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The arena master only allows to change what perks you pick though? I was hoping for a full respec like focus points =(
Warrior builds that can wreck towns solo or commander builds that can have party sizes of 500 warriors with 150 hp.
There isn't a hard character level cap you will ever have to worry about hitting.
Everything you do, whether it is moving around the map, hitting a guy with a sword, gaining relation with a noble, or recruiting a unit, gains a certain amount of base experience. This base experience amount varies based on what you do, with certain actitivites, like breaking a noble out of prison, earning hundreds of times more base experience than other activities, like spotting a track.
This base experience amount is then applied to both your character level and the appropriate skills for the activity. Your character level always receives the base experience amount, while the skill receives the base amount multiplied by the learning rate. If the learning rate is 5.00, you earn 5 times the base experience amount. If it is 0.00, you earn no experience for that skill.
So, even if your charm skill is effectively capped by your learning rate, you can still earn character experience for charm related activities. You may think this means that you can level forever, but the experience needed for each character level increases to the point that you are looking at years between individual levels once you reach the high 30s and low 40s. Playing the game as intended, your character is likely to die with a level range between 45 and 55. For this reason, I tend to plan builds around level 40, with anything beyond that a bonus.
I have read at various times that there is an actual hard level cap of 63, but given the changes made to leveling during EA development, I couldn't tell you if that number is still applicable, but I can tell you it isn't one you will ever need to worry about.