Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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StarlessLord Oct 2, 2022 @ 12:26pm
Kingdom with no Fiefs
So i took over all the Fiefs that Sturgia has and imprisoned all their lords. Its been 2 weeks in game now but their kingdom still remains. Is their a certain time until they get disbanded or is that not a feature?
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Showing 1-15 of 23 comments
Ruffio Oct 2, 2022 @ 12:29pm 
What? You expect the nobles to turn into pesants farming fields or something? You can kill them or recruit them if you want to remove them. Or a little of both...

Just because some bastard take your lands doesn't necessary mean the people of that land will stop fight for it....
Shambeh-Bambeh Oct 2, 2022 @ 2:10pm 
Originally posted by Ruffio:
What? You expect the nobles to turn into pesants farming fields or something? You can kill them or recruit them if you want to remove them. Or a little of both...

Just because some bastard take your lands doesn't necessary mean the people of that land will stop fight for it....

It means they no longer have a kingdom and should stop functioning as a kingdom. It means they can no longer afford armies, so they just raid your villages non-stop.

Holy ****, stop defending poorly implemented game mechanics.
Malecar Oct 2, 2022 @ 2:23pm 
It is a bit ridiculous that in order for a kingdom to entirely vanish, all of the nobles within it need to be executed. A kingdom without land is, functionally, not a kingdom, but at that point an abstraction. Even if this was more like the Crusader Kings titles and nobles had implicit claims to fiefs that they had lost, they eventually lose them and there's no reason for those characters to really exist once they lose their claims. Bannerlord lacks a a sensical and graceful way for kingdoms to be destroyed and the remaining clans to migrate elsewhere.
Boosted Trash Oct 2, 2022 @ 2:48pm 
Originally posted by Malecar:
It is a bit ridiculous that in order for a kingdom to entirely vanish, all of the nobles within it need to be executed. A kingdom without land is, functionally, not a kingdom, but at that point an abstraction. Even if this was more like the Crusader Kings titles and nobles had implicit claims to fiefs that they had lost, they eventually lose them and there's no reason for those characters to really exist once they lose their claims. Bannerlord lacks a a sensical and graceful way for kingdoms to be destroyed and the remaining clans to migrate elsewhere.

I mean it doesn't really matter if it's functionally not a kingdom, you're still going to have people who want the old kingdom back and despise the new rulers and will do everything in their power to cause a coup to take back over. Have a google at how many times this happened in actual history, they very much had to extirpate every member of the resistance or convert them to their cause.

I'm not saying the way bannerlord handles this game mechanic from a gameplay perspective is good, it's annoying and terrible because of the lack of actual diplomacy in the game outside of war and not war. Trying to ground the problem in reality though... People didn't just abandon their culture and way of life because their army lost the war, many many resistance/freedom fighters/guerrilla groups exist/have existed that continually cause the current rulers issues for years and years until no one is left to fight for said cause.
p4rop4ro Oct 2, 2022 @ 2:57pm 
Even more ridiculous is the "feature" that all fiefs goes to a random other party, when you execute every noble of a kingdom, that still has fiefs. So the kingdom of aserai has vanished, but west imperium has 18 cities now, without doing anything for it (I took all heads). That is so not ok. I expected something like a new leader, or 'free cities' or a vote for a new king or just something that makes sense. But. Yeah. Endgame stuff. Thanks.
Panthaz89 Oct 2, 2022 @ 3:13pm 
Originally posted by Shambeh-Bambeh:
Originally posted by Ruffio:
What? You expect the nobles to turn into pesants farming fields or something? You can kill them or recruit them if you want to remove them. Or a little of both...

Just because some bastard take your lands doesn't necessary mean the people of that land will stop fight for it....

It means they no longer have a kingdom and should stop functioning as a kingdom. It means they can no longer afford armies, so they just raid your villages non-stop.

Holy ****, stop defending poorly implemented game mechanics.
you can have kingdom with no fiefs too once you establish one....they still likely have a ton of money from owning a fief for a decade. I just pay them their measly tribute money to leave me alone. Keep in mind that tribute gets split so if you have multiple clans you hardly have to pay anything.
djo1313 Oct 2, 2022 @ 5:27pm 
Originally posted by Bull Doozer:
Originally posted by Malecar:
It is a bit ridiculous that in order for a kingdom to entirely vanish, all of the nobles within it need to be executed. A kingdom without land is, functionally, not a kingdom, but at that point an abstraction. Even if this was more like the Crusader Kings titles and nobles had implicit claims to fiefs that they had lost, they eventually lose them and there's no reason for those characters to really exist once they lose their claims. Bannerlord lacks a a sensical and graceful way for kingdoms to be destroyed and the remaining clans to migrate elsewhere.

I mean it doesn't really matter if it's functionally not a kingdom, you're still going to have people who want the old kingdom back and despise the new rulers and will do everything in their power to cause a coup to take back over. Have a google at how many times this happened in actual history, they very much had to extirpate every member of the resistance or convert them to their cause.

I'm not saying the way bannerlord handles this game mechanic from a gameplay perspective is good, it's annoying and terrible because of the lack of actual diplomacy in the game outside of war and not war. Trying to ground the problem in reality though... People didn't just abandon their culture and way of life because their army lost the war, many many resistance/freedom fighters/guerrilla groups exist/have existed that continually cause the current rulers issues for years and years until no one is left to fight for said cause.


I'm really sick of comments that defend bad game design because it's realistic or complain because certain aspects aren't realistic enough. IT"S A VIDEO GAME. No game is or ever will be realistic. If you want realism, go outside. These games are escapism, not reality.

