Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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ILoveYouTooBro 6. okt. 2022 kl. 18:39
Best Character Build and Tips
I'm new to the game, any advice is greatly appreciated, thanks!
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Bersaglieri 7. okt. 2022 kl. 8:41 
for combat I always end up being a lancer tbh. Its one of the most OP combat styles available to a player, especially if you know how to pull it off, I take out a stack of 30-50 bandits rolling around alone without any troops. Once I obtain the basic light lance and get riding to 90 it's basically a done deal. I mean I would suggest tier 3 or 4 armor head to toe at a minimum for protection too though.
Grizzly 7. okt. 2022 kl. 8:59 
Oprindeligt skrevet af kristianjakob:
Oprindeligt skrevet af Sheepify:
I tend to fill as many roles as I can with the MC, since that's the least-likely-to-get-knocked-out character :)
Being knocked out does not matter. That was a thing in warband not in bannerlord.
^
tho i need to say my char still nearly always goes for 7 int just for the extra HP on units.
kristianjakob 7. okt. 2022 kl. 9:10 
Oprindeligt skrevet af Underestimated:
Oprindeligt skrevet af kristianjakob:
Being knocked out does not matter. That was a thing in warband not in bannerlord.
^
tho i need to say my char still nearly always goes for 7 int just for the extra HP on units.
In my personal experience you, still, just reach 275 in medicine too late for it to matter. At that point I will be trodding around with 2-3k armies and the only real source of attrition is establishing new garrisons.

So, I dont personally invest in Int skills other than for the first perk in the medicine tree.
Sidst redigeret af kristianjakob; 7. okt. 2022 kl. 9:10
Grizzly 7. okt. 2022 kl. 9:11 
Oprindeligt skrevet af kristianjakob:
Oprindeligt skrevet af Underestimated:
^
tho i need to say my char still nearly always goes for 7 int just for the extra HP on units.
In my personal experience you, still, just reach 275 in medicine too late for it to matter. At that point I will be trodding around with 2-3k armies and the only real source of attrition is establishing new garrisons.

So, I dont personally invest in Int skills other than for the fist perk in the medicine tree.
since we talked about it i reached it 2 times with old chars. going with a 3. right now... maybe you should try it again cause the XP gain got changed and id guess you never tried it since
kristianjakob 7. okt. 2022 kl. 9:21 
Oprindeligt skrevet af Underestimated:
Oprindeligt skrevet af kristianjakob:
In my personal experience you, still, just reach 275 in medicine too late for it to matter. At that point I will be trodding around with 2-3k armies and the only real source of attrition is establishing new garrisons.

So, I dont personally invest in Int skills other than for the fist perk in the medicine tree.
since we talked about it i reached it 2 times with old chars. going with a 3. right now... maybe you should try it again cause the XP gain got changed and id guess you never tried it since

My last campaign is/was 1.81 and I have conquered all of Battania, the western empire and starting on Vlandia. Still not 275 and that is with a healer starting at 120 and powerleveled through archery.
Morkonan 7. okt. 2022 kl. 9:54 
Oprindeligt skrevet af ILoveYouTooBro:
I'm new to the game, any advice is greatly appreciated, thanks!

Do not recruit and promote more units than you can afford. Start out with a small group of about 20 or so and weigh your expenses against the money you're earning from selling loot from fighting looters and some bandit parties as well as from Trading. (A mix of both fighting small looter/bandit groups and trading between towns works best in the early game.)

In the Early Game, don't buy gear upgrades until you no longer get any better gear from the loot you earn after winning battles. The exception there are bits of gear you'd do well to have, like a slightly better horse, a shield, helmet, maybe a better spear or bow/arrows if you need those, etc.

Work on raising your Clan level. Focus on that. Recruit companions only when doing so does not threaten your bankroll. Equip them from loot drops unless you can't get some needed gear for them in a slot. (horse, bow/spear, helmet, etc)

Trading and fighting bandits can get you a good ways towards amassing a decent bankroll, buying Workshops, maybe a Caravan, and the like up to the point where you're ready to join a Faction. Don't try to start a kingdom on your own, at first, as you'll just get steamrolled. Join a faction, act as a mercenary for them for awhile, learn how to fight bigger battles, etc.

