Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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⛩️ BOT Mushin ⛩ Feb 5, 2022 @ 12:38am
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Why were Custom Formations removed and who approved this?
Thank you for ruining a great part of this game and warband. The ability to dictate for yourself what kind of troops you're yelling out commands to in battle IS a great feature.. I don't want a ♥♥♥♥♥♥♥♥♥♥♥ of a mixed bag to charge in/etc.

Please readd custom formations back in to the game, fools.
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Showing 1-15 of 47 comments
Malenthas Feb 5, 2022 @ 3:21am 
You really should be able to decide exactly which troops are part of which formation.
Originally posted by Malenthas:
You really should be able to decide exactly which troops are part of which formation.

This use to be the case, it was probably removed in favor of the newer "formation phase" at the start of each battle.

Just add it back in and have both? Or are we going to need a mod for that?
RJboxer Feb 6, 2022 @ 1:16am 
Originally posted by ⛩️ BOT Mushin ⛩:
Originally posted by Malenthas:
You really should be able to decide exactly which troops are part of which formation.

This use to be the case, it was probably removed in favor of the newer "formation phase" at the start of each battle.

Just add it back in and have both? Or are we going to need a mod for that?


When game is in full release I will go exclusively mods. So far I've used zero.

And when I do mods. I will look for one that REMOVES the new mechanic. I hate it. And put the old way back in. SO much easier and more intuitive IMO.

Though I do like that the terrain of the campaign map influences the terrain you fight in.. that's about all I like from this mechanic.
Clovis Sangrail Feb 6, 2022 @ 7:17am 
Originally posted by ⛩️ BOT Mushin ⛩:
Please readd custom formations back in to the game, fools.

I'm sure that polite request will make TW eager to get right on it.
BarisFix Feb 6, 2022 @ 10:25am 
I alwaysdo F1 and F3 to win anything. Now nothing happens when i do that. What the hell happened to the game? How can I select all troops to attack? Not just one part...
drumsalot Feb 6, 2022 @ 10:55am 
New pre battle system blows. Let me group my armies as I see fit. I'm trying to put my Companion in the #5 slot so that I can command that individual and eventually have a group of companions in that slot. No Good Grade- F
dot Feb 6, 2022 @ 12:56pm 
For me the new system is doing what the one before did and more... soooo idk mate.
djo1313 Feb 6, 2022 @ 1:33pm 
I agree that the current system sucks, but I would say it's about a 95% likelihood that what we have now is not what the end product will look like.
NSarge Feb 6, 2022 @ 3:40pm 
Originally posted by BarisFix:
I alwaysdo F1 and F3 to win anything. Now nothing happens when i do that. What the hell happened to the game? How can I select all troops to attack? Not just one part...

If you're just charging every single time just charge immediately before you press a number. By default, all tropps are commanded. If you already press 1 for infantry or something and want to revert back to select all, press 0
Originally posted by RJboxer:
Originally posted by ⛩️ BOT Mushin ⛩:

This use to be the case, it was probably removed in favor of the newer "formation phase" at the start of each battle.

Just add it back in and have both? Or are we going to need a mod for that?


When game is in full release I will go exclusively mods. So far I've used zero.

And when I do mods. I will look for one that REMOVES the new mechanic. I hate it. And put the old way back in. SO much easier and more intuitive IMO.

Though I do like that the terrain of the campaign map influences the terrain you fight in.. that's about all I like from this mechanic.

Yeah the terrain battle scenarios should've always been a thing. I just don't understand why they would remove custom formations in favor of locked formations.. makes no sense since it all works on the same basics (categories/keybinds/etc). It's like they made new code for it but just removed the feature or they forgot to reimplement it.
Yeah it was a horrible change. It's so bad that I think auto-resolve is actually more fun now.
ash Feb 7, 2022 @ 2:49am 
Yes this new battle setup system is utter rubbish! If your character is on a horse with a bow it automatically seems to decide you belong with then mounted archers unit. So then, when I position mounted archers way out on the flank (where they belong) my character also starts the battle way out there.

After much pointless ♥♥♥♥♥♥♥ around I eventually worked out I could place my character in their own unit and position that individually, but in what possible way is this an improvement? It was just far simpler with the previous system. That system should have been tweaked and improved, not replaced with a complete rewrite.

In fact one of the biggest annoyances is when TW "improve" these features but never clearly explain what was actually wrong with the previous system, and how the new system solves this.

It really stinks of a disorganised, inexperienced (regardless of previous games) and much too narrowly focused dev team that think they know more about what works than players with hundreds (or thousands) of hours.
djo1313 Feb 7, 2022 @ 10:16am 
I know nothing about coding but it seems to me that just changing the sorting drop-down menu from weapons to a list of the troops in your party and allowing multiple selections would solve some of the worst issues with the new system.
dot Feb 7, 2022 @ 2:21pm 
Originally posted by djo1313:
I know nothing about coding but it seems to me that just changing the sorting drop-down menu from weapons to a list of the troops in your party and allowing multiple selections would solve some of the worst issues with the new system.

If you are set to add filters for selection, keep them just both xD, most of the time if i want shield troops idc what troops are.

Also it would be nice that we could switch the filter to a hard filter, the current crap, that if you want only shields units you have to reduce the number of the formation until you have only shield.

Now ffs don't just switch back to the old system. Maybe there are many people that like F1-F3 tactics, but i don't, and being able to split my formations in how many groups i want at the start of the battle depending on the terrain is neat to say the least.
Originally posted by dot:
Originally posted by djo1313:
I know nothing about coding but it seems to me that just changing the sorting drop-down menu from weapons to a list of the troops in your party and allowing multiple selections would solve some of the worst issues with the new system.

If you are set to add filters for selection, keep them just both xD, most of the time if i want shield troops idc what troops are.

Also it would be nice that we could switch the filter to a hard filter, the current crap, that if you want only shields units you have to reduce the number of the formation until you have only shield.

Now ffs don't just switch back to the old system. Maybe there are many people that like F1-F3 tactics, but i don't, and being able to split my formations in how many groups i want at the start of the battle depending on the terrain is neat to say the least.

I agree the new feature is a good addition but they should've kept both. Also the splitting of your formations for only shields could have already been done before in a much more customizable way. For example even in Warband my 1 use to be "meat bags", 2 were 2handed users, 3 were shortbowed/crossbows, 4 were longbows/medical companions, 5 were an elitle squad of companions I kept as cavalry to do ride by charges through enemy archers and 6 was regular cav.. this is just one example for one of my most memorable Warband formations (you also use to be able to name your formations).

This just seems like a major step back and yes I get its still in development, my point is that removing this feature is horrid, keep both and expand on them.. no reason for it to be removed which is why I think they "forgot" about it.
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Date Posted: Feb 5, 2022 @ 12:38am
Posts: 47