Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Beyond.Celsus 3 ENE 2022 a las 15:17
Making enough passive income impossible
I have 3 workshops making max 200 a piece. One caravan which is another 200, but I lose 600 a day
My party, a small 30 man party and a large garrison in a castle of about 220 men.
The castle is making no money, because the trust is too low and gaining trust takes forever. This character will be dead from old age before I see any benefit from having a castle.

Then there is the mercenary fees.
What?
I have no mercenaries and the kingdom is at peace so why am I paying almost 300 in mercenary fees?
Then there is the tribute to other countries.

Money in this game is wack and makes no sense.
Warband did it better and it was actually manageable since your properties and workshops made decent money and you didn't have to pay for invisible mercs.

This is just impossible and and starting to feel like having castles and cities (which is the bloody aim of the game) is actually not worth it and ruining the experience for me.

Help?
Publicado originalmente por RJboxer:
Publicado originalmente por Beyond.Celsus:
I have 3 workshops making max 200 a piece. One caravan which is another 200, but I lose 600 a day
My party, a small 30 man party and a large garrison in a castle of about 220 men.
The castle is making no money, because the trust is too low and gaining trust takes forever. This character will be dead from old age before I see any benefit from having a castle.

Then there is the mercenary fees.
What?
I have no mercenaries and the kingdom is at peace so why am I paying almost 300 in mercenary fees?
Then there is the tribute to other countries.

Money in this game is wack and makes no sense.
Warband did it better and it was actually manageable since your properties and workshops made decent money and you didn't have to pay for invisible mercs.

This is just impossible and and starting to feel like having castles and cities (which is the bloody aim of the game) is actually not worth it and ruining the experience for me.

Help?


Our daily, "money is too hard in this game" thread. Combined with "it was better in Warband".... which is said for anything people don't understand lol

1- Your income/expenses seems off. 3 workshops making 200 each.. means you are in some nice well established Towns. When they get super high prosperity you might make 350 each.. but that's assuming you don't have trash goods. I tend to go for Silversmith where there is silver. And Brewery when there is a town that always has a ton of grain (i.e. Sanala). Those can make huge bucks.

2- I.7 seems to have made it so the caravans last a LOT longer then they used to. I only used caravans once in 1.7 (I tend to hate them) and he didnt die for a couple years. I'm not sure if it was because I used my brother, and stacked him with Scout (faster... yes it seems to work from my basic glance at the speed), Roguery (this helps him flee from parties faster, with less troop loss. They never did this in older patches when I used caravans.. but that was long ago. Anyway, they flee ALL the time in 1.7 so yay!!!!! it survives a bit. And a bit of Trade. (not even sure that helps). Anyway, yeah 200 seems about right.

3-A small 30 man party can be anywhere from 1200+ denars a day. (30 companions costing 40-50 denars each.. Don't say it aint possible, I have 78 family members in one playthrough And my main character is only 58 yrs old...). But tier 6 units are 40 each right? Maybe I'm wrong. but you could also be paying like 60 denars total.. 29 tier 1 guys for 2 denars a day (iirc).. I barely remember the costs of troops because money is sooooooooooooooo easy in this game. After clan tier 1.. I'm rolling in it.

4- So your workshops at 600, and caravan at 200 equals 800. yep. about right. Add another 3-400 for a castle and its fiefs. You should be at 1200 per day.. But!!!!!!!!!! Again, if your 30 man party is all tier 6 troops (doubtful, but possible) that's 1200 right there. Then your 220 in castle???????????? lets say 3000 a day is not uncommon. I stick 500ish troops in my main towns. all max level. so lots of tier 5 and 6.. and its about 5-6k. But thats with a fully upgraded town, with lower garrison cost, a correct governor with correct perks etc... and still its 5500 a day on average. As u can see your costs are astronomical compared to your revenue. How can you also fun castle upgrades, new troops, upgrading troops etc.

