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Got rog 140 right now. Learning rate 9x and for freeing lord i get 2 points. After lvl 170 it will be max 1. Also when you free someone you cant sneak in some estate few days... slow at all
Well then I really don't know, but XP gain is still in balance so maybe it will change soon (also sorry I realize my first post sounded condescendent, wasn't meant to but nonetheless sorry)
I do fight a lot though.
Imo roguery isn't as bad as leveling as medicine or trading (without exploits). A bandit plauthrough feels very hollow though and repetitive, I'd really like to be able to make hideouts and have more options with city gangs.
On paper it's great, unfortunately once you're high renown you'll get 0% chance to successfully disguise no matter how high your Roguery level is
I think they want Roguery to be a skill line for people who keep their clan small and avoid fighting, so like a complement to trading
Especially since failing equals automatic capture, so you have to go alone with no inventory
But in practice it just doesn't work
They need to remove or drastically change the renown vs success formula, among other things
It's painfully slow to level and arguably most perks are entirely useless
The passive +loot is also pointless since it goes against avoiding to gain renown first, and because it's absolutely not needed to swim in money anyway
find scale stuff all the time
can sneak into any town at war at t6 clan level
bribes are lower
bandits love me
the crime level is so dumb and disappears pretty quickly
Edit: Since I did this for the first time, I would get a little more gold and then make peace with every faction, so you can free any Lord and get to the dungeon easily. Im 150 Roguery now with about 8hours of gameplay. (I wasted a lot of time too)
Its Mount and Blade, not Knife and Cloak.
This game is about large battles and sieges. With some options of diplomacy, trading and fief management. Its not a rogue adventure.
Next time you will wish to play as a nurse at the city hospital on role play basis. And heal every citizen who needs your help. ;)
There's a skill tree for roguery so there is merit to the OP's argument. And there's a skill tree for surgeon, so there's even merit to your analogy, even if you weren't being sarcastic. Though I suppose there are certainly more people interested in playing as a bandit than a nurse.
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As to the OP, what if roguery xp gain was tied to your criminal rating? The higher your criminal rating, the faster you gain xp. It would need some balance because right now even if I'm going around doing as many criminal tasks as I can find, I rarely get criminal rating over 20 before it decays. That, and some of the quests are brain-dead easy, "buy some stolen goods, tell the merchant to leave you alone, and congratulations you're done." Or, "Go buy 6 wool and bring them to me. Okay good job." These quests don't seem to affect roguery skill gain but for some reason they give you charm, as all the other quests do.
I agree that by the time my roguery skill is leveled to 50-75+, I'm already some super-powerful king and it kind of spoils the lore for my character.
I have 0 focus on rogue, breakout a lord from prison once, instantly get 30 point, in red and i can get first rogue perks. I just randomly stop by a town for trading and decided to check the prison and found lord in captive. I think if i actively search every town, i can get many chances for prisoner rescue. Npc will store their prisoner in town.
Thanks. I will have to try that now. I did a mission where I went to someone's house and killed two guards to free someone's family member but it wasn't the same thing. I didn't know you can just go to dungeons and free captives.