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Edit: I feel bad for a seven, cause for me it has dropped but the game is good to give a lot of people who are a fan of the genre at least few hundred hours of playtime.
8 when they get the economic aspects of the game sorted out.
9 when they add the remainder of the unaddressed features like cutscenes, unique companions, more depth to courting and marriage, and finishing the campaign.
10 if they implement the ability to emigrate your culture to newly conquered fiefs.
10.5 if they implement custom cultures and troop trees.
There is little to no personality in all characters and also very little role play.
But still, the game pays out its price just as a battle simulator, and you may easily suck out hundreds of hours’ fun just doing battles.
I will give it a 8/10. It’s not as revolutionary as warband, but still a good game nevertheless.
Every rebalance seems insanely heavy handed. Workshops were making too much (they weren't)? Now you're lucky to break a hundred gold except in extremely rare cases where you can make as much as 200. Too much peacetime in the game? Now everyone declares war on you and if they don't your fellow lords declare war on everyone as soon as you get down to 2 enemies.
Credit where it's due, they've done some things extremely well. The battle map system and rebellions especially have really impressed me. On the other hand siege ladder AI is still iffy and siege attacker AI is worse than ever (they'll occassionally randomly just stop and stand around while the last 2 or 3 archers plink away at them).
I still have hope that the end product could be something special but as of right now it's pretty mediocre. Good battle simulator but not much else.
Combat itself is fun but large army combat is so broken that it's just not that fun. Smaller scale battles are a lot of fun. But once you start getting into 200-500+ Range it turns into absolute chaos.
Quantity easily out matches Quality of troops in this game, something that makes fighting large battles very difficult. Say you have 200 near top tier troops and the enemy has 400-500 mixed, you'd still be lucky to do equal damage to your total strength unless you cheese it using broken units like Fians. Warband Quality could match Quantity if deployed correctly. But not in Bannerlord. Why?
1. Troops of all tiers are very Squishy. Weapon damage easily out matches armor defense. Meaning you're pretty much screwed once you're in a 2 to 1 scenario almost regardless of troop quality, unless you cheese it with broken units like Fians, which are broken and unbalanced.
2. Troops get pushed around as if they're on a air hockey table. Which leads to tragic situations of having 7 layers of men being unable to keep cavalry from crossing a bridge. Basically formations do not provide the defense they should offer, everyone gets pushed around as if they're standing on wet ice. So Cavalry can almost effortlessly force their way through square/circle formations, or deep layered defenses like a Shield wall on a bridge.
3. Cavalry do not act like Cavalry. They have unlimited Stamina and can roam around the battle freely without real consequence. Horses definitely heavily armored weighed down ones were normally only good for one powerful destructive charge. In this game they run around like Bees for the whole battle, pushing troops around like bowling pins constantly.
4. Some of that could be excused if battles you won actually mattered. Lords are often up and running within a few in game days after you defeat them unless you have a very good dungeon to lock them away in. This leads to massive battle fatigue on the player themselves, which actually makes the game VERY annoying when you have to defend the same Fief 20-30 times. I literally had 25 lords locked away in my castle, from defending ONE VILLAGE... how many LORDS ARE THERE!? I actually had to shut the game down.
Over all Diplomacy feels well almost none existent. Buy a Castle as a 300 lvl Trader, establish a kingdom only to have the very king you bought it off of declare war on you within a week.... I mean seriously? What logic is that? Can you imagine how dishonorable that would be just completely throwing away one's integrity like that away? Their should be consequences for acting like that.
I could put most of my other gripes with the game and there are many to the side if battles just worked... and wars just worked in a fun way but I just don't think it does.
So I'd say 6.5 / 10
It's incredibly realistic and accurate but doesn't make for very fun gameplay
How? I don't even have an option to send messages to other lords at least not to my knowledge. I want to send a fruit basket! *Sarcasm*
You can sort of give fruit baskets but you have to carry them yourself. Bartering with nobles and giving them very fair deals or gifts will raise relationship (there are perks that let you increase this boost too). You can't communicate via messenger though.
Cheers all.
i just downgrade from 10 based on major flaws
1. unit balance is non-existent:
armour's basically 2-3 hit ko, no armour's 1-2 hit ko
arrows ignore armour, from the weakest 0-skill unit to khans guard and fian (last 2 1-shot everyone)
skill progression is... there is none, just perk unlocks. the difference between 50 and 250 is 10%
some skills are ♥♥♥♥♥♥♥ insane to level. medicine for example needs 30,000+ casualties for 200, then another 20,000 for 250. i'm not exaggerating... 50,000
to sum up: everyone is looter.
2. economy is either simple or neurotic meta. there's no in-between
the AI is not neurotic meta. they're all bankrupt
(still basically looters)
3. faction interaction with other factions and the clans is non-existent
they're just bandits or not
they want 10k/day for truce after i kill em 3:1 and have all the lords prisoner
break truces in a week
never-ending merc village raids
mesui was passed over for 20 fiefs by mochung, is broke, under 100 troops, and has 100 relation with me. refuse to join me
akit has 3, lots of troops and money, i executed one of their members. joins easy
(still, basically looters...)
4. there's no growth/progress/soul whatever you want to call it, everything you do is meaningless
take care of a village till it has 100 milita and 800 hearths? merc bro w/ 30 peasants demolish it
or they'll need 30 horses and want some bandits killed, demolishing themselves
defeat 5 1000 armies? get ready to do it again just as frequently.
make best friends with everyone, its a influence discount
Jesus, i can fill a steam forum page with #4...
the game in its entirety can be summed up in a looter encounter repeated endlessly, the player is also a looter.
it's disappointing. i aint angry or sad about it, just bored
As for numerical rating (current):
- 6/10. As the latest entry in the Mount & Blade saga.
- Probably 8/10 as a game in general.