5- Kings income/expenses. As you mention the king hires mercs. lots of them. Especially if some of his lords get "rich". they now have more cash in their "pool" and the king spends it. instantly.. on tons of merc factions, and then goes to war, with multiple people.. and they ALL have to be paid (sometimes 4k a day occurs for a long stretch of time.. 4k JUST in merc fees.. YOUR share.). But, the king also hopefully is WINNING wars. And all the enemy scrubs are paying u guys tribute. This too can equal a couple grand. So that all adds up.

6- Now to your "passive income". You can do it. Easily. but boring. 1- Have a very low tier group of people in your castle. Maybe 60 dudes, all tier 1-2. The AI does it all the time. That's CHEAP. The castle covers its cost easily. Now your party? Simple. keep it small (30 is extremely small. I dunno how someone would even play with that low number after the first couple weeks of game campaign)... But keep it 80 ish. and don't take them past tier 4. Not too expensive. now your caravans, and workshops are MORE than covering that too. You have now set up a boring "passive" economy.

how do MOST people do it? They aren't passive. When you "play" the game. Stuff happens. Like you battle. When you battle u sell prisoners, ransom lords, sell gear, get denars for winning the battle (the looted gold) etc. Some people don't like to fight a ton. They smith. You can make as little or as much as u want in smithing. Wanna make 10k a day? easy. Wanna make 300k a day? hard. Because it's tough to walk to multiple cities in a day. but making the items takes only seconds. It's the "walking" that limits your income. Suffice to say, in that same campaign (my last campaign a couple days ago) where I mentioned 70+ family members. I had 19 million denars. barely smithed. Had 2 towns (sanala, and Quyaz) and 2 castles (tublis, and the one close to sanala). That was making me about 7-15k per day.. and I had a 500 man max level garrison in sanala. A 300 man max in Quayaz. and 80 dudes max level in each castle. Still, 15k profit. and we were often paying 2-5k per day to mercs (my share was 2-5k).


Long answer. But tried giving you real world examples. money is super easy. Don't level all your troops to max if you cant afford it. make sure you focus on economy too. And you can have more than3 workshops and caravans eventually.. if passive is the way u wanna go. Lastly, Castles are NOT a money maker. the barely cover their garrison. You want a town, thats what makes a little profit after paying for its garrison. And for pete's sake.. lol. Don't stick 220 dudes in a castle if u have money problems.

Oh by the way.. typical fights in last campaign, my 400 man party.. fighting comparable groups. I'd make 50-90k PER fight.... (and I never ransom lords. I release them if I still need CHARM, and if not. I let em rot in prison. if I was selling lords... add another 5-40k per battles. on top of the 50-90k.... thats a lot for one 400 man party to make per fight.. fighting other parties/armies of 300-500 men.


so active income is the way to go.. not passive.
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Mostrando 91-105 de 153 comentarios
Drakken 5 ENE 2022 a las 1:31 
You can make money without smithing, even selling, just take a look at my screnshots...
All this without mods...
Voncrow 5 ENE 2022 a las 2:19 
Publicado originalmente por Beyond.Celsus:
People still seem to be confused what the issue is.
Making money is not the issue. It's ridiculously easy actually.
The problem is the only way to make money is to grind it constantly.

To me, that is not fun. If I want to grind I will play an MMO or one of those survival crafting games.

If 3 workshops a caravan and a castle with two villages can't sustain a half full castle and a party of 30 mid tier troops, then something is very wrong.

I'll say it again, YOU are the one confused about Bannerlord. You don't have to constantly grind, winning one big battle can literally give hundreds of thousands of denars. No matter how much upkeep you have it will last you weeks to months. Doubly so if you have a mercenary contract. On top of that, Bannerlord isn't a tycoon game. You aren't supposed to have amazing passive income that allows you to just sit around doing nothing, because that discourages you from gettting into battles. Literally the whole point of Bannerlord is the battles and fighting, so the developers created a game that encourages and even forces you into battles. It's that simple. If you don't like that then it's not your type of game.

Publicado originalmente por D'Cinamon:
well, would you rather spending time and skill point just for the sole purpose of exploiting the smithy, or just let a mod make passive income viable so you can just play the rest of the game without having to worry much about money?

personally i prefer the later. and its not an op mod either unlike exploiting the smithy.