Acquiring a spouse as early as you can will help ensure you have some heirs, should you enable that system. Do that, as it's very important. :)
Shambeh-Bambeh 7. okt. 2022 kl. 10:01 
Oprindeligt skrevet af OwO:
Bow, Steward -> Archers Centric Army -> Win

This doesn't work so well anymore with the new updates to cavalry.
Shambeh-Bambeh 7. okt. 2022 kl. 10:14 
Oprindeligt skrevet af Sheepify:
Oprindeligt skrevet af Shambeh-Bambeh:
This doesn't work so well anymore with the new updates to cavalry.
You want a small group of (shield) infantry in front, and two groups of archers set up on both flanks.

Ok Napoleon. Just kidding.

Cavalry is pretty scary after the last 2 updates. Before i could just dodge their charges and they wouldn't hit anything.
I tried doing that after the updates to cavalry, with no success.
Ruffio 7. okt. 2022 kl. 10:15 
Might be useful in regard of skill your companions..

https://www.youtube.com/watch?v=zdqxW1L9p3E&t=7s
kristianjakob 7. okt. 2022 kl. 10:27 
Oprindeligt skrevet af Sheepify:
Oprindeligt skrevet af kristianjakob:
Being knocked out does not matter. That was a thing in warband not in bannerlord.
Haha, keep forgetting that got "improved" as well.
Oprindeligt skrevet af kristianjakob:
In my personal experience you, still, just reach 275 in medicine too late for it to matter.
This is why I don't run with "pick choice" parties, but keep "train-donate-recruit" cycle going. Low tier infantry dies fast enough to give you a steady stream of medicine. Basically treating my recruits as Medicine skill point pinatas. Those that survive get turned into relationship with chosen lord.

It doesn't feel "right," since I'm used to trying to minimize casualties from Warband and growing an elite party, but seems to be the way Taleworlds intends this one to be played.

Was easier with the old formation assignment (pinatas go first), but can still be done with sliders, if less reliably.

It is not that you cannot level medicine. It is just that it simply isnt a very useful skill lategame. So I dont see a point in needlessly extending the midgame to obtain a perk that just isnt going to be very valuable in the lategame.

There are just more valuable things out there to go for.
Sidst redigeret af kristianjakob; 7. okt. 2022 kl. 10:29
Shambeh-Bambeh 7. okt. 2022 kl. 10:33 
Oprindeligt skrevet af Sheepify:
Oprindeligt skrevet af Shambeh-Bambeh:
Cavalry is pretty scary after the last 2 updates. Before i could just dodge their charges and they wouldn't hit anything.
I tried doing that after the updates to cavalry, with no success.
Eh, I have more problems with them attempting to hit where you aren't than intentional charges. Or getting horse-bumped, for that matter.

Best spot is right in front of their horse's head. It's the blindspot where no weapon can reach (including lances). Even if you have a relatively short sword, you can use that to damage-stun their mount into stopping.

Mind, I have spent more time than I care to admit to dodging other players on horseback in Warband's multi, so got a lot of practice with that. Still perfectly doable in Bannerlord, though.

In terms of formations, I'm always more concerned about enemy cavalry disrupting my troops than actually killing them. AI behavior is pretty easy to cheese.

I really hope the aiming issues will get fully resolved before the "last" update. It's annoying that the king of the open battles is less effective right now than short-range-weapon infantry.

Have you tried the 1.9.0 beta? They rarely miss their attacks.
kristianjakob 7. okt. 2022 kl. 10:55 
Oprindeligt skrevet af Sheepify:
Oprindeligt skrevet af kristianjakob:
It is not that you cannot level medicine. It is just that it simply isnt a very useful skill lategame.
Casualties recovery and passive healing both scale with skill level.

For me, it's a matter of sustainability. Having high Medicine doesn't just prevent loss of high-tier troops that you need to replace with fresh recruits requiring training, it also means that you're back to more-or-less full party power in battles after much shorter time.

Helps keeping pressure on enemies, since the way Bannerlord works, once you gank that army or two, it's time to start flipping settlements right there and then.
These are things that are important early to midgame, not lategame. You just dont take noteworthy losses once you start fielding a serious army.
[OCe]Kagari 7. okt. 2022 kl. 10:55 
Make your character your own party surgeon, grind till you get minister of health perk
Balekai 7. okt. 2022 kl. 13:13 
Best build? Not really.
My favourite build? Well here it is:

Battanian Fian PC/Clan Leader Ruler. Idea is a very Celtic version of King Arthur/Robinhood or Nimue/Lady of the Lake depending on gender: No horse, Ground Troops only mostly Fian Formations with a couple Oathsworn Formations. I sometimes take a regiment of Horse for countering flanking. Close/martial focused VIP Family and a few companions as specialized captains in my main party.

