Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Modding expectations?
I haven't been following Bannerlord mods at all and I'm just wondering what we can expect modding-wise. M&B and Warband were probably some of the most modded games ever with dozens of total conversions, including that massive LotR mod, and multiplayer/coop mods with lots of depth even before final release. Can we expect something similar for Bannerlord?

Also, is it possible to have any number of smaller mods for the vanilla game active at the same time now? If I remember correctly that wasn't really possible in the earlier M&Bs, because each mod had to have its own module folder to be loaded exclusively.
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Showing 1-5 of 5 comments
Friedrich Bär Feb 9, 2022 @ 2:02pm 
Originally posted by Sum Ting Wong:
ANSWER ME, IMPUDENT FOOLS
no
I am truly disappointed. From now on I shall know better than to expect an answer from the bannerlord community.



SPAM SPAM SPAM SPAM SPAM, WONDERFUL SPAM!
Snake Plissken Feb 13, 2022 @ 2:21am 
Something wrong?
Darth Revan Feb 13, 2022 @ 2:26am 
Originally posted by Sum Ting Wong:
I haven't been following Bannerlord mods at all and I'm just wondering what we can expect modding-wise. M&B and Warband were probably some of the most modded games ever with dozens of total conversions, including that massive LotR mod, and multiplayer/coop mods with lots of depth even before final release. Can we expect something similar for Bannerlord?

Also, is it possible to have any number of smaller mods for the vanilla game active at the same time now? If I remember correctly that wasn't really possible in the earlier M&Bs, because each mod had to have its own module folder to be loaded exclusively.


you can expect a lot, check the games modDB page, you will find anything from LOTR to sengoku jidai japan to in the name of jerusalem 2 and much more.

also calradia awakening eagle rising is already playable and available on the nexus, its a total conversion that brings the game into the roman times.

also actiavating and loading mods works similar to bethesda games now, as long as they dont conflict with eachother you can activate multible mods at the same time, just place the mods module folder in your games Modules folder and activate them, thats it.

i currently have 17 mod modules active, mostly item packs, my own personal mod modules that add new troops to the vanilla troop trees and a mod that improves workshop income and one that tries to fix clipping and the color of the cape.
Last edited by Darth Revan; Feb 13, 2022 @ 2:45am
michi Feb 13, 2022 @ 3:36am 
you have to expect mods at finals release, aka end 2022
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Date Posted: Feb 9, 2022 @ 11:11am
Posts: 5