Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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duckmonst3r Oct 5, 2022 @ 11:29am
"Owner's Culture"
The whole "owner's culture" debuff is too strong. I ended up owning a vlandian cultured city as a vlandian vassal. But since my culture is empire I can't do anything and the city keeps rebelling. I just think the debuff is WAY too strong and it should only be like 1-1.5 loyalty instead of 3.
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Showing 1-15 of 42 comments
Ruffio Oct 5, 2022 @ 11:34am 
And you couldn't just place a vlandian character as govenor? -)
Clovis Sangrail Oct 5, 2022 @ 11:45am 
Originally posted by duckmonst3r:
The whole "owner's culture" debuff is too strong.

Horse hockey. You just don't know what you are doing.

You can't just throw some troops in there and leave. You have to be a ruler. You have to see to your people. Or they will righteously rebel on your ass.

There have been dozens of discussions on this very subject. Search the forum on 'loyalty' and do some reading.
Last edited by Clovis Sangrail; Oct 5, 2022 @ 11:48am
Grizzly Oct 5, 2022 @ 11:47am 
Originally posted by Ruffio:
And you couldn't just place a vlandian character as govenor? -)
dont even need a governor if you know how, tho one would make it even better
Urmel Oct 5, 2022 @ 11:49am 
you get culture bonus:

4+ from kingdom politics
1,5+ from buildings
2+ from govenor

and have high security is helpfull. the -3 culture isnt that much
Clovis Sangrail Oct 5, 2022 @ 11:49am 
Originally posted by Underestimated:
Originally posted by Ruffio:
And you couldn't just place a vlandian character as govenor? -)
dont even need a governor if you know how, tho one would make it even better

Indeed. No governor is better than a governor of the wrong culture.
Ruffio Oct 5, 2022 @ 11:51am 
Originally posted by Underestimated:
Originally posted by Ruffio:
And you couldn't just place a vlandian character as govenor? -)
dont even need a governor if you know how, tho one would make it even better

Well as a vassal he can't really enforce kingdom policies that give buff to loyality. Increase security helps and the festive thing.
Clovis Sangrail Oct 5, 2022 @ 12:15pm 
Originally posted by Ruffio:
Originally posted by Underestimated:
dont even need a governor if you know how, tho one would make it even better

Well as a vassal he can't really enforce kingdom policies that give buff to loyality. Increase security helps and the festive thing.

There is a ton of ♥♥♥♥ he can do.

First thing I would do is to make sure my older brother has all the good governor perks and then put him in as in as governor. He can handle it temporarily until you can get a Vlandian governor.

Then turn off all construction and turn on Festivals as daily default activity.

Dump some money into the construction fund.

Then go marry Derthert's daughter or some other nice Vlandian girl. If his character is already married, marry Derthert or younger brother to Derthert's daughter or some other nice Vlandian girl.

Start procreating little Vlandian's for your second generation.

Hang around the town and clear out looters and bandits.

Do nice things for your people.

Once Loyalty has stabilized, re-start construction, but build fairgrounds and orchard and granaries -- Things that help your people. Leave the defensive ♥♥♥♥ for later.

But most of all -- Quit whining about it and go do something. Overcoming that culture penalty is quite possible, but you do have to take an active hand in governing your town.
Last edited by Clovis Sangrail; Oct 5, 2022 @ 12:30pm
flyingscot1066 Oct 5, 2022 @ 2:50pm 
In addition to all of the above, there's nothing saying you have to keep a fief you've been given. Wait until your allies are right about to take an imperial town, then give back the Vlandian town you have and you should shoot right to the top of the next election for who gets the captured town.
Nightwolf Oct 5, 2022 @ 5:15pm 
yeah the culture penalty is some bs. it was basically a lazy way of saying we dont want to build a proper morale system so well just penalize the player needlessly to slow down his progress. It would have been better to add a massive loyalty debuff at the conquest of the town that lessened over time.

that being said you can overcome it with meaningless babysitting. appointing a governor of a fief is pretty stupid if they wont take care of all the issues for you. there are also mods out there that actually fix this too and thats really your best bet to avoid this nonsense.

but vanilla its just one of the million busted things still wrong with the game since day one while its approaching "Full release day".
Sir Texas Sir Oct 5, 2022 @ 9:21pm 
Originally posted by flyingscot1066:
In addition to all of the above, there's nothing saying you have to keep a fief you've been given. Wait until your allies are right about to take an imperial town, then give back the Vlandian town you have and you should shoot right to the top of the next election for who gets the captured town.
I do this all the time when they give me castles early on spread out. I'll give up one or two around when I am up for a town I want to move my location so that all the fiefs I own are in one spot.
Ruffio Oct 6, 2022 @ 4:12am 
Originally posted by kristianjakob:
Originally posted by Clovis Sangrail:

Yet another battle fanboi who cannot be bothered to take care of his fief after he conquers it.

Nahh, that not it. A reasonably sensible "battle fanboi" is not going to personally hold wrong culture fiefs in the first place.

That said, it is a "BS" mechanism because it turns wars into "I need to conquer fiefs in the order XYZ so that I can recruit clans XYZ in that order" rather than executing wars based on strategic or geographic considerations.

Or you just enact two policies in your kingdom that basically void the debuff of wrong culture for all the clans in your kingdom... Right?
kristianjakob Oct 6, 2022 @ 4:22am 
Originally posted by Ruffio:
Originally posted by kristianjakob:

Nahh, that not it. A reasonably sensible "battle fanboi" is not going to personally hold wrong culture fiefs in the first place.

That said, it is a "BS" mechanism because it turns wars into "I need to conquer fiefs in the order XYZ so that I can recruit clans XYZ in that order" rather than executing wars based on strategic or geographic considerations.

Or you just enact two policies in your kingdom that basically void the debuff of wrong culture for all the clans in your kingdom... Right?

You would enact them anyway. There are benefits to loyalty beyond just no rebellion.
Urmel Oct 6, 2022 @ 5:13am 
the culture of your mainchar when starting a new game is very important.

think what faction you will join and what fiefs you will conquer when you choose your culture at game-start.

empire culture are 3 factions, so thats a good advantage as start-char.
Rampage Oct 6, 2022 @ 5:52am 
Just another poorly implemented, never finished, mechanic
Ruffio Oct 6, 2022 @ 6:18am 
Originally posted by Rampage:
Just another poorly implemented, never finished, mechanic

That would imply there is no ways to counter the debuff, but there is, so wrong on your part.
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Date Posted: Oct 5, 2022 @ 11:29am
Posts: 42