Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
The prerelease seemed a lot better, in fact ,they showcased several celebrities and other figures of note.
Not all of them perfect, but light years ahead of 'questionable ethnicity potato head'.
https://youtu.be/czfPYoJ7PTY?t=159
If the timestamp gets wrecked: it's at 2:39
Edit:
As to give you hope:
I can't really give you hope for true change, but:
Perhaps a mod can solve this. Perhaps TW didn't really kill the old ways, only circumvented them with the new system.
For example, you can copy character looks (and smithing stuff) with control C and control V, copy and paste.
Perhaps it's possible to doctor the string that is generated with a copy, and then override the game limits with a paste of the doctored string.
But I can only guess about that.
But if that were the case, then maybe it's possible to reverse engineer the code and then create a third party tool to generate characters there.
yes yes yes all those chars they showed off are lightyears ahead of anything we can make in-game now. i guess you're right, best hope is modders... of course... maybe once the tools come out they can overhaul the char creator