Honestly, why even bother using a cheat mod when you can just use console commands to give yourself gold? I guess you can have the illusion of "it's not cheating because I didn't give myself unlimited resources." But you did give yourself extra resources.
GreatPalm 5 ENE 2022 a las 3:27 
imo formula is simple: player needs money(or any resource) => player does ingame activities with fun to get that resources => player gets both fun and resources(to get even more fun by spending resources).
Need for resources stays for encouraging player to do certain activities(to get resources) to make player try and play more activities and have more diverse experience in sandbox game.
Some idiots say that "wow it is so good idea to make player to choose between fun and farm". It works for f2p mmo games with player made economy, not in single player games.
Economy is wack like it is alpha, simple.

there is no point in playing this game by 'rules' because 'rules' are biased. By ingame rules best way to get money from start is smithing, and smithing is also the least fun way to play.(Devs are just incompetent)
Última edición por GreatPalm; 5 ENE 2022 a las 3:31
Voncrow 5 ENE 2022 a las 3:47 
Publicado originalmente por GreatPalm:
imo formula is simple: player needs money(or any resource) => player does ingame activities with fun to get that resources => player gets both fun and resources(to get even more fun by spending resources).
Need for resources stays for encouraging player to do certain activities(to get resources) to make player try and play more activities and have more diverse experience in sandbox game.
Some idiots say that "wow it is so good idea to make player to choose between fun and farm". It works for f2p mmo games with player made economy, not in single player games.
Economy is wack like it is alpha, simple.

there is no point in playing this game by 'rules' because 'rules' are biased. By ingame rules best way to get money from start is smithing, and smithing is also the least fun way to play.(Devs are just incompetent)

The best way to make money is to get into battles. Which seems like a good idea for a battle simulator. There is no point in the game where you need to trade or smith. It is true that the economy is unfinished, but it also the least important part of the game. No one bought Bannerlord so they could maximize their passive income.
kristianjakob 5 ENE 2022 a las 3:47 
Publicado originalmente por GreatPalm:
imo formula is simple: player needs money(or any resource) => player does ingame activities with fun to get that resources => player gets both fun and resources(to get even more fun by spending resources).
Need for resources stays for encouraging player to do certain activities(to get resources) to make player try and play more activities and have more diverse experience in sandbox game.
Some idiots say that "wow it is so good idea to make player to choose between fun and farm". It works for f2p mmo games with player made economy, not in single player games.
Economy is wack like it is alpha, simple.

there is no point in playing this game by 'rules' because 'rules' are biased. By ingame rules best way to get money from start is smithing, and smithing is also the least fun way to play.(Devs are just incompetent)

And we are back to the same misguided logic again.

You make your money through battle, you gain your xp through battle, you improve your clan tier through battle...you even make your friends through battle.

Smithing is not a problem nor is it a solution to anything. It is irrelevant. The real problem with smithing is that the nerfs have made it much harder to use it for what is, no doubt, its actually intended purpose; make customized gear for you and your companions.
Here is an idea!

1. Buy a workshop in a city that is part of your trade-loop
2. Change workshop to a type that uses a resource that is hard to acquire locally, but is up-stream along your trade-loop.
3. Sell it.

[[Will need to experiment to see whether the workshop will just reset to its original type]]

You've just created more demand for a resource that you plan to sell in this city anyway, with the only real cost to you being $2000 + the difference in buying and selling the workshop.

You can also double dip and BUY the end-product of the workshops to sell to cities down-stream.

IMO this is the real value of workshops: Generating supply and demand, to make trading more profitable (And level up the Trade Skill faster)
Última edición por Smugass Braixen-Chan; 5 ENE 2022 a las 4:02
Voncrow 5 ENE 2022 a las 4:08 
Publicado originalmente por Smugass Braixen-Chan:
Here is an idea!

1. Buy a workshop in a city that is part of your trade-loop
2. Change workshop to a type that uses a resource that is hard to acquire locally, but is up-stream along your trade-loop.
3. Sell it.