Fun game play should be by far the main consideration in game design and the way that this game deals with kingdoms without fiefs is not fun. After a certain amount of time the clans that are still with that kingdom should either join a viable kingdom or just fade away. I would suggest giving an empty kingdom one year to take a fief and if they don't, that faction is kaput.
Last edited by djo1313; Oct 2, 2022 @ 5:29pm
Ruffio Oct 2, 2022 @ 9:16pm 
Originally posted by djo1313:
Fun game play should be by far the main consideration in game design and the way that this game deals with kingdoms without fiefs is not fun. After a certain amount of time the clans that are still with that kingdom should either join a viable kingdom or just fade away. I would suggest giving an empty kingdom one year to take a fief and if they don't, that faction is kaput.

Well I already told you... RECRUIT them or kill them, or a little of both.... When you take new fiefs you need people to run them. A clan can't run endless parties. If you want to become more powerful on the field, you need more nobles to field more parties. The more parties your kingdom can field the less annoying it get, because the size of these of the parties of these homeless nobles is tiny.
djo1313 Oct 2, 2022 @ 11:05pm 
Originally posted by Ruffio:
Originally posted by djo1313:
Fun game play should be by far the main consideration in game design and the way that this game deals with kingdoms without fiefs is not fun. After a certain amount of time the clans that are still with that kingdom should either join a viable kingdom or just fade away. I would suggest giving an empty kingdom one year to take a fief and if they don't, that faction is kaput.

Well I already told you... RECRUIT them or kill them, or a little of both.... When you take new fiefs you need people to run them. A clan can't run endless parties. If you want to become more powerful on the field, you need more nobles to field more parties. The more parties your kingdom can field the less annoying it get, because the size of these of the parties of these homeless nobles is tiny.

Lol, I didn't say I don't know how to deal with them. I said it isn't fun and that there is no reason for kingdoms to continue after they lose all their fiefs, except for the ♥♥♥♥♥♥♥♥ realism argument. Learn some reading comprehension so you don't give arrogant unasked for advice.

I don't want it to be less annoying. I want it to not be annoying at all. The ONLY purpose of homeless nobles is to be an annoying irritant which reduces the fun in playing the game. Capeesh?
Last edited by djo1313; Oct 2, 2022 @ 11:13pm
Gladius Victorius Oct 3, 2022 @ 12:11am 
The funny part of this is that they go on as nothing happen and declare war to near all other Countrys or hire all Merchenarys Clans from around the World
Ruffio Oct 3, 2022 @ 12:14am 
Originally posted by Gladius Victorius:
The funny part of this is that they go on as nothing happen and declare war to near all other Countrys or hire all Merchenarys Clans from around the World

Would been nice if factions only could hire mercs that was local to their lands though. Watching camel riders in Sturgia seems a bit off -)
Gladius Victorius Oct 3, 2022 @ 12:33am 
Originally posted by Ruffio:
Originally posted by Gladius Victorius:
The funny part of this is that they go on as nothing happen and declare war to near all other Countrys or hire all Merchenarys Clans from around the World

Would been nice if factions only could hire mercs that was local to their lands though. Watching camel riders in Sturgia seems a bit off -)
Im ok with that but what i dont like is that all Mercs seams to have something personal against you the player as they Join always the Kingdom that is in War against the Player even that there are 4 other Kingdoms in War and if you make Peace and start a war with some other Kingdom they switch instant to your new Enemy
Ruffio Oct 3, 2022 @ 12:41am 
Originally posted by Gladius Victorius:
Originally posted by Ruffio:

Would been nice if factions only could hire mercs that was local to their lands though. Watching camel riders in Sturgia seems a bit off -)
Im ok with that but what i dont like is that all Mercs seams to have something personal against you the player as they Join always the Kingdom that is in War against the Player even that there are 4 other Kingdoms in War and if you make Peace and start a war with some other Kingdom they switch instant to your new Enemy

Well, Mercenaries fight for money.... They follow the wars..
𝔗𝔢𝔞 ❀ Oct 3, 2022 @ 2:42am 
It's not over two weeks after. You need to play for more months. Really interesting things will happen. The non-royal families will jump ship, some of them joining rather unusual factions (Aserai as Battanians). They do, after a time, start to run out of money. Eventually leaving only the most loyal and the royal. Of the loyal, some of these can be persuaded to join your faction, bolstering the power and armies.

Then that just leaves those left, and they can be finished off with time, battles, or executions.

A kingdom without territory is not necessarily out though. Of course you could join them and lift them up again, but I've seen them take weakly defended castles far from their old lands and start to build back up. That is cool.
Ruffio Oct 3, 2022 @ 3:12am 
Originally posted by 𝔗𝔢𝔞 ❀:
It's not over two weeks after. You need to play for more months. Really interesting things will happen. The non-royal families will jump ship, some of them joining rather unusual factions (Aserai as Battanians). They do, after a time, start to run out of money. Eventually leaving only the most loyal and the royal. Of the loyal, some of these can be persuaded to join your faction, bolstering the power and armies.

Then that just leaves those left, and they can be finished off with time, battles, or executions.

A kingdom without territory is not necessarily out though. Of course you could join them and lift them up again, but I've seen them take weakly defended castles far from their old lands and start to build back up. That is cool.

With the last patch they jump ship less often and stay loyal to their king, even they all homeless. I seen many times homless factions managed to get a castle here and there afterwards. Without all these parties running around the issue with bandits would probably ramp up as well and create problems for your villages.
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Date Posted: Oct 2, 2022 @ 12:26pm
Posts: 23