Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A good example of a new battle map reflecting the region almost exactly is the one just added in 1.9 for the Pen Cannoc area. You can see the town up the hill/mountain with a large river coming down the slopes. As it does on the global map.
Again the map has already been split up into "regions" with unique battle maps for each.
Wow you pay attention well.
The map got split into about 151 sections which all need thair own battle scene.
If you're traveling through forests you will battle in forests, if there is a bridge near that forest it will be in the scene, same for deserts and steppes and hills... That feature is pretty much done although they're still working on bettering it.
Edit: Mods work with 1.9, the ones I tested at least. The support mods like Harmony, Butterlib, MCM and UIExtended do work so other mods can be used.
UIExtended and MCM made for 1.8.0 work with 1.9... go figure, not gonna complain.
I hope they add towns and villages to the parts of the map near the borders where it's clear that there is more land to the map we have now.
There is a whole area to the north where at least two towns and a couple of villages could be added.
To the east there is enough space for three or four towns and their villages all along the side from north to south.
To the south and east of the Aserai there is enough room for a whole new faction.
I'm glad there's anything, don't get me wrong. But the impression i got from that initial devblog was that they were going for matching battles 1:1 topographically to the campaign map like in the original Rome:Total War. It's been a looooong time since that devblog though, so I could just be remembering what I wanted to hear lol.