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If you use the cheat mode you can enter a command to get two factions to declare war on each other.
I have well over 1000 hours across all platforms and all Mount & Blade title. I don't need you to tell me that's how the game works lol. I'm stating this on the forum to potentially have it seen by someone who will re-assess the checksums of the ai. Information like this in invaluable because %95 of player (i'm guessing including you) don't make it to hour 80 on a single playthrough before they restart. I'm not interested in how you struggle to have a kingdom when you take it over at clan tier 3 and have noone else. I'm talking I've invested millions into AI clans to convert them and spent 80 hours+ on this playthrough alone, and haven't seen the big dogs attack eachother for over 25 irl hours. it is a legitimate problem with the checksum that need addressing. but thanks for trying to tell me how the game works or whatever you commented for...lol
I got 1300+ hours in the game, does that count? I never joined another faction. Always created own kingdoms when playing (and started a new campaign with every beta update).
Imho, it work as intended. You are a upstart and the biggest danger to their established society after all. Focusing on attacking the weaker foes and remain neutral with equals and stronger just make sense.
Also, you don't make yourself any favors in throw your "play time" in the game in other players face and proclaim you know better than them.... If you want to make the devs take more notice to you, then go to the Taleworlds forum and post there..
All I was doing was stating I wasn't clueless with the hours I'm not out here like you two ego lords tryna put ppl down for literally no reason. If I shared a screen shot or videos of the match it would make so much more sense. I'm paying tribute to every country so they can't attack me and it's been a universal peace ever since, and that's been for 3 ingame years, almost 10 hours for me cuz im smithing. Honestly I don't care how many hours you have (however completely cap the numbers you say are lol) because you would know EXACTLY what I'm talking about if you played a game without cheats and to a PC's full life span. Look it's a real problem, like it or not. I know it's hard for smooth brains but there is a checksum that's off (read about game design.) Thanks for extra 2 cents that didn't help and made you look hella ignorant. this thread closed now bc everyone here goofs who won't listen to real criticism about their game. Also, it does you know favours to goof around in comments cuz u think u know ♥♥♥♥. Was literally an informative post not a debate lmao.
I know its hard for smooth brains to understand, but it only game, why you have to be mad? that's how mafia works.
(406.3h playtime)
WB never had this and it was great.
@Senjuice see and that's a good catch. I don't know if the checksum is impacted by PC joining as an entity, or if it's impacted by the strength and relative clan level; if ur clan tier 5 the need for expansion will be added to the checksum since you should have 2 cities and 2-4 castles at that point already so the country is in a max capacity setting looking for an attack option to accommodate their knew clan members or risk losing them to another faction offering a fief.
another thing I have found is different leaders will have different mindsets for the factions. Example: Raganvad of the norse didn't declare war more than 4 times in the first 6 years, then he died on his fourth war. His son took over and did nothing but war constantly until he died some years later. after around 10 years of conquering with the norse ingame, snowballing out of control into a power faction, the king died again. somehow the current king hadn't produced an heir so when his wife took over she completely stopped the snowball dead in it's tracks and turned into a defensive nation who wouldn't attack unless attacked. Now there could be a lot of different factors, from the enemy ai re-assessing after an npc death, do a literally personality shift that impacts the kingdom etc...etc... I got sick of the peace and made my own kingdom paying off millions to the dying battanians converting them to my side lol. Anyways that's just my observations so far and I just genuinely believe there's a hang up somewhere in the checksum values that has been overlooked and is the reason it is a constant peace. Everyone remembers the absolute chaos of warband right?
@Aflicted In the later halfs of the campaigns in warband when the enemy marshall could call a campaign for 1.5k guys you would almost have to start a war by taking a castle and then reoccurringly counter siege while they siege the castle you took back, then go retake it and put 30 more dudes in lol. Anyways I digress. I enjoy the fact that the ai has it out for you, it is similar to when you would start a kingdom in WB with low right to rule and as you snowball and get scarier in BL, that's basically the equivalent to your right to rule lol. The problem is the stonewalling creates a lack of attacking as a whole. every military plan doesn't survive contact with the enemy, but the ai is acting like they should be able to. The checksum needs to be reassessed for ai to ai wars, not for human to ai. my theory is the ai is terrified if they declare on x faction they will lose x amount of settlements and men, this check outweighs the will GAIN x amount of settlements and x amount of kingdom strength. then the second part is they assess enemies like end game bosses that are do or dies. so the check guesses they will take 5-8 settlements so they will never attack, but if they did attack, other ai would join with them because it goes from a 15k power kingdom vs a 11k power kingdom vs 2 kingdoms now that equal around 30k. The reverse snowball. I believe they also see the power vs power check as a it takes x amount of time and resources to grind their army size down(troops, sieges, mercs, etc.) so they won't declare but they don't anticipate the fact that if they do even half, maybe a quarter of the army powers strength in on the metre, they would have to sue for peace or risk getting invaded from your other borders and burn. Problem is the ai DO NOT have the ability to assess these options and bounce off eachother, leaving a very devoid of life checksum. "if I'm not stronger, no war." but everyone is equal so no war at all until you declare then it's ww1 and ur not the good guys lol. Anyways i have a light amount of knowlege in game design and not very light amount of knowlege in bannerlord so these are just the thoughts i could put together into words and share. Thanks friends
TW listened to the role-players and the whiners and basically nerfed total conquest out of the game.
Because total conquest isn't realistic and it's boring.
that is fair, and with the introduction of child heirs I can almost promise you the intent is to last a couple generations. Still it is definitely achievable, I have already done it once as the Khuzaits, just had to pay millions to the empire over 60 years. I'm more just concerned with the ai's decision making depth. I know these problems will be solved once diplomacy+ hits the workshop after full release, but until then it just scares me because it seems like this would be something they'd know about, and are just saying good enough to push to full release. Playing generation to generation adds so much flavour and fun to the campaigns, example; I didn't know what the point of executing another lord was other than to be a baddy, because of the relation loss with everyone associated with the person in kingdom. That was until they killed my eldest son at the young age of 19 when he was campaigning with his brother. The Empire burned and the horse lords took over the ashes lol. Anyways I'm pleased with the flavour, and I don't mind world conquest will take 100-200 hours because in the early release versions of BL you could snowball it in 25 hours and it was an easy win before you even got 300 in your primary ability. But now, with the ai stonewalling between said flavour events, and the literal year or more long hiatuses and down times, I believe genuinely effects the flow of the game. With the ai attacking less enemy factions, it makes it so there's less enemy factions to attack due to power scaling. This is BAD for the ai kingdoms and the player. It is a checksum snowball event that slowly dissalows war in general. Basically if you follow the formula, every kingdom will be "too tall" to declare war on one another so after enough generations there will be absolute universal peace unless there's player interaction, but at that point the rest of the factions would act like the UN and boonk gang you. It is especially prominent when you first start a kingdom, everyone is gung-ho on killing you because you're the lowest power(which makes sense) but there's noone declaring on those who have declared on you, using them as attack opportunities EXACTLY like we do in the starting days of our empires. 12k army power after a year of peace is somewhat misleading since it will only bump up 1-2k but now the entire kingdom has max tier troops. 1000 level 5 troops is much harder to kill than a 400 peasants lol; but the ai refuses to stop the snowball and the "building tall" almost all empires are so easily capable of if left unchecked. anyways I never proof read and always rant so if u find errors in all my stuff mb but ye this just my thoughts, thanks friends.