[[Will need to experiment to see whether the workshop will just reset to its original type]]

You've just created more demand for a resource that you plan to sell in this city anyway, with the only real cost to you being $2000 + the difference in buying and selling the workshop.

You can also double dip and BUY the end-product of the workshops to sell to cities down-stream.

IMO this is the real value of workshops: Generating supply and demand, to make trading more profitable (And level up the Trade Skill faster)

Having tried this through several iterations of the game, this doesn't work. For one, the trade workshop will quickly use the amount of material you can sell for a profit, usually have unimpressive results until it stops producing trade goods altogether (making 0 denars). As a result, you either have to baby sit your workshops, selling a huge amounts of material to the town for a loss, or accept your workshop won't be profitable.

Ultimately, trading is most profitable to have longer diverse routes so that you give time for markets to reset. Otherwise you'll flood the market and stop making a profit until it slowly regresses. It's just much more profitable to get workshops based on local surpluses in high prosperity towns.
Clovis Sangrail 5 ENE 2022 a las 8:40 
Publicado originalmente por D'Cinamon:
Publicado originalmente por Clovis Sangrail:

Yes, instead you can exploit the mod.
well, would you rather spending time and skill point just for the sole purpose of exploiting the smithy, or just let a mod make passive income viable so you can just play the rest of the game without having to worry much about money?

personally i prefer the later. and its not an op mod either unlike exploiting the smithy.
Well then, go for it. But don't delude yourself into thinking you are somehow better than those who smith or those who exploit battle loot or even those who just say 'screw it' and console in a big ol' wad of cash just because you're running a mod that siphons in extra money. You are not.

Cheese is cheese, regardless of the flavor.
kristianjakob 5 ENE 2022 a las 8:58 
Publicado originalmente por Clovis Sangrail:
Publicado originalmente por D'Cinamon:
well, would you rather spending time and skill point just for the sole purpose of exploiting the smithy, or just let a mod make passive income viable so you can just play the rest of the game without having to worry much about money?

personally i prefer the later. and its not an op mod either unlike exploiting the smithy.
Well then, go for it. But don't delude yourself into thinking you are somehow better than those who smith or those who exploit battle loot or even those who just say 'screw it' and console in a big ol' wad of cash just because you're running a mod that siphons in extra money. You are not.

Cheese is cheese, regardless of the flavor.

Add in trade and you have basically ruled cheese on everything but boardgames and tournaments. Why stop there.
Clovis Sangrail 5 ENE 2022 a las 9:14 
Publicado originalmente por kristianjakob:
Publicado originalmente por Clovis Sangrail:
Well then, go for it. But don't delude yourself into thinking you are somehow better than those who smith or those who exploit battle loot or even those who just say 'screw it' and console in a big ol' wad of cash just because you're running a mod that siphons in extra money. You are not.

Cheese is cheese, regardless of the flavor.

Add in trade and you have basically ruled cheese on everything but boardgames and tournaments. Why stop there.
My point is that everyone has their own favorite way to jack up their cash flow, but they are all cheesy when you exploit them. So one should not be smug and supercilious and condescending and act all superior to those who march to the beat of a different cheesemaker.

I believe it is written in the bible in Matthew 7:5 -- 'Thou hypocrite, first cast out the cheese out of thine own eye; and then shalt thou see clearly to cast out the cheese out of thy brother's eye.'

Or something like that.
Última edición por Clovis Sangrail; 5 ENE 2022 a las 9:31
Morkonan 5 ENE 2022 a las 12:27 
Publicado originalmente por Fryskar:
..
Wouldn't mind that either.
But doubt that is going to happen outsides of mods.

You are very likely going to be correct on that. AFAIK, the "Council of Nay" has expressed displeasure regarding suggestions to expand Blacksmithing mechanics into a general Crafting mechanic. I don't know why... Because if they think that's too much focus away from primary gameplay, uh... Well, they've already made "crafting" a primary point in gameplay. It has a whole Skill line, Perks, special supporting mechanics, companion tie-ins, etc. It's "already" in the game as a substantial component of gameplay, or at least as a very strongly supported "elective." (Supported to a very unusual degree, considering it's not supposed to be "required.")

