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wat?
Don't expect them to really do anything that will significantly improve it.
I would really like it to see it amended to fix someone of the nonsensical rivers. (rivers that don't go anywhere)
and add some bridges in locations there really should be bridges.
also, fix some of the village locations. example. Elvania, bound to Oristorcys castle.
go check out Elvania, and take note of where its villagers travel to.
not Ortysia. not Jalmarys. Villagers from Elvania travel to Zeonica. So, they have to go UP, around the mountains, walk past Jalmarys, then down to Zeonica... and back.
plus I don't have access to the kinds of spices they have.
Stop smoking, or maybe start it
I agree about missing bridges though...
That is not how gaming works my friend.
AHHHH, I see - You want some named topological features, sort of like a "real map" rather than a simulation of terrain, right? I mistook your post for being a bit "trollish." My bad.
That would be very possible.
It would be easy to do, at least should be. The same label layer used by Towns/Castles/Villages could be used. Simple texture replacements and maybe some heightmap or actual geometry editing should be easy, too. (I don't know if adding nodes to the map to use to allow features to be labeled is necessary and if whether any of this will cause performance issues or not.)
Animating things might be more difficult. So, if one sticks to a particular art style that makes the Campaign Map look like a "Fanciful Real Map" and then animating the water and such in that style might be difficult.
Anyway - There shouldn't be any sensible reason why it couldn't be done. Entries could be added to the Wiki, too.
the game was supposed to have a dynamic map, see the 2016 videos, maps literally had farmers working their fields and stuff.
they keep removing content yet people don't seem to care or notice...
https://www.youtube.com/watch?v=czfPYoJ7PTY
5:49 timestamp.
I notice, but I didn't notice that one. :)
It starts with a good closeup at 5:33. Thanks for that timestamp, btw!
The only thing I can think of is that they had load/overhead issues/GPU/something. Also, it does add a bunch to the map if each village would have it's "specialty" worker out there. It's not a terrible thing to remove it, I guess. They could have worried about issues with battles, too, I guess. (Shouldn't be an issue, but... /shrug)
The thing is, if they removed something, did they use that for "The Greater Good?"
I have no clue...
But, I don't think it'd be hard to "mod in" unless the load is already too tight.
No weather/dynamic map, 'cause... I guess nobody in gaming has ever done that before, so they wouldn't know how to? : https://forums.taleworlds.com/index.php?threads/weather-system-dynamic-map.449885/
Map related interesting thing, just putting it here: https://www.reddit.com/r/mountandblade/comments/ftszcy/there_was_a_world_map_found_in_bannerlords_game/
Correct. They should have looked deeper.