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Choose whatever sounds interesting to you. There is no right or wrong. If you want to be viking-like, choose Sturgia. If you want to be a Roman-like, choose one of the Empire factions. If you want to be Eastern-like, choose Aserai. Etc. Same for fighting style. Choose what looks fun to you. All can be effective, so it depends solely on how you want to play and what you find fun.
Bannerlord is a sandbox. You do what you like, when you like. There is no specific structure or order, which is the whole point. I mean really... can you not decide what you would like to do on your own?
Then you really haven't looked far for guides. There are plenty of them, including the game's own wiki. You buy a workshop, determine what you make in it, and it will provide an income based on how many goods it can produce and sell. Simple.
Again, all of this kind of information is available via the tutorial, the in-game encyclopedia, the game guides on Steam, the wiki, or a simple Google search for the specific information you are looking for...
Bow and arrow for early game looter farming.
Sword and board for hideouts
Riding for maneuverability
Take advantage pf tournaments (Helmet icon at town)
Grab a medic and scout companion.
Set your player toon to quartermaster and add points to steward to keep it leveling for late game.
Set medic companion to surgeon and Scout to scout.
Stay away from ground melee troops early game(constant replacing)
Keep a few of all 9 food items at all times. (level boost to steward)
Join faction as merc. Attack small enemy armies, raid enemy villages if desired.
Steward and Leadership are the mid to late game skills. Add point's as you progress.
If you do the Campaign but ignore the main quest, you still have a playable sandbox, but you also get the added benefit of being able to rescue your siblings and use them like companions.
The best advice!
And join a Kingdom you wish as soon you can be a mercenary.
And find a wife for the brother and for main hero. Its enogh to pay 2-3 K denari) for marriage to a clan leader of a choosen women, not nessecary to show her your love at all.
If you choose a culture by the character creation, would be better to imegine, what kingdom you will destroy or conquer firstly, The culture of your first city or 2(or 3) is just wonderfull as a culture of your hero.
Culture bonus is interesting just in case of battanians and aserai. Just forget them.
Wondefull choice of the heros culture is an empire - there are 3 empire-kingdoms, so you will have a better choice what kingdom which is in a war with any empire to join and to serve. And you could conquer your fiefs whith the help of your kingdom and you get no disadvantage minus 3 loyality for different culture as you are of empire culture.
Dont try to establish your own kingdom - its boring, not balanced and bad implemented.
Be a good vassal of an existing kingdom, bekome some towns for your service, improve them, make your dynasty stronger, your cities better, your willages more peosperios, build up relationships with a ruler clan and all lords of your kingdom. There is a chance to be elected for a King of your Kingdom if your lord is killed.
Its the best way to enjoy this game in a current situation.
Thanks once more everyone :)
Charisma and Leadership
1H weapon (I prefere to use shild infantery only, so I boost them with my heros skill)
Another good choice for melee is the swinging polearm, with 2 H axe you hit also unskilled good enough!
Battanian Waldrunners are wonderfull infanterists... or sturgian shild infantery
Archery (I use fians as archers and/or empirian bucelaries or khuzait Khan Guards)
Riding, Athletics
Restover goes in Steward - its adds soldiers to your army!
Dont have much points for other skills.
I currently have one such pure melee lancer (after having some fun with throwing axes from horseback) and a Sturgian shocktrooper with a 2H axe, a shield and two javelin packs - right now I'm leading a small party from horseback, but I plan to dismount more and drop one of the javelin cases in favor of a sword for the board.
An archer with a short 2H polearm is on the backburner.
You will have some focus points left. So spent them on this priority:
For example: Charm (3), Roguery (3), Tactics (2)
Athletics must have perks:
Keep maximizing Leadership, Charm, Tactics and Roguery later on. After that you might also want to max out Bow.
I did not yet reach this point. So that is where my recommendation ends.
Take Battania (Super archers and a good active region)
On character creation it can be a good idea to get focus in Medicine and Leadership. Both have a useful first perk. The former (preventive medicine) will heal a portion of your health after each battle and the latter (combat tips) will allow you to recruit more troops from your own culture.
Use horse and bow. Its easy/fairly safe and it provides alot of XP for faster levelling.
Well.. super archers
Quests are mostly a waste of time. You main goal is essentially to scale up to the point where you can start taking on other lords as a merc.
So I will be strong in combat and make a lot of money from battles thanks to the large amount of loot from roguery plus the first trade skill perk for better prices on equipment. I also will have very high relations with the clans I am breaking out of prison so I can recruit them to my eventual kingdom.
I came up with this build literally trying to find a fun and good way of not smithing because it is cheese and makes the game unfun for me).
Don't really see a point in levelling Roguery.