Anyway, yup - it's probably going to end up being a "mod thing." It'll be so commonly used by Crafting fans, though, that it may as well be a base-game mechanic.
Someguyinhere 5 ENE 2022 a las 12:46 
The people who argue that it's stupid that the economy isn't completely busted and doesn't just pour millions of denars into your treasury so that you can have 900 man garrisons of tier 6 noble troops and a maxed out personal army make me laugh. The game would be ♥♥♥♥♥♥♥ awful if it was that way, and I guarantee they'd be complaining about how easy it is and why there's no point in striving for anything.
Beyond.Celsus 5 ENE 2022 a las 13:20 
Publicado originalmente por Someguyinhere:
The people who argue that it's stupid that the economy isn't completely busted and doesn't just pour millions of denars into your treasury so that you can have 900 man garrisons of tier 6 noble troops and a maxed out personal army make me laugh. The game would be ♥♥♥♥♥♥♥ awful if it was that way, and I guarantee they'd be complaining about how easy it is and why there's no point in striving for anything.
Not a single person asked for 'millions' or 'maxed out armies'
Instead of discussing the issue and yes, there is one, you rather exaggerate to make some sort of point?
As far as I can see, you have no point, apart from making flippant comments.

The passive income mechanic sucks.
The workshops suck.
The merc payment mechanic sucks.
The tribute mechanic suck.

There are all of these mechanics in the game designed to passively drain your income with no benefit, yet no mechanic to passively combat the money drain.

I don't want 'millions thrown at me'
I want balance to the passive income/expense system, because at the moment its garbage.
Drakken 5 ENE 2022 a las 13:30 
Publicado originalmente por Beyond.Celsus:
Publicado originalmente por Someguyinhere:
The people who argue that it's stupid that the economy isn't completely busted and doesn't just pour millions of denars into your treasury so that you can have 900 man garrisons of tier 6 noble troops and a maxed out personal army make me laugh. The game would be ♥♥♥♥♥♥♥ awful if it was that way, and I guarantee they'd be complaining about how easy it is and why there's no point in striving for anything.
Not a single person asked for 'millions' or 'maxed out armies'
Instead of discussing the issue and yes, there is one, you rather exaggerate to make some sort of point?
As far as I can see, you have no point, apart from making flippant comments.

The passive income mechanic sucks.
The workshops suck.
The merc payment mechanic sucks.
The tribute mechanic suck.

There are all of these mechanics in the game designed to passively drain your income with no benefit, yet no mechanic to passively combat the money drain.

I don't want 'millions thrown at me'
I want balance to the passive income/expense system, because at the moment its garbage.


No, it's perfect, you are just very bad with this game.
Once again take a look at my screenshots and dare to argue against what you see, but you are not really interested by the game mechanic.
On the screenshots you have all the information you need, no excuse.
Beyond.Celsus 5 ENE 2022 a las 13:43 
Publicado originalmente por Drakken:
Publicado originalmente por Beyond.Celsus:
Not a single person asked for 'millions' or 'maxed out armies'
Instead of discussing the issue and yes, there is one, you rather exaggerate to make some sort of point?
As far as I can see, you have no point, apart from making flippant comments.

The passive income mechanic sucks.
The workshops suck.
The merc payment mechanic sucks.
The tribute mechanic suck.

There are all of these mechanics in the game designed to passively drain your income with no benefit, yet no mechanic to passively combat the money drain.

I don't want 'millions thrown at me'
I want balance to the passive income/expense system, because at the moment its garbage.


No, it's perfect, you are just very bad with this game.
Once again take a look at my screenshots and dare to argue against what you see, but you are not really interested by the game mechanic.
On the screenshots you have all the information you need, no excuse.
I actually quoted your post and said you should write a guide.
I would like some help with this issue, that is why the thread was created, but now you rather just be insulting?
Okay, God of bannerlord. You are so superduper good at this game like OMG. I am poor scrub, game hard for me small brain. I bow before you.

Feel good now?
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Publicado el: 3 ENE 2022 a las 15:17
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