Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Targeting Player is getting pretty stupid
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.
Originally posted by RJboxer:
Originally posted by Man of Culture:
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.


You my friend are playing Legit, and on realistic I assume.

As do I. Most people DO NOT play this way, and when the topic is brought up, many lie and say "nah.. is not problems.. u git gud"... because they are morons.

You are 100% correct. as I and others have said multiple times in multiple threads.. THE AI TARGETING IS TERRIBLE.

The devs, DO READ our stuff, but when I post it is broken, and 20 cheatmoder/liars say it ISNT an issue, and they are "So good" they can overcome it.. it pushes the legit/realistic players to the back ground.

There are some things u can do to fix the issue, but none are good.

1- Dont fight melee on foot. you will be attacked by 5-30 people all the time.. constantly.

2- Fight on Horseback with Ranged (I find boring, and not near as fun as Warband)

3- Fight on horseback with MELEE (much much more fun IMO, use a glaive,, or some other long slicing weapon). This tends to alleviate ALL of the melee targeting they'd put on you (since u leave their "range" quickly) and the AI ranged troops cant hit moving targets well.. In other words. this is THE BEST you will be able to accomplish with the current "AI Targets player Coding"

4- Put the difficulty down. for 90% of the last 1500 hours or so I've played.. I turn down "player takes damage" to 50%. This makes it far far far far more realistic than "realistic". It was even worse, before the "armor" fix from last month. It was TERRIBLE when 25 guys target you, and you are in BEST ARMOR in the game, and can be 1 shot... but almost anyone. They have since Buffed armor to 2-2.5x the protection it used to give.. and there are many perks to offset the "targeting" (i.e. you can get lots of HP, you can mitigate ranged damage etc).. < also I wish there was a slightly less severe option.. like player takes 75% damage.. currently it is only 50% or 25%.... I'd prefer I take 75%>

Overall, this Targeting coding needs to be reworked, badly. Or allow us to "switch" characters once our Main character goes down. I wanna fight. I dont care who I'm playing as.. but I don't wanna be insta-gibbed 15 seconds into a 12 minute battle. and have to watch, or speed it up.

~cheers
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Showing 1-15 of 51 comments
Preacher Sep 11, 2022 @ 3:32pm 
It is the same in warband and unfortunately we are only to expect from bannerlord a warband 2.0
Grizzly Sep 11, 2022 @ 5:35pm 
FIrst of all the AI does NOT picks you over other enemies, the only reason you could be shot at is that you are closer to them/one of the only targets they can see/ just unlucky or you just get shot at as much as everyone else and you think its way more.

same goes for fiefs. they are NOT aiming at you cause you are a players fief. they might want it because its one of their old fiefs, might want it cause its strategic or you just have worse defence then any other city/castle in your kingdom.

its a matter of fact that the AI has nothing build in that makes them go after the player more. the reason you are getting targeted is ALWAYS something else.
MattySwizz Sep 11, 2022 @ 7:45pm 
Originally posted by Underestimated:
FIrst of all the AI does NOT picks you over other enemies, the only reason you could be shot at is that you are closer to them/one of the only targets they can see/ just unlucky or you just get shot at as much as everyone else and you think its way more.

same goes for fiefs. they are NOT aiming at you cause you are a players fief. they might want it because its one of their old fiefs, might want it cause its strategic or you just have worse defence then any other city/castle in your kingdom.

its a matter of fact that the AI has nothing build in that makes them go after the player more. the reason you are getting targeted is ALWAYS something else.

I find this hard to believe as most games have a mechanic like this. Most AI will target the player over allies.
Grizzly Sep 11, 2022 @ 7:54pm 
Originally posted by Def!led:
Originally posted by Underestimated:
FIrst of all the AI does NOT picks you over other enemies, the only reason you could be shot at is that you are closer to them/one of the only targets they can see/ just unlucky or you just get shot at as much as everyone else and you think its way more.

same goes for fiefs. they are NOT aiming at you cause you are a players fief. they might want it because its one of their old fiefs, might want it cause its strategic or you just have worse defence then any other city/castle in your kingdom.

its a matter of fact that the AI has nothing build in that makes them go after the player more. the reason you are getting targeted is ALWAYS something else.

I find this hard to believe as most games have a mechanic like this. Most AI will target the player over allies.
let alone the amount of times i was an easy target and they still choosed someone else to shoot, its still just a fact that the AI doesnt has it. sadly i couldnt find the video again from that guy otherwise i could link proof
Onimaho Sep 11, 2022 @ 11:00pm 
Originally posted by Man of Culture:
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.
Sounds like a mod issue cause never had this problem...unless...

You are first. In other-words if you are the first "Unit" the AI see, they are going to target your unit...which usually encompasses just one which is you.

So, don't be first (or be part of a larger unit) and all problems solved.

If it doesn't solve your problem, then maybe the problem is your perception because you think anytime the enemy comes at you ever then all of them are coming at you all time and it is a coded in feature by the devs specifically to annoy you. Which then please re-read this reply again from the top and it should fix that for you.
kristianjakob Sep 12, 2022 @ 12:04am 
Originally posted by Man of Culture:
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.

Underestimated is correct. There is no such thing going on.
Originally posted by Man of Culture:
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.


