Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The bland and boring campaign map.
SPICE IT UP! At the very LEAST name some features like the oceans, rivers, lakes, and mountains.
Maybe even make a road or two... GO CRAZY!:steammocking:

honestly it's shameful. :llama:
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Showing 1-15 of 21 comments
Morkonan Mar 28, 2022 @ 8:19pm 
Uh....

wat?
HercDaMerc Mar 28, 2022 @ 8:41pm 
This game is in development hell.

Don't expect them to really do anything that will significantly improve it.
yea it is the map should be way much larger atm its soo small making strategic/tactical void...
King Loko Mar 28, 2022 @ 9:12pm 
Originally posted by killedinaction47:
SPICE IT UP! At the very LEAST name some features like the oceans, rivers, lakes, and mountains.
Maybe even make a road or two... GO CRAZY!:steammocking:

honestly it's shameful. :llama:
Agreed
Cass Mar 29, 2022 @ 6:11am 
that'd be fun.
I would really like it to see it amended to fix someone of the nonsensical rivers. (rivers that don't go anywhere)
and add some bridges in locations there really should be bridges.

also, fix some of the village locations. example. Elvania, bound to Oristorcys castle.
go check out Elvania, and take note of where its villagers travel to.
not Ortysia. not Jalmarys. Villagers from Elvania travel to Zeonica. So, they have to go UP, around the mountains, walk past Jalmarys, then down to Zeonica... and back.
ShadowFox Mar 29, 2022 @ 7:34am 
Originally posted by killedinaction47:
SPICE IT UP! At the very LEAST name some features like the oceans, rivers, lakes, and mountains.
Maybe even make a road or two... GO CRAZY!:steammocking:

honestly it's shameful. :llama:
Ehh all unneeded stuff, if you really want those just make a mod :)
killedinaction47 Mar 29, 2022 @ 9:09am 
Originally posted by ShadowFox:
Ehh all unneeded stuff, if you really want those just make a mod :)
I pay them to make the games, not the other way around. :stein:
plus I don't have access to the kinds of spices they have.
Last edited by killedinaction47; Mar 29, 2022 @ 9:14am
futhark Mar 29, 2022 @ 9:48am 
What would named rivers and oceans change :winter2019joyfultearsyul:
Stop smoking, or maybe start it :lunar2020thinkingtiger:

I agree about missing bridges though...
Last edited by futhark; Mar 29, 2022 @ 9:50am
SubsidedLemon Mar 29, 2022 @ 11:38am 
Originally posted by killedinaction47:
Originally posted by ShadowFox:
Ehh all unneeded stuff, if you really want those just make a mod :)
I pay them to make the games, not the other way around. :stein:
plus I don't have access to the kinds of spices they have.
You think you pay them so they dance to your tunes :lunar2019laughingpig:

That is not how gaming works my friend.
Morkonan Mar 29, 2022 @ 11:54am 
Originally posted by killedinaction47:
Originally posted by ShadowFox:
Ehh all unneeded stuff, if you really want those just make a mod :)
I pay them to make the games, not the other way around. :stein:
plus I don't have access to the kinds of spices they have.

AHHHH, I see - You want some named topological features, sort of like a "real map" rather than a simulation of terrain, right? I mistook your post for being a bit "trollish." My bad.

That would be very possible.

It would be easy to do, at least should be. The same label layer used by Towns/Castles/Villages could be used. Simple texture replacements and maybe some heightmap or actual geometry editing should be easy, too. (I don't know if adding nodes to the map to use to allow features to be labeled is necessary and if whether any of this will cause performance issues or not.)

Animating things might be more difficult. So, if one sticks to a particular art style that makes the Campaign Map look like a "Fanciful Real Map" and then animating the water and such in that style might be difficult.

Anyway - There shouldn't be any sensible reason why it couldn't be done. Entries could be added to the Wiki, too.
★RULER★ Mar 29, 2022 @ 4:19pm 
Originally posted by Morkonan:
Originally posted by killedinaction47:
I pay them to make the games, not the other way around. :stein:
plus I don't have access to the kinds of spices they have.

AHHHH, I see - You want some named topological features, sort of like a "real map" rather than a simulation of terrain, right? I mistook your post for being a bit "trollish." My bad.

That would be very possible.

It would be easy to do, at least should be. The same label layer used by Towns/Castles/Villages could be used. Simple texture replacements and maybe some heightmap or actual geometry editing should be easy, too. (I don't know if adding nodes to the map to use to allow features to be labeled is necessary and if whether any of this will cause performance issues or not.)

Animating things might be more difficult. So, if one sticks to a particular art style that makes the Campaign Map look like a "Fanciful Real Map" and then animating the water and such in that style might be difficult.

Anyway - There shouldn't be any sensible reason why it couldn't be done. Entries could be added to the Wiki, too.

the game was supposed to have a dynamic map, see the 2016 videos, maps literally had farmers working their fields and stuff.

they keep removing content yet people don't seem to care or notice...

https://www.youtube.com/watch?v=czfPYoJ7PTY

5:49 timestamp.
Last edited by ★RULER★; Mar 29, 2022 @ 4:20pm
Pistachio Mar 29, 2022 @ 6:42pm 
When you read flavour texts, it hints that geographical features actually do have names. It's sad that it's not easily visible or easy to locate them on the map. While it won't change or improve the gameplay itself, I think it'll had a bit more life to the place. Overall, the geography is boring in Bannerlord.
Morkonan Mar 29, 2022 @ 6:48pm 
Originally posted by ★KING★BuBu:
...
the game was supposed to have a dynamic map, see the 2016 videos, maps literally had farmers working their fields and stuff.

they keep removing content yet people don't seem to care or notice...

I notice, but I didn't notice that one. :)

5:49 timestamp.

It starts with a good closeup at 5:33. Thanks for that timestamp, btw!

The only thing I can think of is that they had load/overhead issues/GPU/something. Also, it does add a bunch to the map if each village would have it's "specialty" worker out there. It's not a terrible thing to remove it, I guess. They could have worried about issues with battles, too, I guess. (Shouldn't be an issue, but... /shrug)

The thing is, if they removed something, did they use that for "The Greater Good?"

I have no clue...

But, I don't think it'd be hard to "mod in" unless the load is already too tight.

No weather/dynamic map, 'cause... I guess nobody in gaming has ever done that before, so they wouldn't know how to? : https://forums.taleworlds.com/index.php?threads/weather-system-dynamic-map.449885/

Map related interesting thing, just putting it here: https://www.reddit.com/r/mountandblade/comments/ftszcy/there_was_a_world_map_found_in_bannerlords_game/
Last edited by Morkonan; Mar 29, 2022 @ 6:49pm
BIGDOJO Mar 29, 2022 @ 7:28pm 
i just wanna ride my motorcy......cle.
𝔗𝔢𝔞 ❀ Mar 30, 2022 @ 12:46am 
Originally posted by Pistachio SAC:
When you read flavour texts, it hints that geographical features actually do have names. It's sad that it's not easily visible or easy to locate them on the map. While it won't change or improve the gameplay itself, I think it'll had a bit more life to the place. Overall, the geography is boring in Bannerlord.

Correct. They should have looked deeper.
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Date Posted: Mar 28, 2022 @ 8:10pm
Posts: 21