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I like the 2 handed polearm. Slice damage. Slice is still best. And even after all the nerfs to selling prices, it is still quite profitable.
The long glaive head (tier 5) and the other tier 5 items to complete it. I think the cost is 1 hardwood, 4 fine steel, and u make about 40k per item
Swords I tend to stick with the tier 4 Chopper thingy.
Pointed falchion blade, and the tier 3 falchion blade. Looks similar
They are BOTH pure slice damage, so their cost to sell if higher than if it was slice/pierce. (if it was slice and pierce, for balance they would lower slice damage a bit). it is quite cheap to make.. REAL cheap actually. and sells for like 20k eventually iirc. I know its like 12k to start, but as u level up, and pick right selling perks, I think it hits 18-20k.
Either way it's a good deal for the cost in materials.
edit" swords I only make 2 handers in case I wasnt clear
What? You can't make enough denars?
As the previous poster said -- Two-handed polearms.
I like the cheap ones. There are three that require only 2 steel and a chunk of wood. And they return anywhere from 10k to 20k depending on your Smithing skill level. Anyone can make them once you get the right heads and a handle.
For raw materials, just go buy daggers, Any daggers, because these only need steel. Highland dagger, pugio, throwing dagger, seax, whatever. Get two ♥♥♥♥♥♥ daggers, 3 charcoals and one wood, smelt the daggers, and smith your high-denar polearm.
Rinse and repeat.
Daggers don't take up much weight, so I just carry them with me. They are much lighter than their component parts. Buy some wood, make some charcoal, smith some daggers, forge some polearms, then sell the leftover materials and move on.
I usually only make swords for myself and my companions, but I will make up some to sell if I have a bunch of fine steel building up from smelting pugios and throwing daggers. I do like a whacking huge falchion for one-hitting bandit leaders.
~Should I use Spear Brace or Two Handed? Which pays better?~
EDIT: Nvm, apparently Spear Brace pays much less even though they have the same stats as two handed.
thats a good question.
I guess here is my chance to pose a question (s) to anyone who may be reading?
Is there ANY WEAPON that you can make that is better than it's "bought" counterpart. In other words, the BEST longglaive type weapon u can make, with the best parts, with the top perks, and hitting Masterwork is still worse than the LONG Glaive u buy from Khuzait? And it "feels" worse too. it seems to always be better to make items, sell them, then use that cash to buy its counterpart (long glaive, some of the sabres from aserai etc).
Second part... relates to your question? is Spear Bracing or "Couch Lance" worth it? Does it work? I know u can Couch lance... When I say does it work, I mean .. is it factored in the pricing (if u can ALSO couch lance u should get more sell price, I'd assume).. and more importantly how come that "long glaive" I mentioned, which u can Couch lance is so so so much slower and buggier than the purchased Long Glaive? is it because the game needs to calculate the odds for a Couch Lance hit (it gives u a weird couch lance icon on right of screen... is it calculating something? waiting for me to do something? I just stopped making and using anything with COUCH lance in it. it is buggy IMO) even though I'm going to "swing" with it? What is the reason for the severe performance hit on certain items. that SHOULD be better
I can find better 2-Handed Polearms than I can make, but I haven't unlocked the Long Glaive head yet.
But I have yet to find anything better that my 165 damage whacking huge 2H Pointed Falchion of Slicing Death.
Make the best 2 handed LONG GLAIVE head weapon u can. Then buy the one from Khuzait "Long Glaive"
The stats are worse iirc on the crafted one, and if you USE both u will see a HUGE HUGE difference in performance. mainly in control, and smoothness of swinging.
I have found this to be the case in every single weapon I craft, ON MASTERWORK level.. vs it's "purchased counterpart".
Please try it, and see if u have the same conclusions. you can try it with the Rhompalia, or the Desert sabres etc... Some top weapons people like to make, but u can also PURCHASE.
~cheers
At legendary quality you can make some truly powerful weapons that can outclass the best vanilla weapons on every aspects.
I just checked again. I made a masterwork. it is INFERIOR to the Long Glaive
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Edit: I meant legendary, I keep getting masterwork and legend confused.
But yes.. at smithing skill 300. it is still inferior to the purchased items of same quality.
Also, I posed this question a year ago, when smithing was FAR more popular. And no one then could find a recipe for a crafted weapon to beat its purchased "named counterpart".
if someone can find one now, I'd be very happy.
(yes ALL are legendary crafted, that I am referring to)
But just the base stats with the shaft and head were already roughly the same as the glaive.
So i just had to have a decent roll and here's what i got :
https://steamcommunity.com/sharedfiles/filedetails/?id=2783358284
Took me 1 minute.
If I kept smithing glaives i could have got something with less thrusting damage and thrusting speed for more swing damage & swing speed. So yeah you can make something stronger than vanilla weapons, even for the glaives.
So my tip to make better stuff than vanilla weapon :
Don't straight up look at the swing damage : think that you can get some swing damage boost with the mastework/legendary proc.
So aim to balance the pieces like shaft/handle, guard, blade & pommel, etc... so you get the best ratio of speed/handling etc.
It's better to craft a blade with 92 speed, 82 handling and 90 damage than a blade with 87 speed, 78 handling and 94 damage : the legendary/masterwork roll won't compensate the big loss in speed/handling.
Also don't forget that in the damage calculation, speed = damage too. Make something big with very high swing damage but very low swing speed and the damage you will deal will be ultra disappointing.
You will first unlock the "fine" perk that will make your weapons get a few points.
So your weapon will do something like +1/+1 or +1/+2 or +1/+1/+1
Masterwork will provide more stats and you'll have stuff like +2/+2/+2/
You also get a perk that gives +2% swing damage (or +2% thrust, but for real : just pick the +2% swing perk).
A no modifier weapon with the +2% swing bonus will get +1 or +2 or +3 damage at base all the time (depending on their damage stat)
Fine with the 2% swing bonus will give +1/+2/+1 or +1/+3 or +1/+1/+2/+1
Masterwork added with the 2% swing bonus you will get things like +2/+4/+2 or +2/+1/+3/+2
Legendary will give even more : resulting on some +3/+5/+2 bonuses or +3/+1/+4/+2 (so if you get +9/+10 stat bonus it's legendary + the swing damage bonus perk)
Also those are just example, you could get a sexy +9 damage on a legendary roll.
So it shows again, the black smiting is just an additional gimmick and acually the wasted time in game.
And the worst part - you loos the time and also waste the skill, you have to invest lot of skillpoints in smiting.
There is some perks in upper range with a boost for wasted points, but they are far in the skill tree and also they are very limited and fixed.
I would go through smiting, If I recieve some higher pers like a skill-point and 3-4 focus points in a choosen ability, but just one focus point is just untrustworthy.
I understand, some user enjoiying the black smiting. I am happy with that, but for me personally it is just waste of my personal time, time ingame and I thing the smiting is mega boring.
I also like upgrading it later in the game, when levels start getting slow, upgrading smithing at this stage will still net you a bunch of levels pretty quick.
And in the end, i'm happy with having faster high damaging weapons with the skin that I want and the name that I want.
There's no "waste", especially since it gives stats at 2 occasions. (you get something worth 6 focus point with blacksmithing, so no loss of points invested in it)
I was never able to skill high all I wish, so I have to choose, what is my skill.