Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
That being said in case you care, there are a couple of options for 2h blunt weapons under the polearms tab too.
you could always craft a one hit kill long 2h mace as a blacksmith but glaives are better at doing the same thing.
I think it's because they may not quite have a good handle on what to do with blunt damage, IMO. Damage balancing has been an issue and there's not a lot of in-depth dev discussions there to figure out where they want to be, there. (Piercing, blunt, armor values, specific damage resistance, secondary effects like crush-thru/whatever, etc.)