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They are in charge of the mod interface after all, and are probably interested in having it bug free.
As for mod order. Why not split this test up into content additions, quality of life, and actual gameplay changes?
Then see which group creates the most conflicts.
Since you call this a test yourself, you consider it a nonstandard situation...thus, you're in somewhat uncharted territory.
That's one less conflict.
Anyway, I'd suggest adding Better Exception Window to your list. Pretty much the only way to troubleshoot a list this big.
What say we assign the blame where it really lies?
The hotfix did not break your mods. Lazy mod developers not keeping their mods current broke your mods.
In a similar vein, the hazard to your game's stability is not TW developers. It's mod developers, again, failing to update their mods.
Exact;y
Just like Minecraft does it. And I've stated hundreds of times in this forum to people saying "this game is terrible with mods, Minecraft and others have no problems".
NO... They all have SEPARATE launchers, and those launchers save a certain INSTANCE of the game, using THOSE mods, in THAT older version of the game.
You wanna play Skyfactory 3???? from 6 years ago??? No problem, have fun.. Click the Launcher. it boots up THOSE old out of date mods.. that aren't even in MC anymore.. and you play on a version of Minecraft called 1.10 That again.. is half a decade out of date.
THIS is how games do it, when they are constantly updating (due to early access, like bannerlord) or are just a game that never dies, and constantly gives more and more updates (a la Minecraft).
You know that you can turn off auto-update in steam, right?
So I'd like to pin point which mods conflict with each other, how would you personally go about doing that?
So there's a few that I think are conflicting, but I'm unsure. What are your thoughts? I'd like to eliminate ones that I can right now lol