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^^ this.
and now for the REALLY bad news.
Currently castles are a terrible thing to own. They are "easier" to defend... kinda.. but they make terrible income. in fact, I believe that the vast majority of the time (probably 90% of the time or more...) they LOSE money.
So you are INVESTING denars to BOOST the castle infrastructure, to STILL be a money loser.
Sadly, this is the way the game currently is.
Do you best to get a town. There are tricks to help get towns... but a sure fire way... is LOSE your castle (if it is your only fief)... and do it as close to your faction conquering a town as possible. (remember. There are many factors that go into being up for a vote when a fief is awarded... but the BEST and most POWERFUL one.. is you are a vassal with ZERO fiefs).
Anyway... yeah castles most likely have terrible PRODUCTION throughout their existence (they are always low production), and it is USUALLY a factor of low prosperity or low culture or BOTH. (though there are even more things that can affect it).
Suffice to say... get a TOWN as soon as u can.
~cheers
As for upgrades i'd say Fairgrounds first followed by food production and workshops (workshops before food if you have a good amount already), but increase your loyalty to as high as you can get it (with festivals and games) before you try and build as building will stop if loyalty gets too low.
You are right that having a castle is quite stressful, I see that you can earn money in the long term with them. I pay more to garrison the castle than I actually earn from it. I've been looking at the loyalty of the governors and well, it's going up little by little but the construction is slow, but well, we can't do anything.
I had a town but they besieged me in a short time, and if it is true that with what I earned they came out more profitable
I'd recommend relinquishing castles that no longer serve any military purposes, or reduce their garrison considerably to reduce the expenses. If the castles belongs to culture matching yours, you could even leave only a token garrison, since even if you lose control of the fief, you should be able to take it back with little opposition. In that case they can even serve as a bait for your enemies.
All this "theory crafting" of the "Optimal" scenario to get them to make money, is just that. Theory crafting.
Ok...so ummm. Imma be vlandia,, and like when I take over 70% of the WHOLE western side of map, I will get the farthest castle to the west. Stick NO GARRISON in it (which has been nerfed, and now causes penalties..it didnt before.).. And since I am vlandia and strongest faction in game at beginning, its a good chance that the castle NEVER got attacked, so has had NON STOP full prosperity and no fiefs looted nothing.. so ummm. yeah Like, now ..'check out me castle' it makes money. WOOHOO
That is so unrealistic it isn't funny.
The REAL scenario is this. You move in a direction. (pick one.. doesn't matter). there is a castle, and your king orders it taken, you are "awarded" it. (dang it).. now you are the proud owner of a castle ON THE FARTHEST FRINGE of your kingdom. More good news, it has it's walls broken. Even MORE good news, there is no infrastructure. ZERO. but that's ok.. because The fiefs have been raided at least twice.. each.. probably closer to 3 times.. So their hearths are a whopping 100... WOOHOO.
Now I gotta stick troops in there (remember, this isn't cheat mode.. or theory craft.... YOU HAVE TO put in troops, if you plan on keeping it.). I'm uberduber. and can beat anyone.. so ummm, I only need 100. Sadly, the AI attacks with 500 MINIMUM.. so I will need to roam around here with my 200 man party, ready to hop in at a moment's notice. to discourage the AI and have them break off attack.
So adding it up.
I have a castle with prosperity issues, No walls, no infrastructure (hopefully my culture but probably not). and I stuck it with 100 troops.. I'm paying for all of them. I also added 50k gold to the build queue, but since all my other stuff is so low.. (starving too, I forgot that)... My production is still "5". so my walls will only take 700 days. YES!!!!!!! awesome...
good thing it is bringing in a nice phat 120 denars a day... At this rate, I'm only losing... oh about 3k a day> NICE
^^ that is far far far far more likely then u get the perfect scenario castle..
"But I DO GET THE PERFECT SCENARIO CASTLE, here check my screen shot"...
Yes.....when it doesn't matter. Late late late game. or when you are king.. You can ALWAYS hot/swap your trash fiefs in front to a back of line fief. if you use the trickery... Or buy them. But then you aren't near the front lines to fight and I'd much rather be in front of my kingdom, then all the way at the rear. .
All in all. Castles are a huge huge money loser at least 95% of the time. Probably MUCH more.
in 1.8.0 I have no idea.. haven't played it. but I'm not talking about BETA, I'm talking about the "Live" version of the game.. and how it has been since the beginning of EA.
First, I need a place to store my ♥♥♥♥. I'm going to go to trading, and I want a place to put thing for later use of sale.
Second, I want a castle so I can recruit noble troops. I'll do every quest for the notables in the bound villages until they absolutely love me and are willing to send the flower of their youth off into battle with me.
Third, I can make a little money on it, and a little money early game can be quite useful.
Current game example -- I was a merc for Rhagaea and pulling in a lot of cash selling battle loot and collecting my merc earnings. Rhagae loved me, and when I rode up on her besieging a castle, I scoped out the situation and determine she was a sure winner in that fight. So I resigned my mercenary commission and rode up to Rhagaea and asked to become her vassal. Of course, she accepted me with open arms. Then I joined the battle, which we won, and when the election happened, I won the castle. There was also a big ass Northern Empire army on its way to take its castle back, so I quickly pushed the Leave Kingdom button, took my little castle with me, and gave Rhagaea, who luckily was still in the neighborhood, about 50k for a peace treaty.
And so I am independent, I have a castle, and I'm at peace with the world with my little level2 clan.
My clan is Imperial, so I made my big brother governor. Being the same culture as the castle and having my big brother as gov make maintaining loyalty a piece of cake. I pared the garrison down to a minimum but let the militia grow. I put in quality of life and efficiency improvements -- garden, fairgrounds, workshop, toll guy, etc. Physical improvements like walls can wait until later.
And now my little clan has a nice homestead to operate from. Between the castle and the vlllages, the fief brings in 874 denars a day, and garrison only costs 168. So I am netting more than 700 denars a day.
Time to go horse shopping. We'll leave the wars for later.