Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Best Character Build and Tips
I'm new to the game, any advice is greatly appreciated, thanks!
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Showing 1-15 of 45 comments
GreatPalm Oct 6, 2022 @ 7:01pm 
if you farm athletics you can get a lot of extra hp.
Grizzly Oct 6, 2022 @ 7:54pm 
caravans and workshops are great passive income however workshops need a bit of work to be good as far as i understand that but thats why i never use them. caravans are good as long as you are not at war with a kingdom, they can survive that too. but if they dont you lose 15K denars.

if you only do quests a group of 30 T2 units with you is enugh for 95% of what you will meet at the start of the game. this doesnt cost much and works with any culture.

overall there isnt really a "if you take this then you cant do this" moment in this game, meaning you can take any culture and do everything any other culture can do too. so take what you want and play around a bit

companions are a bad idea at the beginning of the game, they cost you as much as 15 T2 units and bring you less in combat then 2 in the beginning, they are mainly used to buff units as captain or as governor for a city/castle or to lead caravans. (so you can still hire them if you want to do caravans. overall you can hire them anytime and just leave them in a town, this way you wont pay money for them and they will incrase relationships with people in the town over time)

(Edit: there was an update that makes units cost money now even if they are send on a mission, that wasnt the case before so i would not be supriesed if companions cost money at all times now)

i wouldnt play with death and birth enabled for the first 1-2 games but if you want to try it you can do that after that. i personally dont like it.

bows are basically easy mode as long as the enemy has no shield. so if you struggle getting good, bows will make your life great. on horseback even more.

if you want to train yourself in melee you can go into an arena at any town at daytime and fight there, you dont lose anything from going down and you can always go again, this isnt worth it for the money unless you do a tournament but thats something else.

some people forget that this game is a sandbox. the main quest is more of a guidance if you dont know what do to with yourself. however the main quest wants you to make your own kingdom at some point, this is everything but not a thing for a new player. you need to be really really good at this game and know what you do to make a kingdom. most players usually get to clan tier 2 and then get part of an already existing kingdom. this is also the best to do as a new player.





having too many animals in your party will slow you down. you can see your speed and what it impacts if you click on the little arrow in the lower right corner and then hover over the speed sign. a troop on foot can hold 2 animals. a troop on horse already (so cavalry units) can only hold 1 more animal cause they already have their own.

if you have horses in your inventory and foot troops in your party you will get a speed boost for footman on horseback. however watch out that you dont get too many horses that you end up with the debuff for too many animals.

somethimes an enemy will beat you in combat and you will lose your inventory. so dont hold on to stuff if you dont equip it and dont need it now in the early game, only animals and food in your inventory at most times is best. if you finally escape from an enemy you usually have 3 horses in your inventory and nothing else (why ever) and this gives you the speed debuff for too many animals so throw them out and you will be really fast again, ready to escape.

if your horse dies in combat there is a chance it can become lame, so if you notice your horse somehow isnt as fast anymore thats cause its lame. need to get a new one.

sieges are prob a bit in the far for you however if you do them let the AI control the units. at least in this version of the game (for me) if the player tries to control the AI in a siege they dont do some stuff and that can ruin the entire siege.

weapon smithing and trading are both things that are interesting but shouldnt be your focus in the first game, id recomment to just spend your skill points in combat skills for the first time and have a bit fun that way.

dont try to achieve anything aside of wins in combat and you will learn a lot for the first playthrough, if you already try to get the world it will get frustrating really fast





waiting in a city gives you a boost to your healing. so you spend less time wating and more time playing.

you can press F6 when you need to command your troops and the AI will take over for you, in the beginning this will always end up with a charge command but once you get archer and cav they will start using some tactics (not the best but good enugh)

if you level up units you can wait till all of them have reached the next level (30 recruits. 23 are ready for a level up, keep on fighting till you have 30 are ready for level up) because units share XP as long as its the same kind of unit. meaning if you have only 7 recruits it will take way longer for them to get the last XP in cause they now need to fight next to the already upgraded units. tho you shouldnt wait for just 1-2 units out of 30.

a lot of data and info you can find about this game is kinda outdates but there is still a lot of useful stuff on youtube and the internet about it.

