Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Aradner Nov 5, 2022 @ 1:57pm
owner's culture loyalty penalty is to severe?
isn't permament -3 to rough? any mods to change it, it's just tedious
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Showing 1-15 of 26 comments
['w'] Nov 5, 2022 @ 2:17pm 
there is a culture shift mod, for fiefs, no idea how well it works
Last edited by ['w']; Nov 5, 2022 @ 2:18pm
Fendelphi Nov 5, 2022 @ 2:27pm 
I think it is there to keep factions from quickly snowballing. To grow into areas outside of your culture, you need time and investments. It is possible to stabilize around 50 loyalty in a foreign culture.
RJboxer Nov 5, 2022 @ 3:50pm 
join the other 20000 threads on same subject.. or the one I wrote yesterday that is still active.

It offers history, problems. AND proposed solutions.
Clovis Sangrail Nov 5, 2022 @ 4:03pm 
The culture penalty is easy to overcome. You just have to pay attention to your fiefs. You can't just take one fief and run right on to another, or you will have trouble.

There has been a lot written on this, so if you search this forum on 'Loyalty,' you'll find much helpful advice.

But if you're a battle fanboi who can't be bothered with Loyalty, or if you are not clever enough to handle it, there's probably some cheesy mod you can use in lieu of playing the game.
RJboxer Nov 5, 2022 @ 4:05pm 
its not "you" as you are aware.

it is the AI. and nothing "YOU" do, besides be king and get the 2 policies enacted fixes it.

And since release the PROBLEMS with the mechanic (which were ALWAYS an issue for the AI) are amplified even worse than before.
MartialDoctor Nov 5, 2022 @ 6:06pm 
Originally posted by Clovis Sangrail:
The culture penalty is easy to overcome. You just have to pay attention to your fiefs. You can't just take one fief and run right on to another, or you will have trouble.

There has been a lot written on this, so if you search this forum on 'Loyalty,' you'll find much helpful advice.

But if you're a battle fanboi who can't be bothered with Loyalty, or if you are not clever enough to handle it, there's probably some cheesy mod you can use in lieu of playing the game.

This pretty much sums it up.
RJboxer Nov 5, 2022 @ 6:10pm 
Originally posted by MartialDoctor:
Originally posted by Clovis Sangrail:
The culture penalty is easy to overcome. You just have to pay attention to your fiefs. You can't just take one fief and run right on to another, or you will have trouble.

There has been a lot written on this, so if you search this forum on 'Loyalty,' you'll find much helpful advice.

But if you're a battle fanboi who can't be bothered with Loyalty, or if you are not clever enough to handle it, there's probably some cheesy mod you can use in lieu of playing the game.

This pretty much sums it up.


that sums up nothing.

actually less than nothing. since it not only solves nothing, it isn't even addressing the problem
저지 Nov 5, 2022 @ 6:14pm 
just make sure to get a companion from every culture you have cities in to make them governor. kinda compensates a little bit.
Grizzly Nov 5, 2022 @ 6:26pm 
Originally posted by RJboxer:
Originally posted by MartialDoctor:

This pretty much sums it up.


that sums up nothing.

actually less than nothing. since it not only solves nothing, it isn't even addressing the problem
there is no problem... so many laws... so many governor perks... a building in the city to make the debug only -1.5 to begin with.... and even skills that give you loyalty bonus for cities.

the only problem here is that people need to get gud and they dont want to.
imo it needs to get higher. its way to easy to hold it on 100 loyalty no matter what.
Grizzly Nov 5, 2022 @ 6:41pm 
i just copy paste this by now
Originally posted by Underestimated:
Imagine you get worst case fief, wrong culture, they are starving, garrison dead, you are not in a kingdom so no laws, you do not have a governor, the loyalty building isnt even started and you do not have any skills whatsoever that boost your loyalty.

bring food so that the city wont starve, donate troops for the garrison to get security high and use the daily task for +3 loyalty, then wait for it to rise up.

once you have no or near no gain in loyalty you switch to the loyalty building and boost building speed. repeat if your loyalty drops too low. wait till the building is max level after this with high security your loyalty wont be awesome but high enugh that it never rebels

now was that so difficult? this is done as the wrost of the worst senario cause why tf wouldnt you have a governor from same culture, thats super easy to get, why wouldnt you have at least 1 loyalty governor skill on that governor? yeah you need to babysit the fief if you have no skills whatsoever but once again... there is no reason at all to not have a governor ready to help out with it.

having no governor for a fief you want in the beginning is like going into a fight without weapons... its not the games fault that you did that.

you have like 100 ways to fight low loyalty, for the love of god dont act like its difficult cause its a freaking walk in the park.
Last edited by Grizzly; Nov 5, 2022 @ 6:42pm
MartialDoctor Nov 5, 2022 @ 6:48pm 
Originally posted by RJboxer:
Originally posted by MartialDoctor:

This pretty much sums it up.


that sums up nothing.

actually less than nothing. since it not only solves nothing, it isn't even addressing the problem

Actually, it does address the problem. He said, very specifically, to look up "loyalty" and to look at other posts that discuss it in more detail.

