Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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zghlwigi Sep 6, 2022 @ 11:34am
Brewery in Phycaon
So... there is a thing.. Just started new game, trying to establish first workshop. I think brewery in phycaon is great idea since 2k grain in town stock provide very low price for grain... but... after i bought brewery that was already in phycanon it wasnt working. And i dont mean 1 week for start or something. It was producing totally 0 for next few weeks. After those few weeks i change production from beer to anything and then reversed it. It worked a bit. Workshop is now working, but after few weeks that passed it still providing me only ~40 gold per day. And my question is - WTH?!?!
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Showing 1-15 of 17 comments
Clovis Sangrail Sep 6, 2022 @ 12:04pm 
Originally posted by zghlwigi:
And my question is - WTH?!?!

Apparently, the good people of Phycaon don't like your brew.

There may have been grain in the town market, but are there villages actually bringing grain to the town? And can those villagers actually get to the town? And is the town prosperous enough to support a brewery? Lots of factors besides just having grain in the market.
thommikel Sep 6, 2022 @ 12:13pm 
Did you check the village that makes the grain?
zghlwigi Sep 6, 2022 @ 12:36pm 
Originally posted by Clovis Sangrail:
Originally posted by zghlwigi:
And my question is - WTH?!?!

Apparently, the good people of Phycaon don't like your brew.

There may have been grain in the town market, but are there villages actually bringing grain to the town? And can those villagers actually get to the town? And is the town prosperous enough to support a brewery? Lots of factors besides just having grain in the market.

villages are working and villagers have free way to come to the city. I totally dont know why i have so low profit. I dont understand this part about town being prosperous enough to support brewery, but its Phycanon. Its in safe position and i think it wasnt sieged singe time.
try opening a craft brewery
AfLIcTeD Sep 6, 2022 @ 2:15pm 
You need to take into account the market price for for the end product. If it is low you will get little profit.
flyingscot1066 Sep 6, 2022 @ 2:19pm 
Another thing you have to factor in: is there a nearby market for Beer? Compare the Buy price in Phycaon with the sell price in the surrounding towns. If Phycaon is selling beer for 25 and there's a nearby town buying for 50, then there's a problem with caravans. If they are selling for 30 and the buying price nearby is 25, you can have 20,000 caravans stopping by every day and nobody will buy your beer, resulting in 0 profit.

You have to treat Workshops like actual businesses.
Trip Sep 6, 2022 @ 2:55pm 
Check the inventory of beer in the town with the brewery. Does it have allot of beer in stock and sells it for very low price?

I have a theory that the workshop "sells" to the town, but only up to a certain amount and can not "overstock" so to speak because the cost of materials and labor goes over what the workshop can sell to the market cuz low prices. This cause the workshop to shut off production, thus making ng no sales till it can make profit selling to the town again.

I base this theory off a smithy I have in Seneon what makes no money but the town always has a big stack of cheap tools. I will buy all the tools and it will start making money for awhile but tapers off to zero again. I go back and buy more tools and that repeats...

Do an experiment, try buying all the beer in the town and see if you start making money in your brewery.

This is just a theory and I could be totally wrong though.
flyingscot1066 Sep 6, 2022 @ 3:03pm 
Originally posted by Trip:
Check the inventory of beer in the town with the brewery. Does it have allot of beer in stock and sells it for very low price?

I have a theory that the workshop "sells" to the town, but only up to a certain amount and can not "overstock" so to speak because the cost of materials and labor goes over what the workshop can sell to the market cuz low prices. This cause the workshop to shut off production, thus making ng no sales till it can make profit selling to the town again.

I base this theory off a smithy I have in Seneon what makes no money but the town always has a big stack of cheap tools. I will buy all the tools and it will start making money for awhile but tapers off to zero again. I go back and buy more tools and that repeats...

Do an experiment, try buying all the beer in the town and see if you start making money in your brewery.

This is just a theory and I could be totally wrong though.
If you buy all the beer, the money you spent will be the profits. Workshop makes money when market sells the product, usually to Caravans.
Trip Sep 6, 2022 @ 3:23pm 
Originally posted by flyingscot1066:
Originally posted by Trip:
Check the inventory of beer in the town with the brewery. Does it have allot of beer in stock and sells it for very low price?

I have a theory that the workshop "sells" to the town, but only up to a certain amount and can not "overstock" so to speak because the cost of materials and labor goes over what the workshop can sell to the market cuz low prices. This cause the workshop to shut off production, thus making ng no sales till it can make profit selling to the town again.

I base this theory off a smithy I have in Seneon what makes no money but the town always has a big stack of cheap tools. I will buy all the tools and it will start making money for awhile but tapers off to zero again. I go back and buy more tools and that repeats...

Do an experiment, try buying all the beer in the town and see if you start making money in your brewery.

This is just a theory and I could be totally wrong though.
If you buy all the beer, the money you spent will be the profits. Workshop makes money when market sells the product, usually to Caravans.