food has no difference to one another, but for having only 1 food type you get a little morale debuff. however usually morale should never be a problem unless your units starve. you should avoid that or they will leave your party, same for if you dont pay them cause you dont have any more money

tournaments in citys are a great way to get to some money and starting equipment so getting good at them will be huge, dont be shy to save scam to learn them. but move on for now if its too hard that ealry.

a lot of people play on bannerlord difficutly but there is no shame to play on lower difficulties. do what you want and what makes fun.

there is a quest that someone "needs help with brigands". for me and many other people there are often not enugh enemies to finish that quest, so i avoid it and gonna test it on release (18 days to release) but just so you know why if that happens for you.

you can edit your banner with B and your character with V(i think) in an already started game, with N you can open the encyklopedia that lets you read about basically anything.

you can press C on your horse any time and your character will stop the horse and get off. with double W or S you can also do a fast forward or fast stop.

cities/villages dont really have any reason atm to go into them, you could fight bandits in the city but its not really worth it. they look cool tho.




if you want to min max your character this guy made really good guides about everything. just dont forget that some of his info might be outdated.
https://www.youtube.com/watch?v=_Iz1BqArkA8&list=PLtLh7oY6l6__YqsmKpHnUmZXPnhlli7g_&index=8

and here is a skill cap formula
https://www.reddit.com/r/Bannerlord/comments/gill8j/bannerlord_skill_cap_formula_tested_verified/?utm_medium=android_app&utm_source=share

this side looks at every skill and says exactly what it does, also explains what exatly captain perks are and all on Q&A
https://www.bannerlordperks.com/perk



and before someone asks i was bored
Last edited by Grizzly; Oct 16, 2022 @ 8:05am
AccelToWinYT Oct 6, 2022 @ 9:03pm 
Bow, Steward -> Archers Centric Army -> Win
lar unuruur Oct 6, 2022 @ 9:30pm 
you do not want spending character creation points anywhere, except:
1. social;
2. intelligence;
3. endurance;

charm, trade, athletic, stewardship, smithing, leadership are all skills you can not go wrong.
as for fighting stats and skills, as far as i can tell, my nearly zero combat skilled heroes won tournaments as easy as fighters. on the field is not so clear, but with right weapon(smithing), any artisan/social type hero can become killing machine anyways.

id suggest get companions as soon as you meet them, just leave them in taverns in towns and there will be no upkeep for them.
first companion i nearly always take with me is scout, to spot bandit hideouts. (3k gold as quest)
i start smithing only when have at least 5 heroes with me. from then gold stops to be any issue.
Professor Oak Oct 6, 2022 @ 10:25pm 
Battle-wise, nothing beats Medicine @ 330. It makes your troops worth twice the men due to their boosted hit points.
Kernest Oct 7, 2022 @ 1:53am 
Originally posted by lar unuruur:
id suggest get companions as soon as you meet them, just leave them in taverns in towns and there will be no upkeep for them.
first companion i nearly always take with me is scout, to spot bandit hideouts. (3k gold as quest)

I agree with the first statement, if you find a companion that you want/need (a smith, a medic, a scout, a steward...), take them when you meet them, you don't want to have to go through the trouble of finding them again later.

I don't agree with taking a scout for spotting bandit hideouts. Best way to go about it is to go from town to town and/or village to village until you find a quest of them asking you to out the hideout.

Additionally, if you find the quest in a town, check villages near the hideout asking you to take out the same bandit hideout. Alternatively if you find the quest in a village and there's a town nearby, check the town for the quest.
Grizzly Oct 7, 2022 @ 4:32am 
Originally posted by Professor Oak:
Battle-wise, nothing beats Medicine @ 330. It makes your troops worth twice the men due to their boosted hit points.
yesno
330 gives 65 extra HP this costs 10 attribute points
288 gives 44 extra HP this costs 7 attribute points

if you max medicine you will have less attribute points to get other stuff high. for only 20 extra HP
Panthaz89 Oct 7, 2022 @ 4:45am 
Originally posted by Underestimated:
Originally posted by Professor Oak:
Battle-wise, nothing beats Medicine @ 330. It makes your troops worth twice the men due to their boosted hit points.
yesno
330 gives 65 extra HP this costs 10 attribute points
288 gives 44 extra HP this costs 7 attribute points