And I'm actually surprised that you replied in this manner since you said a similar thing: that there are already threads discussing it.
Last edited by MartialDoctor; Nov 5, 2022 @ 6:49pm
RJboxer Nov 5, 2022 @ 6:50pm 
Originally posted by Underestimated:
i just copy paste this by now
Originally posted by Underestimated:
Imagine you get worst case fief, wrong culture, they are starving, garrison dead, you are not in a kingdom so no laws, you do not have a governor, the loyalty building isnt even started and you do not have any skills whatsoever that boost your loyalty.

bring food so that the city wont starve, donate troops for the garrison to get security high and use the daily task for +3 loyalty, then wait for it to rise up.

once you have no or near no gain in loyalty you switch to the loyalty building and boost building speed. repeat if your loyalty drops too low. wait till the building is max level after this with high security your loyalty wont be awesome but high enugh that it never rebels

now was that so difficult? this is done as the wrost of the worst senario cause why tf wouldnt you have a governor from same culture, thats super easy to get, why wouldnt you have at least 1 loyalty governor skill on that governor? yeah you need to babysit the fief if you have no skills whatsoever but once again... there is no reason at all to not have a governor ready to help out with it.

having no governor for a fief you want in the beginning is like going into a fight without weapons... its not the games fault that you did that.

you have like 100 ways to fight low loyalty, for the love of god dont act like its difficult cause its a freaking walk in the park.


And I will just copy this for you. I am guessing English is not your native language Based on prior grammar. So the LINK I'm posting might be too long.

Trust me. It explains, you and anyone else stating what u are stating, are NOT on the same page as to what the real issue is.

https://steamcommunity.com/app/261550/discussions/0/3493131640458867672/

Pro Tip: IT IS NOT YOU. IT IS NOT YOU, IT IS NOT YOU THE PLAYER, IT IS NOT YOU, IT IS NOT THE PLAYER.. THE PLAYER HAS NO ISSUE, THERE ARE NO ISSUES for the player... x 1,000,000


The problem IS THE Ai.

I swear tonight, every major thread is me with a bunch of new people lmao....


THE ISSUE IS NOT you the player using a governor. THE ISSUE is not there are "no policies". The issue is UNLESS U ARE KING, you wont get those policies enacted. and the AI (read that again...) THE AI loses fiefs over and over and over...

and over, and over.. and over..
Grizzly Nov 5, 2022 @ 6:54pm 
Originally posted by RJboxer:
The problem IS THE Ai.
i played this game for 800 hours and i cant relate, yea they lose them from time to time but its so rare and i can just take it back instantly cause rebelion towns are a joke to take out. i can do that with less then 100 soldiers.

Edit: also this isnt your discussion, to me it looks like OP is in fact talking about the player -3 loyalty for his own fiefs, not about the AI having problems.
Last edited by Grizzly; Nov 5, 2022 @ 6:57pm
RJboxer Nov 5, 2022 @ 7:23pm 
Originally posted by Underestimated:
Originally posted by RJboxer:
The problem IS THE Ai.
i played this game for 800 hours and i cant relate, yea they lose them from time to time but its so rare and i can just take it back instantly cause rebelion towns are a joke to take out. i can do that with less then 100 soldiers.

Edit: also this isnt your discussion, to me it looks like OP is in fact talking about the player -3 loyalty for his own fiefs, not about the AI having problems.


You are correct, HIS OP. seems to mean that he might be only having the issue. but I'm hoping that is not the case. Since there are MANY ways to fix that..

And in 800 hours.. This is True, and "kinda true". :)

As I wrote somewhere tonight (I forget which thread, sorry). In the Beginning at EA release.. the game was LOTS different and a HUGE issue that was FIXED VERY QUICKLY.. was "whack -a-mole". you could be in any faction (hopefully Khuzait, or u were REAL GOOD.. since Khuzait won everything)... and get a bunch of fiefs. The AI would lose them, then get them back. (well actually YOUD have to go back and capture them) and this was far far far too common> many people left the game over it. Not sure if they came back, But I assume many did.

Eventually Loyalty was enacted, and the "stats" of towns/castles were modified/tweaked etc.

I'd say after month 2 of the game being out. "whack a mole" was gone. and DID NOT come back until maybe 2-3 montsh ago. thats 2+ years. of NEVER seeing ai lose more than 1 fief or so.

yes, about 6-9 months ago.. the Loyalty thing (and the garrison/miltia changes) made it more common, but still nothing unmanageable. Some people in the thread I linked even joked it is Ironic I NOW bring up loyalty issue, when in PRIOR threads I said It's fine...

Well RECENTLY (1.8) whack a mole came back.> With a vengeance. They toned it down for 1.9 but I'm still seeing it.

So in my last year 25 campaign... I was vlandia (derthert alive still. wtf)... and we had 1/4 the map. not bad since TWO vlandia clans deserted us.. with 2 and 3 fiefs each... and we NEVER got a replacement clan. so we had 10 total (11 start, I join,, and 2 left... 10 total).

Well, half of our clan fiefs are NO LONGER vlandia culture. I have SIX non vlandia towns (I have ZERO problem). The AI on the other hand has lost all 7-8 of their non vlandia towns over and over and over and over. A MINIMUM of 4 times each.. I can NOT get a policy approved. They STILL dont put in correct governors etc.

This made me quit that campaign. I dont want to do another 25 years of whack a mole. or BE FORCED to be king, just to get the policy implemented. JUST to go past that 1/4 mark (im not doing the lame Main quest).

So yeah...I'd say in your 800 hours. Unless they were all the first month of game, or the last 2 months of game. u very very very rarely saw massive flipping of fiefs over and over.

but I'd also say, your NEXT 800 hours (if they dont change it since 1.9) you will see far far far more than before.

~cheers
Last edited by RJboxer; Nov 5, 2022 @ 7:24pm
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Date Posted: Nov 5, 2022 @ 1:57pm
Posts: 26