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Just because some bastard take your lands doesn't necessary mean the people of that land will stop fight for it....
It means they no longer have a kingdom and should stop functioning as a kingdom. It means they can no longer afford armies, so they just raid your villages non-stop.
Holy ****, stop defending poorly implemented game mechanics.
I mean it doesn't really matter if it's functionally not a kingdom, you're still going to have people who want the old kingdom back and despise the new rulers and will do everything in their power to cause a coup to take back over. Have a google at how many times this happened in actual history, they very much had to extirpate every member of the resistance or convert them to their cause.
I'm not saying the way bannerlord handles this game mechanic from a gameplay perspective is good, it's annoying and terrible because of the lack of actual diplomacy in the game outside of war and not war. Trying to ground the problem in reality though... People didn't just abandon their culture and way of life because their army lost the war, many many resistance/freedom fighters/guerrilla groups exist/have existed that continually cause the current rulers issues for years and years until no one is left to fight for said cause.
I'm really sick of comments that defend bad game design because it's realistic or complain because certain aspects aren't realistic enough. IT"S A VIDEO GAME. No game is or ever will be realistic. If you want realism, go outside. These games are escapism, not reality.
Fun game play should be by far the main consideration in game design and the way that this game deals with kingdoms without fiefs is not fun. After a certain amount of time the clans that are still with that kingdom should either join a viable kingdom or just fade away. I would suggest giving an empty kingdom one year to take a fief and if they don't, that faction is kaput.
Well I already told you... RECRUIT them or kill them, or a little of both.... When you take new fiefs you need people to run them. A clan can't run endless parties. If you want to become more powerful on the field, you need more nobles to field more parties. The more parties your kingdom can field the less annoying it get, because the size of these of the parties of these homeless nobles is tiny.
Lol, I didn't say I don't know how to deal with them. I said it isn't fun and that there is no reason for kingdoms to continue after they lose all their fiefs, except for the ♥♥♥♥♥♥♥♥ realism argument. Learn some reading comprehension so you don't give arrogant unasked for advice.
I don't want it to be less annoying. I want it to not be annoying at all. The ONLY purpose of homeless nobles is to be an annoying irritant which reduces the fun in playing the game. Capeesh?
Would been nice if factions only could hire mercs that was local to their lands though. Watching camel riders in Sturgia seems a bit off -)
Well, Mercenaries fight for money.... They follow the wars..
Then that just leaves those left, and they can be finished off with time, battles, or executions.
A kingdom without territory is not necessarily out though. Of course you could join them and lift them up again, but I've seen them take weakly defended castles far from their old lands and start to build back up. That is cool.
With the last patch they jump ship less often and stay loyal to their king, even they all homeless. I seen many times homless factions managed to get a castle here and there afterwards. Without all these parties running around the issue with bandits would probably ramp up as well and create problems for your villages.