted by lar unuruur:
smithing is by far MOST EFFECTIVE way to progess in game timewise. spending days and weeks to sell butter over land or chasing looters is not effective ways by any means.
only competition is pure war.

It's not that efficient to spend time waiting in settlements to regenerate stamina though. Questing and fighting also develops character skills and relations to other clans which make your party and faction actually effective. Spending time to only make money is not efficient enough for me, but nobody here is claiming you can't progress either way.

most of the quests are waste of time. improvements in charisma, compared to charisma gained for freeing lords is pfff... one influence is just nothing(timewise), if player gets five by winning arena. who cares if i get tiny relationship improvement in region not matter to me? and even if it matters, village leaders die out. village relationships are improved by right governor in town or casle(due to high loyalty). that is how it is done. money gained from quests is miserable. arena brings 3-19k cash in the instant, in gameworld timeline. not by days chasing damn looters or other ragtrash in potatoe fields.

some exceptions are "find daugter" quest, to generate proper companion or hideout quests. all else i can think is just bs fillers.

and yes, it is a single player game. player do what it wants. i am pointing out obvious efficiency points - income, army strenght, influence, fiefs and most important: dynasty. all that comes rather slowly, if one chooses to chase ragtrash or do sheep deliveries.
Last edited by lar unuruur; Nov 16, 2022 @ 4:26am
Rhapsody Nov 16, 2022 @ 4:30am 
Relations with notables -> more and better troops
Relations with clans -> probable future vassals (even if you take over existing faction, less likely to switch sides)
Tournament -> renown and good rewards

The thing with quests and tournament is that you don't need to build your character in specific way to access them, and being able to do them on the side while working on other things. You can also assign companions to them.

You shouldn't do quests if you think it's not worth it. But that also goes for smithing, especially because it requires character build development and wasting time while waiting in towns, which is time you literally cannot use for anything productive.
Last edited by Rhapsody; Nov 16, 2022 @ 4:30am
lar unuruur Nov 16, 2022 @ 4:36am 
Originally posted by Rhapsody:
You shouldn't do quests if you think it's not worth it. But that also goes for smithing, especially because it requires character build development and wasting time while waiting in towns, which is time you literally cannot use for anything productive.

thing is, it does not require anything! as i pointed out before, to effectively use smithing main character can invest NOTHING in endurance and smithing, yet benefit from everything smithing can give. again - smithing has no downsides. there is no time wasting in waiting, reality is excatly opposite. most of the time wasting comes from traveling. 6 characters have HUGE amount of smithing stamina every 18 hours.
Last edited by lar unuruur; Nov 16, 2022 @ 4:37am
Rhapsody Nov 16, 2022 @ 4:45am 
Originally posted by lar unuruur:

thing is, it does not require anything! as i pointed out before, to effectively use smithing main character can invest NOTHING in endurance and smithing, yet benefit from everything smithing can give.

It's been a while since I last played but I think I have a decent grasp on how learning limits in the game work. If you only have one point in Endurance, and not focus points, it's going to take a very long time to accumulate necessary materials, and you'll never be able to craft higher quality weapons even if you unlock every single weapon part in the game, so the only benefit you gain is being able to craft some wonky swinging polearms with huge investment of time, all the while neglecting development of most of the other aspects of your clan and realm.
Hasbulat Nov 16, 2022 @ 4:56am 
I dont like the crafting in this game at all.
But for my play style and for everyone who likes it to take active part in the battles with the hero is the maxed athletics - a must have.
Riding have to be also at least about 100 even if you dont interesting much for.
So, you have to invest points anyway in the Endurance.
Equipment is good from the torunament reward.
And soon also from the battle loot.
Money - from the battle and from the payment for the role of mercenary.
I use to skill the smiting very casual - just if my army needs to restore the health (and to make chindren) in the town. So my hero (and companions?) just smelt the trash weapons from battle loot, make the coal from wood and sale them or sale the coal. Or smelting crafted weapon and craft by the next stop. And then make a stop for healing.
Last edited by Hasbulat; Nov 16, 2022 @ 4:56am
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Date Posted: Nov 16, 2022 @ 3:01am
Posts: 43