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inf are better at dying in it, so i say peasants
I get that you want to shieldwall for rp reasons but you will suffer ingame for using the formation. It's almost certainly the worst formation in the entire game because of how the AI behave in it. Right now, it's only good for catching arrows or holding tight spots.
ah! usually I charge in shieldwall is better to change line front first?
This is incorrect. While in shieldwall formation, the infantry will only walk. So it's impossible to effectively attack with the formation. Charging ignores this because the infantry begin to break formation but it's still not super effective. The reason for that is because infantry will clump up more charging in a shieldwall, meaning that less infantry are engaging the enemy. If you advance or charge from a line formation, your infantry is better off because they are spread out while attacking. More spread means more infantry engaging the enemy. Or even you use the advance command, the longer line will actually surround the enemy.
So again, shieldwall is basically useless for anything but catching arrows or blocking chokepoints.
This. Squares are great. They are a four directional shieldwall, with greater durability because it's harder to surround. They work great with archer armies and are the best way to counter cav.
I stand corrected. They hold their shields up now when they charge, maintain a line as well, and actually won against an even # army of the same unit type in custom battles. I don't know when they made the changed but apparently TW has made some more significant AI improvements since I last tried out shieldwalls. I don't know how they deal against charging formations though.
edit: tested it out. same numbers and unit type, the shieldwall standing still got absolutely slaughtered. While charging they won a close battle.
Honestly, I'm not typically too worried about cavalry. Just put your infantry in a square and suddenly cav start dying in mass.