if you max medicine you will have less attribute points to get other stuff high. for only 20 extra HP
well you also get to max stewardship which is also incredibly strong late game even after the nerf for post 1.9 engineering is also nice for sieges when you don't want to get a companion dedicated for that intelligence 10 and social 10 is pretty much the standard for a campaign leader at least. Having a companion dedicated for anything but scouting is usually always going to gimp your party in some way whether they die or you feel the need to send them somewhere like a village/settlement issue.
Last edited by Panthaz89; Oct 7, 2022 @ 4:48am
Grizzly Oct 7, 2022 @ 6:03am 
Originally posted by Panthaz89:
Originally posted by Underestimated:
yesno
330 gives 65 extra HP this costs 10 attribute points
288 gives 44 extra HP this costs 7 attribute points

if you max medicine you will have less attribute points to get other stuff high. for only 20 extra HP
well you also get to max stewardship which is also incredibly strong late game even after the nerf for post 1.9 engineering is also nice for sieges when you don't want to get a companion dedicated for that intelligence 10 and social 10 is pretty much the standard for a campaign leader at least. Having a companion dedicated for anything but scouting is usually always going to gimp your party in some way whether they die or you feel the need to send them somewhere like a village/settlement issue.
i dont really see any need in stewardship. all it does is give you less costs in stuff... as long as i have a ton of money i dont see the reason to go with it and i have never problems in sieges so...
Last edited by Grizzly; Oct 7, 2022 @ 6:03am
kristianjakob Oct 7, 2022 @ 6:44am 
Originally posted by Panthaz89:
Originally posted by Underestimated:
yesno
330 gives 65 extra HP this costs 10 attribute points
288 gives 44 extra HP this costs 7 attribute points

if you max medicine you will have less attribute points to get other stuff high. for only 20 extra HP
Having a companion dedicated for anything but scouting is usually always going to gimp your party in some way whether they die or you feel the need to send them somewhere like a village/settlement issue.

Not having a companion dedicated for everything is usually going to gimp your party in some way.

Fixed.
Panthaz89 Oct 7, 2022 @ 8:06am 
Originally posted by kristianjakob:
Originally posted by Panthaz89:
Having a companion dedicated for anything but scouting is usually always going to gimp your party in some way whether they die or you feel the need to send them somewhere like a village/settlement issue.

Not having a companion dedicated for everything is usually going to gimp your party in some way.

Fixed.
well if your character has intelligence that's 3 party roles and all you need is a scout....everyone else can be a captain or a governor/trade/leader/smither whatever.
kristianjakob Oct 7, 2022 @ 8:24am 
Originally posted by Panthaz89:
Originally posted by kristianjakob:

Not having a companion dedicated for everything is usually going to gimp your party in some way.

Fixed.
well if your character has intelligence that's 3 party roles and all you need is a scout....everyone else can be a captain or a governor/trade/leader/smither whatever.

You will get enough companions to fill the roles of governors, leaders and captains. All other roles are irrelevant.

If you dont have good companions for the party roles you are heavily gimping yourself in the early to midgame. Lategame it becomes irrelevant. Success in the lategame is about being able to field large numbers aka getting alot of vassals.
kristianjakob Oct 7, 2022 @ 8:36am 
Originally posted by Sheepify:
Originally posted by kristianjakob:
Success in the lategame is about being able to field large numbers aka getting alot of vassals.
You do want a skilled quartermaster, because your party will have the most impact on the battles that matter (main army vs main army) - and having more troops under your command to tip the scales is never a bad thing.
You (I) want a decently skilled companion for all 4 party roles.
p30pl3h4t3m3 Oct 7, 2022 @ 8:39am 
Originally posted by Sheepify:
Play however you want.

The game does not require any kind of min-maxing, and discovering things in it on your own will at least postpone the moment you realize just how shallow and pointless the gameplay loop is.


This.

Min/Max Build is faster at the start, but in the long run you get more out of it if you split your points before you die cause of old age...

Horses ftw, on foot is for peasents...
Last edited by p30pl3h4t3m3; Oct 7, 2022 @ 8:41am
kristianjakob Oct 7, 2022 @ 8:39am 
Originally posted by Sheepify:
Originally posted by kristianjakob:
You (I) want a decently skilled companion for all 4 party roles.
I tend to fill as many roles as I can with the MC, since that's the least-likely-to-get-knocked-out character :)
Being knocked out does not matter. That was a thing in warband not in bannerlord.
Last edited by kristianjakob; Oct 7, 2022 @ 8:40am
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Date Posted: Oct 6, 2022 @ 6:39pm
Posts: 45