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but yet no:1 is a big must, i dont care if we have to spend millions of gold. but we should be able to create our own noble troop line at he very least. or a general army troop line
And then, you need to smith all the weapons to outfit them yourself.... as extra bonus.. right? -)
1. Allow me to customize my own units. I'm trying to build my own kingdom for Christ sake
Possible issue with overloading the game during big battles - Too many different models/texture sets loading at once. (Possible, not certain. It just can't be easily predicted.)
A "King's Guard" unit that you could customize in a limited way might work. (In Prophesy of Pendor, you could customize your own "Knighthood Order" with Knights and Squires. Great mod...;)
2. Diplomacy
Yes. But, with no "click and it happens" shenanigans from some "bland menu." Send an emissary or go yourself, interact with the faction leader if they agree to it, etc. Use money, influence, marriage and threats to gain "allies."
3. Better Tournament system
There should be a Tournament Circuit where, if enough smaller Tournaments were won, the player (or companion/whoever) could participate in a Grand Tournament. A Grand Tournament coincides with some kind of "holiday" and there's an enforced Peace for a week. (It may be hard to give a player/party "free passage on Tournament Business" in hostile lands. If not, that's better.)
Jousts, archery, thrown weapons, a grand melee, etc... Such Tournaments should be worth engaging with... as well as the prizes to lure participants.
4. Distinguished Service Mod, Allows basic troops to be companions if performed well enough, your choice if they do or not
"A Captain Rises" mechanic from TWM2. That's problematic - Players would need companion slots for those. It also devalues Companions.. not like they're very special to begin with, but appearances must be maintained. Perhaps some other mechanic would suit? A separate Formation Leader spot?
5. All warband Features.
I'm fine with that, of course.
6. Smarter AI in battles and World map
This is evidently "too complex." :/ I want battle tactics that reflect the culture and the Traits of the commanding Lord. Period. No compromise. On the Campaign Map... there's not a heck of lot there that can be done other than ensure the "intent" of the current mechanics, which continue to pile up against "bugs."
7. More enemy variety, Allot more THIS ONE IS BIG, The map feels lifeless to me
Battlemap variety with interesting features and ruins, hard terrain, etc. Also - "Strategic" areas on the Campaign map, like fords that can be defended using a Zone of Control scheme, passes, castles that occupy key positions that must be taken in order to pass, etc. (ZoC's would help immensely, but only if they were "occasional." I think the AI would go bonkers if every party had a ZoC it had to content with.)
There are plenty of Bandits to fight... and some Sub-Faction groups, perhaps. But... the whole map is filled with "enemies." Take your pick. If you want "Special Enemies" like giant nasty "Invasions" then that'd have to be some other sort of event or region and would have to be weighed against primary gameplay activity- You don't want the game "playing itself" with some nasty invasion or special-spawn group. (Unless it's Prophesy of Pendor, which had many very nasty enemy armies and special factions. But, this isn't Pop.../sigh)
8. Allow Fiefs bargaining
Mixed on this. BUT - If it required the player to interact with purpose with both the King and Lord, maybe even several Lords who'd like to have that fief... Make it difficult and have a significant cost. It should never, ever, be something "easy" to do. (And, keep in mind, the AI's choices have to be made here, too. If the player can do it but the AI can not, TW won't like it.)
9. Allow more the 1 way to secure a Castle, Example Allow a group of rouge mercenaries to besiege a castle if they want
Red mercenaries? ("Rogue" ;)) Without more description there, I'm not sure what you mean. Do you mean to allow "sub-factions" to take fiefs? It could be destabilizing.
10. Allow player not have to declare war on a whole freaking kingdom just cause I want a castle lol
No. The player declares war on whoever it was they attempted to go to war with... :) No freebies.
11. Fief management and castle construction
No. Beyond the basic mechanics we have there, it's fine - This isn't a management or building game.
12. Better tournament system
How about a better tournament system, instead?
13. Better marriage and pregnancy control
I'm in favor of some additional marriage/family mechanics that make those interactions meaningful, but no on the "pregnancy control." That's already in the game. See, when a Butterlord loves his Butterlady, he gives her a jar of Butter. Then, they go into their chambers and... Well, uh, you know... "mix the butter." This is how Butterlords and Butterladies are born.
14. Let us command our companion parties and tell them any military actions
More instruction sets with meaning, but absolutely not to anything that serves to put them under more direct control. (It could be far too powerful.)
15. Better post battle loot
Yes, no, maybe... However, I do agree that some more "interesting" loot should be in the game. "Banners" will be added as potential Loot drops and more things like that or "neato" items, perhaps only dropping from significant "Armies" with high-ranking Lords/Kings. "Sub-Faction" loot should have some unique subfaction-only drops to inspire the player, too. (ie: "Neato" drops, unusual, some sort of powerful, all very rare.)
