Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One handed axes tend to have better handling characteristics and speed but shorter reach. They are useful in tight shield wall vs. shield wall situations like sieges. Some troops like Aserai infantry have considerably weaker shields in comparison to their other equipment, so they are especially vulnerable to something like Sturgian axemen.
Anyway, the choice of weapon is just one aspect of a soldier. Most factions only have one top tier infantry choice. So I don't see any sort of issue here.
My go to fave was always morning stars to be honest both blunt and peicing damage, so anti armor weapon as long as you were strong enough to equip it you could skimp on your melee skills and focus more on tactical ones. Like I normally forcus more on leadership, and social skills over melee so I get a nice morning start style wepaon with a little reach and blunt and peice damge and never put it down lol. But most my companions end up with 1/2 h swords that are more verstile in combat their shield breaks its a 2 hander now.
There were multiple axes that could be wielded one and two handed, in the exact way you can do with the swords. In crafting menu you needed to craft a 2h axe, 1h axe base couldn't be wielded with two hands. I don't know where I got the idea that axes doesn't cleave anymore, I had this memory of reading it from patch notes. Or was it not all 2h axes cleave anymore?
Also would be cool if cleaver type 2h swords could cleave.
I think the only real loser is the two handed sword. They might beat big axes in a duel situation but that sort of thing almost never happens in the game, especially in scenarios which would be truly meaningful.
Yeah that feature is mostly put to use by troops, not the player. But it's just one characteristic.
What are the rules of weapon being able to cleave multiple enemies? Does it need to be T3+ or t4+? Does it need to be a large axe blade? Is there a symbol for it?
the axe destorys shields way faster and the multi hit is super strong, swords are from balance perspective seen faster, having said that axes are still super fast and therefore usually always better. i only take swords out of fun but yeah they are def weaker then axes, no matter if 2 handed or nah.
Breaking shields feels kinda irrelevant, I agree, because it takes to long to do it. In warband it was 2-3 hits against anything but a huscarl and they'd break. Bannerlord its more like 5-10 hits, which at the point you probably killed them by hitting in-between their blocks.
Now where the 2h axe actually shines is the cut through multiple targets. It doesn't mean much early game because you are slow, but mid to late game you turn unto a lawnmower.
Skipping ahead to a more important topic...crafted 1h axes. They are garbage. Please buff 1h axe damage or nerf crafted 1h sword damage (so it is always less than the axe of same tier). It is a tragedy that the best crafted 1h axe is always slower, shorter, significantly less damage, and has the same shield breaker as the best crafted 1h sword.
You can craft an axe which has 1-hand and 2-hand capabilities.
2-hand axes and 2-hand maces can both cleave, but the axes do it better.
Same with shield wrecking. With a great axe and the right perks, shields go poof in 1-2 swings.
Super long handled axes are great until you CAN'T use footwork. Hard to lolspin on a ladder or in the press on top of a wall. 1-hand axe or mace is just right for those scenarios.
wasnt this a mod ? Or they finally implemented something similar into vanilla ?