Well, in my smithy example I'd buy 2.5K worth of tools to completely deplete the towns stock. The next day I would start making money from my smithy, but only a couple hundred a day for about a week or two, tapering back off too nothing. I didn't get 2.5K lump some in my finance line the next day.

Hence my theory that the workshop sells to the town, then the town sells to the caravans.

The caravans should deplete the stock of an item below the cost of materials and labor, unless the cost of items is driven down by nearby towns having lots of stock of the items.

The workshop shuts down if it can't make profit selling to to town.

That's the idea anyway.
Triple G Sep 6, 2022 @ 3:43pm 
I like the idea of an in game economy and caravans to distribute those goods. But somehow the workshops are placed randomly. Sometimes multiple of the same type in the same settlement. I´m unsure how many people are willing to do some market analysis in any new game - just to know which workshops could be more or less profitable, because there are no ingame statistics or data which could make it easy to know. Some kind of overview or perhaps even suggestions of any NPC. At least they should avoid having e.g. two of the same workshops in the same settlement - why should that be good? All that micro and those information to gather - for some bigger investment, which gives low returns - and also vanishes as soon as the settlement is taken by an enemy. What is nice is that You just need to fight a decent battle and then You have that money to buy a new one - or what the workshop would earn in the next year(s)...
AfLIcTeD Sep 6, 2022 @ 6:52pm 
The best workshops seem to be the ones that produce luxury items like velvet, silver, wool, even pottery can do well. Breweries used to be pretty solid, but now they are terrible with all the lords hogging all the grain.
flyingscot1066 Sep 6, 2022 @ 9:34pm 
Originally posted by Trip:
Originally posted by flyingscot1066:
If you buy all the beer, the money you spent will be the profits. Workshop makes money when market sells the product, usually to Caravans.

Well, in my smithy example I'd buy 2.5K worth of tools to completely deplete the towns stock. The next day I would start making money from my smithy, but only a couple hundred a day for about a week or two, tapering back off too nothing. I didn't get 2.5K lump some in my finance line the next day.

Hence my theory that the workshop sells to the town, then the town sells to the caravans.

The caravans should deplete the stock of an item below the cost of materials and labor, unless the cost of items is driven down by nearby towns having lots of stock of the items.

The workshop shuts down if it can't make profit selling to to town.

That's the idea anyway.

I see what you mean, and you may be onto something there. It certainly makes sense.
zghlwigi Sep 7, 2022 @ 6:00am 
I totally sold workshop in phycannon since it was not working. Im not telling about low income, it just does not work at all. I bought 2 different workshops. Silversmith in Ortysia, and income is similar to the old brewery, but i think it too small. Its like MY jewelery is cheaper than other jewelerys that are visible on market. IN most of towns jewelery cost ~500. I gain max 200 per day. Village with silver is just around the town and im checking silver amount in town.
Albo have brewery in Rhoate. Price of grain is 4-5 but my profits from brewery dont exceed 50.
AfLIcTeD Sep 7, 2022 @ 8:06am 
Originally posted by zghlwigi:
I totally sold workshop in phycannon since it was not working. Im not telling about low income, it just does not work at all. I bought 2 different workshops. Silversmith in Ortysia, and income is similar to the old brewery, but i think it too small. Its like MY jewelery is cheaper than other jewelerys that are visible on market. IN most of towns jewelery cost ~500. I gain max 200 per day. Village with silver is just around the town and im checking silver amount in town.
Albo have brewery in Rhoate. Price of grain is 4-5 but my profits from brewery dont exceed 50.
Profits will fluctuate as market prices change. Sometimes you may see low profits, then other times you may see 300+. I wouldn't worry too much about it. There really isn't much you can do. I usually tend to go with wool with some velvet in certain towns.

Put wool in Onira, Chaikand, Baltakhand, Myzea, Galend depending on which faction you are with. Velvet can work in Aragorn, Saneopa and maybe Myzea.

They were supposed to have balanced workshops with the latest patch, but I still see the same ones performing way better than others and some are just plain terrible no matter where you put them. Once the grain bug is fixed then breweries may be worth it again.
ShadowFox Sep 7, 2022 @ 8:35am 
Originally posted by zghlwigi:
So... there is a thing.. Just started new game, trying to establish first workshop. I think brewery in phycaon is great idea since 2k grain in town stock provide very low price for grain... but... after i bought brewery that was already in phycanon it wasnt working. And i dont mean 1 week for start or something. It was producing totally 0 for next few weeks. After those few weeks i change production from beer to anything and then reversed it. It worked a bit. Workshop is now working, but after few weeks that passed it still providing me only ~40 gold per day. And my question is - WTH?!?!
How is your relationship with the people in the town, is the prosperity good, is there already beer in stock, are they are war, are there any caravans running routes from the town. So many factors I usually just swap workshops around till I hit the one that makes 500+ then let it do its thing
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Date Posted: Sep 6, 2022 @ 11:34am
Posts: 17