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Early game, merc work is about as profitable an enterprise as you can engage in. It's more over-powered than smithing.
IMO unless not having a castle/town to put troops in bothers you stay a mercenary.
Mercenaries get paid a wage based on your involvement in kingdom fights + how many troops you have and you can disband/join other factions as mercenary without being punished too much.
Usually when you stay as a mercenary + workshops you usually have a positive daily wage, when you become a lord your daily wage goes into the negatives very easily and more fiefs = a huger debt (garrisoned troops are expensive).
You are only clan 2. There is no point in settleling down yet. Being a merc allows you to freely move to where the action is.
My standard operating procedure after I reach tier 1, and rescue my brother (steward), is to join up with a faction and plow my way through their enemies villages. Then switch to the next faction and repeat.
Within a few weeks you will be strong enough that you can start taking out stray lord parties on the way. After that...well... more of the same really. In no time, you will be rich and clan tier 5 after which you are in a really good position to get precisely the fiefs that you are aiming for.
And no, you definitely do not want workshops doing this.
"Battania just made peace with everyone... If I'm a merc, what will I do?"
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