Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Greywolf Oct 27, 2022 @ 12:26pm
What to do with prisoners?
I know there are some expanded options for interacting with prisoners if you have some questionable mod choices but for somebody playing vanilla what can you actually do with prisoners if you don't recruit them into your party?
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Showing 1-15 of 25 comments
Rhapsody Oct 27, 2022 @ 12:35pm 
I'd recommend selling them in taverns if you can, since you'll gain Roguery XP from that, and that skill affects amount of battle loot which is a major source of income.

If you cannot make the trip to a town, you can also dump prisoners in the nearest fief so long as their dungeons are not full already. You'll be awarded some influence for that, especially if you "donate" noble prisoners of enemy realms.

You can also sell brigands to slavery as part of a quest in villages with mines which are in need of manual labor. This is not possible with soldiers.

And the final options are cutting them loose for no effects, or take them into your party. The latter can be highly advantageous: Certain types of bandits can be upgraded into noble troops, such as Battanian Fians or Khan's Guards. You should take the perks from Leadership and Roguery to facilitate this. It can also save plenty of money and time from making recruitment trips if you can recruit noble troops or cavalry which are already equipped with war horses.
Last edited by Rhapsody; Oct 27, 2022 @ 12:37pm
Dessolos Oct 27, 2022 @ 12:35pm 
i just sell them i dont recall if this is from a mod or not. But i also recall you can throw them in a dungeon once you got a fief and they will get xp and can level up but 90% sure that is from a mod not sure tho.
Lore Oct 27, 2022 @ 12:35pm 
you can go to a tavern to sell them as slaves for a price, or you can lug them around until a small village has "land owner needs manual laborers", which you can sell them (as long as theyre thiefs/brigands/sea raiders) for about 10x its normal price
The Mau Corporation Oct 27, 2022 @ 12:37pm 
Just be aware that traits are influenced by behaviour, so Rhapsody's third option, for example, costs mercy.
ShadowFox Oct 27, 2022 @ 12:37pm 
Originally posted by Greywolf:
I know there are some expanded options for interacting with prisoners if you have some questionable mod choices but for somebody playing vanilla what can you actually do with prisoners if you don't recruit them into your party?
Recruit em, sell em, trade em to other people like pokemon cards, deposit them into castles or towns for influence, free em if you wanna RP a nicer person, use them for quest fodder for villages, have em carry stuff for you (theres a perk I think in steward that lets prisoners carry supplies)
EfBee Oct 27, 2022 @ 12:37pm 
If they're lords you cut off their heads, if they're soldiers/bandits you sell them to the bordello.
Lore Oct 27, 2022 @ 12:40pm 
Originally posted by Rhapsody:
I'd recommend selling them in taverns if you can, since you'll gain Roguery XP from that, and that skill affects amount of battle loot which is a major source of income.

If you cannot make the trip to a town, you can also dump prisoners in the nearest fief so long as their dungeons are not full already. You'll be awarded some influence for that, especially if you "donate" noble prisoners of enemy realms.

You can also sell brigands to slavery as part of a quest in villages with mines which are in need of manual labor. This is not possible with soldiers.

And the final options are cutting them loose for no effects, or take them into your party. The latter can be highly advantageous: Certain types of bandits can be upgraded into noble troops, such as Battanian Fians or Khan's Guards. You should take the perks from Leadership and Roguery to facilitate this. It can also save plenty of money and time from making recruitment trips if you can recruit noble troops or cavalry which are already equipped with war horses.
did they fix the thing with ransomning in taverns that if you sold one at a time, youd get more roguery points than if you sold them in bulk?
ShadowFox Oct 27, 2022 @ 12:42pm 
Originally posted by fbelmedioni:
If they're lords you cut off their heads, if they're soldiers/bandits you sell them to the bordello.
Just a heads up executing lords is a HUGE penalty to relationship with a lot of people. It is satisfying especially with traitors but it's not free to just murderhobo everything
['w'] Oct 27, 2022 @ 12:43pm 
let them dance for you!
LuL Oct 27, 2022 @ 12:48pm 
Store them in your castles dungeon prison
EfBee Oct 27, 2022 @ 1:07pm 
Originally posted by ShadowFox:
Originally posted by fbelmedioni:
If they're lords you cut off their heads, if they're soldiers/bandits you sell them to the bordello.
Just a heads up executing lords is a HUGE penalty to relationship with a lot of people. It is satisfying especially with traitors but it's not free to just murderhobo everything
I know. I don't care if so or so don't like me, their turn under my axe will come. I have a peculiar way of playing the M&B and Bannerlord is perfect because my guy can get kids, they grow up and I make them lords with cities and castles. I also use my companions but the other lords? ALL traitors. It's the axe for them.
ShadowFox Oct 27, 2022 @ 1:12pm 
Originally posted by fbelmedioni:
Originally posted by ShadowFox:
Just a heads up executing lords is a HUGE penalty to relationship with a lot of people. It is satisfying especially with traitors but it's not free to just murderhobo everything
I know. I don't care if so or so don't like me, their turn under my axe will come. I have a peculiar way of playing the M&B and Bannerlord is perfect because my guy can get kids, they grow up and I make them lords with cities and castles. I also use my companions but the other lords? ALL traitors. It's the axe for them.
Hey wait a second, is the baby slowdown an overpopulation issue? If I kill more people I can have more kids?
Rhapsody Oct 27, 2022 @ 1:19pm 
Originally posted by Rajion:
did they fix the thing with ransomning in taverns that if you sold one at a time, youd get more roguery points than if you sold them in bulk?

It should have been fixed a long time ago. But it doesn't make much of a difference either way.
EfBee Oct 27, 2022 @ 1:22pm 
Originally posted by ShadowFox:
Originally posted by fbelmedioni:
I know. I don't care if so or so don't like me, their turn under my axe will come. I have a peculiar way of playing the M&B and Bannerlord is perfect because my guy can get kids, they grow up and I make them lords with cities and castles. I also use my companions but the other lords? ALL traitors. It's the axe for them.
Hey wait a second, is the baby slowdown an overpopulation issue? If I kill more people I can have more kids?
Possibly.
The game keeps track of Wanderers so maybe it does keep track of overall population and behaves accordingly.
Darknoble Oct 29, 2022 @ 5:57am 
Sadly even in every mount and blade game prisoners seem to serve no purpose but to sell them off for ransom. If you keep tons of prisoners in your castle and you loose said castle many of them join hostile forces against you. This new version should have aloud us to use prisoners toward labor in building up settlements rather than some stupid mini quests for a village...:steamdeadpan:
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Date Posted: Oct 27, 2022 @ 12:26pm
Posts: 25