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That will also deprive the clans of their ability to create armies... but you do you lol.
Well I guess my secret is to take over an existing realm with election instead of founding a completely new faction. If you do that before they have managed to conquer any towns, and you're well-established enough clan, you can easily gain control of multiple foreign towns once they are favored in a war, especially if you have already become their ruler. I managed to gain control of about 7 foreign towns before the clans though I had enough fiefs under my banner. This is not only a good way to develop great economy for your realm, but also to ensure your conquests don't end in early rebellion too quickly, since players can manage loyalty better than the AI.
so over all it is useless in most case
best case is just make ur own kingdom and take over those city on ur own
If you want to level up your charm to unbelievable levels, pick "Good Natured" perk, then give your full support to a loser during voting. For example if everyone wants to give the newly conquered castle to Lord A, then fully support Lord B but avoid making Lord B win the castle. When Lord A wins the voting, not only will you gain huge relationship bonus with Lord B and his clan, thus immensely increasing your charm skill, but also influence you spent will be fully refunded. Win Win!
Here is another tip that provides a great early way to "farm" battles without having to resort to outright cheesy tactics; such as archer retreat.
A faction that is not at war with an other faction will not form armies. So, if you declare war on a faction, as an independent clan, you have pretty much free reign to hunt down their individual lords, in easily managable sizes. They will often even spare you the trouble of having to find them and come straight to you;)
THAT !
Sand-Box
About me: I plan to give my son a huge treasure and large elite party when I reach 50.
I am 37 now (in game lol) and my 1st child, a daughter, will be married to the best Vlandian/French suitor !
(And so on, building a long lasting Clan)
Liana, my wife, a French Lady from Marseilles is 25 and i hope to have many children with her. We both have the right skill to have kids, and we "wait" a lot in towns, as of late...
I am a mercenary for France.
7+ million cash mostly from Smithing , 8 caravans, 6 (only) workshops, 3 Paris and 3 Orleans. Just Took Orleans this (in-game) summer from the pesky Western Empire (Spain) that instead of going for North Africa they stabbed us in the back !
(Revange will be Glaorious !)
And an 160 Army; Elites already, Vlandians ONLY !
Battles, on normal, are visceral and I am lucky that the Enemy has tons of Vlandians prisoners to replenish me ranks.
Eventually, one of my sons will start a kingdom, with my legacy behind...
And so far, my adventure in Bannerlord is absolutely awesome !
https://www.youtube.com/watch?v=_XUu3_pLPUE
second one:
sell your prisoners before the ♥♥♥♥♥♥♥♥♥ make peace again :P
"if you level up units you can wait till all of them have reached the next level (30 recruits. 23 are ready for a level up, keep on fighting till you have 30 are ready for level up) because units share XP as long as its the same kind of unit. meaning if you have only 7 recruits it will take way longer for them to get the last XP in cause they now need to fight next to the already upgraded units. tho you shouldnt wait for just 1-2 units out of 30."
Id add to that: converting troops works much the same way, do it with one type at a time otherwise youll cripple your conversion rate.
lol. sorry was too complicated.. dont wanna get into it again.. lol. deleted
didnt wanna explain it is the VOTE that you get refunded, not the proposal.. then explain how math works lol
children inherit WIFE`s culture. if player plans to have sturgian cities, yet started as battanian(what player should do), then take wife from sturgians, so player can have sturgian culture children-governors.
brother wife could come from yet another culture. imperials, khuzaits. depending what other fiefs player could get.
plan your fief`s map ahead. i mean literally, plan on map, what are best towns, what are map`s chokepoints.
give away bad fiefs. bad fiefs are hard to defend, far from each other. prosperity can be improved if town is kept safe. again, hard to defend fiefs are nothing but pain.
if player plans to use cavalry and promote it highly, then player should seek and buy warhorses early. a lot of them. later warhorses become very expensive. cavalry is by far, most expensive units in game if promoted. every cavalry loss is thousands and thousands paid for upkeep and warhorse. very expensive. plan ahead if going to use. never waste them on AI charges. they will die a lot.
when joined kingdom as a vassal, player should enact proper laws, what benefit to player. normally, it is nearly impossible to do, for lords oppose any rationality.
to drain influence of lords, wait for them to be at war. when lords start to make armies, disband them again and again, until lords use all their influence. THEN start to propose good laws. pay close attention to laws and what they do.