I was reading through and saw your post and thought it was funny and reminded me of a few of my playthroughs

It definitely happens, especially on bannerlord difficulty

Theres plenty of times I've used their targeting to my advantage too. Like, I'd equip a shield and use myself as a distraction while my army pick them off 1 by 1

I'll make a video of it and send it to you soon
Man of Culture Sep 12, 2022 @ 2:17pm 
Originally posted by Caitlin № GO Yεa!™:
Originally posted by Man of Culture:
As the topic implies I find that the A.I. is overzealous with how it chooses to target the player. In single player campaign I find such little opportunity to actually engage in combat with my troops because if the enemy has archers I have anywhere from 10 to 20 of them firing specifically at ME no matter where I am on the field, so even if I'm a melee combatant the bulk of the fire is coming at me. Same with cav charges. I'll be engaged in combat and it seems like the A.I. just wants to take 40% of the enemy cav and make them cycle charge me no matter where I am. I'll be in the middle of combat friend and foe around me literally dead center of the melee and out of nowhere I just start getting cycle charged by cav over and over and over and over and over and over and over to the point where I either die from it or get knocked around so bad I take a hit from a frontline soldier and die.

Anyone know any way to alleviate this? I really like being part of an army but even if it's mine or someone elses I'm fighting in the enemy AI just wants to put me down and it's sort of ruining any immersion I have.


I was reading through and saw your post and thought it was funny and reminded me of a few of my playthroughs

It definitely happens, especially on bannerlord difficulty

Theres plenty of times I've used their targeting to my advantage too. Like, I'd equip a shield and use myself as a distraction while my army pick them off 1 by 1

I'll make a video of it and send it to you soon


Yeah I used to abuse that a lot early on just to make it through a campaign or two but now I just kinda want to be a grunt and not someone targeted by 50 guys at once lol. And on my current playthrough I'm sort of sticking to being in the last couple ranks not front line, usually on foot, and sometimes with or without a shield. I don't run any mods I've been pure vanilla bannerlord since it was released.
terror923 Sep 12, 2022 @ 3:05pm 
I mean, this is kinda accurate.
In a battle what is worth killing more; a regular soldier, or a commander/officer?

If you need help not getting targeted id suggest choosing your troops to march in front of you.
Ken-sama Sep 12, 2022 @ 6:14pm 
The solution is to get on a horse, hold up a big heavy shield, and ride circles around the main enemy formation. Most of their cavalry and archers will waste the battle chasing after you while your army smashes theirs unopposed. Punish them for their predictable behavior.
Alf Stewart Sep 12, 2022 @ 6:24pm 
mad cuz bad
Morkonan Sep 12, 2022 @ 7:55pm 
I found this was more common with certain mounted units than foot. But, one is the Commander, after all. The player is a logical preferred choice as a target.
Man of Culture Sep 12, 2022 @ 7:56pm 
I know it hurts but if you're going to post suggestions you're only wasting your time by NOT reading what I wrote...

A.) I get the concept of going for commanders, but if I'm NOT a commander why are they still doing it? Right, because bad mechanic is bad.

B.) I don't need help not getting targeted because as per my last email I said I stand behind at least two lines of my own troops OR other peoples troops and I still wind up taking sniper fire from anywhere between 3-10 archers or get charged by cav. I've watched it happen. They break my infantry lines and keep riding through and then form a literal V and converge on MY location to try and clip me if I'm back far enough. And then they ride past me and go about 50 yards out and turn around and come right back for me.

C.) The 'solution' of getting on a horse, holding a giant shield and riding in circles to make the enemy shoot at me and not my troops is fun. For the first 10 hours... Then it gets boring. And I just no longer want to play the game like that. I actually want to use other weapon combos beside shield/horse.

I play the game on realistic difficulty for the most part and in first person. Combat usually on veteran. And in all my playthroughs I've found this list to be where I rank most playstyles and their ease of use. Not the most fun just the easiest way to play the game.

Sword/Shield: 7/10
Sword/Shield w/Horse: 10/10
Two-handed: 3/10 w/upgrades 6/10 (Some of the upgrades make a huge difference for this)
Two-handed w/Horse: 5/10 w/longer weapon 7/10 (Can one shot most stuff outside of retaliation range)
Polearm: 7/10
Polearm w/Horse: 10/10 (Just super easy with a lot of functions built in to make powerful hits)
Bow: 7/10 w/upgrades 10/10
Bow w/Horse: 11/10 (ezmode) w/upgrades (cheatmode)

Rest of the weapons are a different level of difficulty seeing as how blunts/axes/knives/thrown all sort of have their niches and usually have much lower ranges and damage values.
Originally posted by Man of Culture:
Originally posted by Caitlin № GO Yεa!™:


I was reading through and saw your post and thought it was funny and reminded me of a few of my playthroughs

It definitely happens, especially on bannerlord difficulty

Theres plenty of times I've used their targeting to my advantage too. Like, I'd equip a shield and use myself as a distraction while my army pick them off 1 by 1

I'll make a video of it and send it to you soon


Yeah I used to abuse that a lot early on just to make it through a campaign or two but now I just kinda want to be a grunt and not someone targeted by 50 guys at once lol. And on my current playthrough I'm sort of sticking to being in the last couple ranks not front line, usually on foot, and sometimes with or without a shield. I don't run any mods I've been pure vanilla bannerlord since it was released.


Yeah, I feel ya

Cheesing does get repetitive

And at times it feels like I have a huge bullseye on me when fighting enemy archers. Like they would go out of their way to aim at me when a ton of my sword troops are like a few feet in front of them and I'm like way off in the distance somewhere

Like you, I only play on Bannerlord difficulty and without mods. Maybe the targeting is a difficulty mechanic? Im not sure

I still think its funny though, when it happens
EfBee Sep 13, 2022 @ 10:06am 
Originally posted by Ken-sama:
The solution is to get on a horse, hold up a big heavy shield, and ride circles around the main enemy formation. Most of their cavalry and archers will waste the battle chasing after you while your army smashes theirs unopposed. Punish them for their predictable behavior.
That's exactly right. The AI isn't too bright and that makes the battles even more entertaining.
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Date Posted: Sep 11, 2022 @ 3:01pm
Posts: 51