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It offers history, problems. AND proposed solutions.
There has been a lot written on this, so if you search this forum on 'Loyalty,' you'll find much helpful advice.
But if you're a battle fanboi who can't be bothered with Loyalty, or if you are not clever enough to handle it, there's probably some cheesy mod you can use in lieu of playing the game.
it is the AI. and nothing "YOU" do, besides be king and get the 2 policies enacted fixes it.
And since release the PROBLEMS with the mechanic (which were ALWAYS an issue for the AI) are amplified even worse than before.
This pretty much sums it up.
that sums up nothing.
actually less than nothing. since it not only solves nothing, it isn't even addressing the problem
the only problem here is that people need to get gud and they dont want to.
imo it needs to get higher. its way to easy to hold it on 100 loyalty no matter what.
Actually, it does address the problem. He said, very specifically, to look up "loyalty" and to look at other posts that discuss it in more detail.
And I'm actually surprised that you replied in this manner since you said a similar thing: that there are already threads discussing it.
And I will just copy this for you. I am guessing English is not your native language Based on prior grammar. So the LINK I'm posting might be too long.
Trust me. It explains, you and anyone else stating what u are stating, are NOT on the same page as to what the real issue is.
https://steamcommunity.com/app/261550/discussions/0/3493131640458867672/
Pro Tip: IT IS NOT YOU. IT IS NOT YOU, IT IS NOT YOU THE PLAYER, IT IS NOT YOU, IT IS NOT THE PLAYER.. THE PLAYER HAS NO ISSUE, THERE ARE NO ISSUES for the player... x 1,000,000
The problem IS THE Ai.
I swear tonight, every major thread is me with a bunch of new people lmao....
THE ISSUE IS NOT you the player using a governor. THE ISSUE is not there are "no policies". The issue is UNLESS U ARE KING, you wont get those policies enacted. and the AI (read that again...) THE AI loses fiefs over and over and over...
and over, and over.. and over..
Edit: also this isnt your discussion, to me it looks like OP is in fact talking about the player -3 loyalty for his own fiefs, not about the AI having problems.
You are correct, HIS OP. seems to mean that he might be only having the issue. but I'm hoping that is not the case. Since there are MANY ways to fix that..
And in 800 hours.. This is True, and "kinda true". :)
As I wrote somewhere tonight (I forget which thread, sorry). In the Beginning at EA release.. the game was LOTS different and a HUGE issue that was FIXED VERY QUICKLY.. was "whack -a-mole". you could be in any faction (hopefully Khuzait, or u were REAL GOOD.. since Khuzait won everything)... and get a bunch of fiefs. The AI would lose them, then get them back. (well actually YOUD have to go back and capture them) and this was far far far too common> many people left the game over it. Not sure if they came back, But I assume many did.
Eventually Loyalty was enacted, and the "stats" of towns/castles were modified/tweaked etc.
I'd say after month 2 of the game being out. "whack a mole" was gone. and DID NOT come back until maybe 2-3 montsh ago. thats 2+ years. of NEVER seeing ai lose more than 1 fief or so.
yes, about 6-9 months ago.. the Loyalty thing (and the garrison/miltia changes) made it more common, but still nothing unmanageable. Some people in the thread I linked even joked it is Ironic I NOW bring up loyalty issue, when in PRIOR threads I said It's fine...
Well RECENTLY (1.8) whack a mole came back.> With a vengeance. They toned it down for 1.9 but I'm still seeing it.
So in my last year 25 campaign... I was vlandia (derthert alive still. wtf)... and we had 1/4 the map. not bad since TWO vlandia clans deserted us.. with 2 and 3 fiefs each... and we NEVER got a replacement clan. so we had 10 total (11 start, I join,, and 2 left... 10 total).
Well, half of our clan fiefs are NO LONGER vlandia culture. I have SIX non vlandia towns (I have ZERO problem). The AI on the other hand has lost all 7-8 of their non vlandia towns over and over and over and over. A MINIMUM of 4 times each.. I can NOT get a policy approved. They STILL dont put in correct governors etc.
This made me quit that campaign. I dont want to do another 25 years of whack a mole. or BE FORCED to be king, just to get the policy implemented. JUST to go past that 1/4 mark (im not doing the lame Main quest).
So yeah...I'd say in your 800 hours. Unless they were all the first month of game, or the last 2 months of game. u very very very rarely saw massive flipping of fiefs over and over.
but I'd also say, your NEXT 800 hours (if they dont change it since 1.9) you will see far far far more than before.
~cheers