Leveling prospects: Slows down around level 34 with all skills just capped.


Vigor 2+1 (3) from Athletics or Smithing perk:


232 One Handed with 5 focus (Sword and Board/Party Leader Focus, Arrow Catcher perk and party HP focus).

Other skills capped at 32 with 0 focus.


Control 2+1 (3) from Athletics or Smithing perk:


232 Bow with 5 focus (Accurancy improvement focus, Bodkin, Eagle Eye, Deep Quivers).

32 Crossbow with 0 focus (Marksmen Perk).

72 Throwing with one focus from smith perk (Shield Breaker, Flexible Fighter).


Endurance 5+2 (7) from Athletics and Smithing:


128 Riding with 1 focus (Nimble Steed, Well Strapped, Nomadic Traditions, Sweeping Wind perks and Relief Force).

288 Athletics with 5 Focus (Take all the HP bonus, Party Bonus perks, Powerful Perk, Braced, Strong for Vigor point and 5+ to party speed, one throw focus Strong Arms, Ignore Pain, Mighty Blow).

288 smithing with 5 focus (Controlled Smith for +1 to control, Enduring Smith). I use my own custom sword mod but before it, I made by own sword via legendary crafting. Craft a Legendary One Handed Sword with Highland Decorated Blade (T5 Civilian+Shield Breaking like Axes) and max out its length. I like the Gold Decorated Leather Bastard Sword Grip or the Bronze one right next to it T5 for extra speed. Fian Pommel and Falx Guard for Battanian culture for me. Your goal here is to get a weapon with about 124-125ish length and 80ish swing speed/handling and savescum for legendary bonuses to both and other weak stats. Then you have a crappier version of my Caladbolg Sword. :D

Alternatively you can use Falx and its better cousin Reaper which are easy to get. There's also the Battanian noble one handed swords which the crafted template are based on.

Cunning (2):

18 in all skills nothing here for us until later leveling. Your captains or travelling family members fill out scouting and tactic roles. You're just the figurehead!!

Social (8):

302 Charm with 5 Focus (Vertile, Warlord, Meaningful Favours, In Bloom for Female PC and Young and Respectful for Male PCs).

302 Leadership with 5 focus (Take the campaigning focused perks and ones that add party leader/clan leader bonuses. I tend to take We Pledge our Swords for an extra companion because I go captain heavy in my main party, but nothing wrong with Talent Magnet).

302 Trade with 5 Focus (Appraiser, Marked Dealer, Travelling Rumours?, Insurance Plans, Self-Made Man, Spring of Gold, Man of Means, Everything has a Price which is really what we're after :p :P ).

Intelligence (7):

288 Steward with 5 Focus (Drill Sargeant, Sweatshops, Paid in Promise, Giving Hands, Aid Corps, Gourmet, Arenicos Horses, Price of Loyalty).

288 Medicine with 5 Focus (Preventative Medicine, Walk it Off, Doctor's Oath, Siege Medic, Health Advice, Fortitude Tonic since I do manual battles and savescum battle deaths. Helping Hands, Minister of Health).

88 Engineering with 0 Focus (Scaffolds for better shield, Military Planner so your Fians have 25% more arrows during sieges).
Sidst redigeret af Balekai; 7. okt. 2022 kl. 13:13
Panthaz89 7. okt. 2022 kl. 15:38 
Oprindeligt skrevet af kristianjakob:
Oprindeligt skrevet af Panthaz89:
well if your character has intelligence that's 3 party roles and all you need is a scout....everyone else can be a captain or a governor/trade/leader/smither whatever.

You will get enough companions to fill the roles of governors, leaders and captains. All other roles are irrelevant.

If you dont have good companions for the party roles you are heavily gimping yourself in the early to midgame. Lategame it becomes irrelevant. Success in the lategame is about being able to field large numbers aka getting alot of vassals.
I don't get what you are talking about your main character covers 3 out of 4 with intelligence 10 easily 24/7 you fill in 3/4 roles since you can do all 3 at once since you are a party leader I don't need companions to fill anything except a scout at that point. If I'm capped at 330(I never get quite that far but 300s is doable at a decent pace) Steward/Medicine i'm rolling over every army I fight rather easily with literally no companions simply because I fill the 2 most important skills in the game by myself. You don't need any focus points in engineering though so you can spend those 5 on other skills.
Sidst redigeret af Panthaz89; 7. okt. 2022 kl. 15:46
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