16. Supply lines for armies to restock food
Too much overhead to calc - Use "Baggage Trains" instead, which is just a big wagon graphic that represents xxx Food stacks. (Something that Prophesy of Pendor did)
17. Better garrison system A garrison of 200 men shouldn't let a party of 50 men just kill there own village!
Sounds like a power weighting issue. But, no fief should be guaranteed "safe." A much better option is to have the player "invest" in supporting a "Patrol." (Something PoP did... )
18. Dismemberment
No. There's no benefit, to be honest. Sure, some kid would love to see limbs flying, but then they'd scream because the ragdoll effects cause their 'puter to chug. It's just a bad idea, all 'round. Let a modder try to tackle it and deal with turning on/off rendering of rigged limbs and generate a ragdoll from that...
19. Better companions with features like warband and more
Pre-generated Companions. Yes.
20. Battle Banners
Banners are coming. if you mean Battle Ribbons, I'm for that. But, that'd be a bunch... Maybe only generated with "Army" battles for Battle Ribbons?
21. Allow player to serve as a solider and rise through the ranks
Yes, but only because this would add a different "play mode." Now, turning it into a full fledged "Game Start" condition is what I'd rather see. (I'm in favor of some nice interesting "Game Start" conditions that can be unlocked. Start as a soldier, or a Lord of xx Faction, or a King, or a Merchant King, Gang Lord, Bandit Lord, Heir Apparent to the throne of a Faction, etc.. (But, that's like for a, you know, fully polished video game...)
22. Hire a Recruiter
Eh, potentially overpowered. However, sending a Companion out on a "Mission" to "Collect some archers (random type)" and the like would be very welcome. If Tiers could be selected, the cost and time go up dramatically.
23. Let me choose kingdom culture for any village or town, or my own custom troops
(Custom units already covered, am in favor of a King's Guard sort of limited number.) No to customizing each fiefs "culture." Nope, that's potentially too much and too overpowered. We're supposed to also be using our wits and skill, not "just" stacking units. Not sure when the "wit and skill" DLC is comin', tho...
24. Bank system
In favor of some limited ability, there. But, "no" to a deposit/retrieval system outside of fiefs one owns, as it is now.
25. Allow me to train own troops for a price or through me personally
?? Perks.
26. Armour smith maybe?
Eh, Smithing is dumb all-around. I don't see how adding more Dumb is going to help Bannerlord. Let a modder do it and watch the rendering load climb...
27. FIX THE SPEARS
Yes.
28. Longer battles, Seems to me a clash of 200 vs 200 infantry should last longer then 15 seconds
Yes, though I'd suggest it be done via battle-map size with a dynamic battle map system, including terrain features and the like, as a way to control for it. Smaller fights, smaller maps and easier to just "get them over with." Large Army Battles? Epic-size maps with volcanoes...
29. Armour actually does something
You can bake a cake with it. (You're getting a bit long in the tooth on your suggestions. :))
30. Make more kingdoms for more options to join? like the Separatism mod kinda, where all clans are there own separate kingdom
No.
Though, I'm for creating one's own "Sub-Faction" to expand play as a family of Mercenaries.
31. Allow building of camps and castles maybe?
Camps and battlefield fortifications, yes. Castles/Fiefs - No.
32. Control Your Allies After Death
Stop dying.
33. Hire Modders to finish the Game?
No. They have no vested interest, no legal responsibility, and most who could possibly be capable of it wouldn't want the job.
34. Better looking NPC's
Mod it. Changing some textures/shaders shouldn't be a big deal. Don't muck with the geometry/model that's tied to the character creation system without jumping into a pool of headache. (Hair is fine.)
35. Better looking unit rosters
Subjective.
36. Torches for night battles and fire arrows
Sure, as long as the light sources (torches) don't chug the engine or keep units from fighting effectively. Torchbearers?
37. Make hair visible when wearing helmets instead of just being bald
Not easy to do without a heck of a lot more planning in terms of adding helmets/armor. And, it might not be possible depending on how the engine is handling that and what scheme was chosen. (It's doable, but it's a question of work and value.)
38. Royal Armory
Padded lists...
39. RTS Option Camera
I'd be up for that if one had a good Scout. Then, one would get a first view of the battlefield before units were placed. After that, though - No. Not unless it's "after player character knock-out/death.)
40. More amour options and stuff [/quote]
More "list padding." :)
before you get mad with bad idea i mean the PC requirements would skyrocket and nearly nobody could play this game anymore with more then 30 fps on low options. or the balance would be completly ♥♥♥♥♥♥ over and you could forget the challange part of the game
and some stuff you said is just... bro armor is super strong even on bannerlord difficutly, the difference is insane to no or low level armor. do you really thing its not enugh to survive 3 blows to the head with a freaking 2 handed axe? lol.
