Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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§_blima22_§ 9 NOV 2022 a las 12:39
How to increase loyalty in your fiefs?
I own a castle and it has super low loyalty, which affects my economy because i can't build anything and it's at risk of rebbelion. My income is around -800 and i think building things is my fief would help solve my debt.
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lar unuruur 9 NOV 2022 a las 12:48 
castles require big investments. tens of thousands. and at the very end, properly upgraded will give some income. still low.
1, put in companion of same culture.
2. make for some time festivals only, to get to at least 40+ loyalty. id prefer 50-60.
3. put around 25k into castle cash pag to stimulate production.

my advice is to give away bad castles. keep only fiefs what actually benefit you. tons of fiefs out there. and kingdom will give you another. wait until right one, preferably town.
The Mau Corporation 9 NOV 2022 a las 12:48 
Ive yet to see a castle rebel.

Festivals without construction will float your loyalty to decent lvls to begin construction.
Make sure security isnt negatively impacting construction.
Rinse and repeat.
Eventually your fief will float itself even if you have a -3 to loyalty.
Supply Side Jesus 9 NOV 2022 a las 12:54 
Generally, you don't want to own a castle unless you also own a nearby city. They lose money.
Silhouette 9 NOV 2022 a las 12:54 
Got alot of posts online and here, and good guides by experienced players. If your castle is a different culture then your player culture you get a loyalty hit, and also a large hit at the beginning if the castle was recently captured and given to you but razed or pillaged during its capture.

Good thing is castles currently can't rebel. They just don't build or give taxes and their villages won't produce.

If you assign a governor that is the same culture as the castle you get a +1 loyalty back a day, and if that governor has any loyalty perks that can be picked will help. Also, you can run festivals and games to gain +3 loyalty a day in castle management, but you can either build or run one of the continuous projects, so you would have to put on hold everything you are building.

Another thing you can do is build really high relations with the notables in the villages bound to the castle, eventually and once they are high enough they will become supporters of your clan and give you influence and loyalty. Run quests for them, keep high security with a large enough garrison for them, Clear nearby hideouts, and if your governor has decent charm will slowly build relations. With towns you can leave a family member or companion in the town and they basically sweet talk you up with the notables. Not sure with castles, but I think if you leave someone with some charm in the castle they will do the same for you with the notables in the villages, or you might have to leave them in the village itself.
flyingscot1066 9 NOV 2022 a las 13:25 
Publicado originalmente por Supply Side Jesus:
Generally, you don't want to own a castle unless you also own a nearby city. They lose money.
Not as much as they used to. It was true previously that they are complete dogs for income, but since TW tied castle villages to the closest faction town, they can be very useful in generating income. They still get taxes, and they positively contribute to the town's profits. If you own a town, then owning nearby castles is worth it. If you don't, then your contributions help your fellow clans, and while it's nice to help the kingdom, it doesn't do a thing for YOUR bottom line, sadly.
Rhapsody 9 NOV 2022 a las 13:29 
Surprised nobody mentioned food yet. If a settlement is starving, they lose loyalty. Ensuring economical stability in the whole region or neighboring regions will eventually help provide food surplus. Removing weak troops from the garrison will also reduce food consumption. This is often a problem for castles since they don't get much food elsewhere, so you'll need to build quality over quantity, and that requires more financing of course.
Última edición por Rhapsody; 9 NOV 2022 a las 13:30
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Publicado el: 9 NOV 2022 a las 12:39
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