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This ain't like Warband, where you could conquer a place and forget it. You have to take care of your people. Keep them fed and happy.
And don't give towns to weak NPCs of the wrong culture. Give them castles. Castles don't rebel.
Learn to play the game to begin with, at least with the last update... Or just read before answering...
I am talking about towns conquered and held by NPCs, and with npcs, i can't help much, i have tried to feed their towns with new troops but the towns are still rebelling over time, we have conquered something like 15 towns and all are chain reblling.
I gave back Legata, the town was strong but as soon as an NPC took it, the towns rebelled soon after. The only town not rebelling is Revyl, held by me...
Some towns are down to under 1000 prosperity.
You have no control over their buildings or what kind of short term daily things they should do - so they rebel, or are not doing great. Any player would put money in the bank, do the most important quests, which are bandit hideouts, put the right people in charge, and then settlements are like no brainers, which grow over time till they starve or stagnate becasue of high prosperity. AI can´t really do it. And usually before capturing a settlement they also like to raid the villages for the sake of it - so the initial problems are even worse and can´t be solved fast.
Edit: You can of course work with policies. There´s one which gives like +2 loyalty.
Yes, it is a problem and it isnt really just a recent one. In one form or the other it has been around most of time. Borderregions have it tough in Bannerlord.
this helps all clans/lords in your faction.
This is not an option ON/OFF you have to vote...
Forgiveness of Debts -- +2 Loyalty
Tribunes of the People -- +1 Loyalty
Trial by Jury -- +.5 Loyalty
Should be more than enough to keep the peace, especially if you yourself as king take the time to tour your kingdom and handle their issues.
But it sounds like you just steamrolled your way over a dozen or so towns without any attempt to actually rule them, and you are now paying the price.
you have to understand how voting works. there are some votes, all clans will use max influence to avoid thie kingdom polices and use max influence.
the clans will burn all influence if you start this polices for vote. after they are low on influence start the votes, that have less importence for other clans but give loyality and security. now on low influence you can easy be successfull with your vote.
save your game and try different votes, to see what votes are the best.
A broken system is not the solution to make a campaign spicy.
If you want a spicy campaign, use the same old trick, invasions by outsiders, if a civil war is happening the rest of the world may have something to say and this world is much bigger...
https://i.redd.it/43tlpyvk4eq41.jpg
@Umel smart but i am not looking for an exploit, and this is an exploit. ;)