Also, the "Game breaking" line is a lie. Distinguished Service adds the ability for troops to become companions, Improved Garrisons adds recruiters, etc. There is literally a mod for just about everything the OP asked for and they are pretty well balanced; especially since most of them allow the AI to do the same things.
1. Allow people to be hitler gods? no.
2. We have that.
3. Sure.
4. Nah.
5. Warband was trash, so no.
6. Im sure they are always working to improve AI already.
7. I think you mean more factions. Modders will take care of that.
8. Sounds dumb.
9. They wouldnt be mercenaries then. So, no.
10. Sounds like a job for modders.
11. Uh.. thats why you have the dragon banner dummy.
12. Sure again.
13. No.
14. No.
15. No.
16. Teleporting supplies? No.
17. Thats your job.
18. It would be the same as death/game over. So no.
19. Yes, no and no.
20. Definitely yes.
21. I believe a mod exists for that already.
22. Huh? No.
23. No, hitler.
24. Banks would just get looted.
25. You already have perks for that.
26. Sure.
27. How are they broken?
28. Thats reality bud.
29. It does.
30. Sounds like you already have it in the form of a mod. So, no.
31. As long as the AI can do it too. Oh wait.. No.
32. Not realistic. No.
33. Modders work for free.
34. Would be nice I guess.
35. Huh?
36. Hell no. You have any idea how much fire animations would hurt game performance?
37. Well thats a lie. Sounds like you want a mod to make helmets invisible.
38. We have that.
39. No. This isn an RTS.
40. Uh.. we already have too much "armor and stuff"
This list is stupid. Maybe 2 or 3 of these were decent suggestions.
A lie?
So, with all those thousands of troops, could they cut off limbs? How often, how many limbs laying on the ground, how many ragdoll enabled? Or, is it only the player who can cut off limbs? Honest question... It'd be a "lie" if I knew it was false... I'm sure there are computers that could do that, but the point is why put in the overhead that could limit purchases and that may mean some customers can't buy the product?
(Can you link the mod you're using that enables this? I want to see what it says it does.)
I didn't say it was not possible or that PC's couldn't do it... STOP LYING! (I really can't stand when someone drama-charges up their post for internet points at my expense.)
PS: There are "ratings" and legal concerns, too. TW is in Turkey. They have some limitations regarding what they can do that are enforced by their own Laws, though I don't know that they are hampered specifically in this regard. Many games made by devs in many countries get put out with features others think should be in the game, but aren't due to legal restrictions in their own country.
Another lie? OMG! Is this referring to my post? Where did I write "game breaking?" You even put quotes on it.. Must be legit... or are you lying again?
I literally said what the mod was called, look it up your damn self (yes the AI can dismember other AI. It’s a setting in the mod. Again, go look it up yourself). And your entire post was riddled with you saying that the suggestions the OP made would break the game, wasn’t possible, or just simply no.
Sorry, but your opinion, doesn’t trump facts. Most of what the OP wants already exists as mods, is very possible to add to the game, doesn’t cause major FPS losses, and doesn’t break the game by overpowering the player. So yes, you were lying by passing your opinions as facts. Deal with it.
This list isn't actually, it is you that is. Lets go over some of those point you made.
1. Choosing my troops own equipment wouldn't make them gods. It would be set in a tier list so that doesn't happen.
2. No we have a very bare bones version.
5. Calling Warband trash? are you kidding me? This invalidates every opinion you have lol
8. Its actually not. Many games and history times had it.
13. No? So I shouldn't have a say so on when my wife gets pregnant?
14. Why no? If I'm in charge I should be able to command people. Like you know a king would do or a clan leader.
15. No to better loot. If I kill an army that has 2 handed swords, I should see 2H swords in the post battler loot.
16. Supply lines were and still are a thing in today's times. Nobody said anything about them teleporting idiot. Supply would be kinda like caravans where they transport food.
23. Hitler again, Is this guy your idol?
24. What?
28. In reality, medieval fighting lasted much much longer. So my version would be more accurate.
31. I would love the ai to do this too.
32. You can't have an opinion on reality bud, cause you simply don't know it that well.
36. There's a mod that adds fire, it doesn't hit performance that bad. I'm on a mid range PC and ran it just fine.
37. No not at all. Are you an 8 year old? With certain helmets the actors hair completely disappears just cause they have a helmet on.
38. No we don't?
And also this isn't my list. I found this list on a review and thought I would share it. Also You started the name calling by calling me Hitler. Don't like it? Don't dish it out.
Sitting around waiting for the battle to actually happen took a long times yes. But the actual engagement only lasts seconds or a couple minutes, depending on how many troops there are. Really its situational, so arguing it is pointless. From the suggestion, I pictured 2 small groups of people simply charging into each other. 15 Or 30 seconds is a somewhat realistic figure. Though the OP was exagerrating greatly.
Sorry, your names look very similar.