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You said you have one town and two villages. by that I assume it's a single town and its two attached villages?
Review your town's governor's perks because they make a HUGE difference in your finances.
Put a cap on your town's garrison payroll.
Either patrol your land and clear out any bandits and especially hideouts, or assign a companion to patrol it for you.
Manage your own party's payroll. Nothing wrong with having as many troops as you can fit, but if they're all tier 6 you are gonna have problems. I'm actually enjoying running a full party of captured and conscripted bandits (high roguery also increases battle loot).
Aserai Footmen (tier 3) are very tough for their tier, have spears for dealing with cavalry, big shields, and they use maces so you capture a lot of prisoners.
Most of my income comes from battles with other lords, I make around 10k a battle from loot and more on prisoners.
If money is tight for you and you are not battling some of the tough factions that have been at peace for a while (So they top tier troops.), you could always use t3-4 units and not need to pay as much daily income.
Do you have a second party or caravans? If the income changing daily it might be related to a party hiring troops or the caravans under you doing stuff.
I'de suggest smelting all weapons and using the ore to smith 2h swords that sell for around 1800 a piece (with ♥♥♥♥♥ smithing) that can help buffer up some cash. Selling looted stuff also help you keep afloat. It's not so bad to go minus as long as you have a buffer and can cover it with selling.
Who is the best quartermaster? Your brother of course! Give hım 10 intelligence and 5 focus on steward at the start of the game and he is the best.
https://i.imgur.com/VQ1erjk.png
For more income; not trading, not hiring caravans; it is the crafting that earns good money. Just go for crafting 2handed swords with highest tiers with a blade part having most damage(sometimes damage is more important than having higher tier for blade); and micro configure those swords to have as least weight as possible (just keep your blade length at max and customize other parts) to min/max your profit when selling those. For materials; buy every pugios(melee weps) you see in imperial cities and smelt them; they are giving tons of good crafting materials. You will be sitting on millions after 3-4 hours of grinding.
I'd recommend taking the steel maker perks, and any perk that makes improves sale price of smithed weapons (halving the trade penalty).
Another thing about the steel maker perk is that one of them allows you to improve relations with a noble, if you're doing a smiithing order for that noble. This is handy if you have poor relations with them and they won't talk to you otherwise, but it takes some patience to wait for/find a job for a noble in the clan with whom you want to improve relations.
But still these crappy Polearms sell for a whopping 5K denars a piece. Quick easy money.
Also make sure your town is prosperous, sell them the raw goods they need, hire an extra caravan and keep your area safe.
Or as Mr. Mikawber put it -- Annual income twenty pounds, annual expenditure nineteen pounds, result happiness. Annual income twenty pounds, annual expenditure twenty-one pounds, result misery.
fairgrounds are most important building to get up. loyalty is the key to crime and all else later.
garrison should be increased gradually to not starve fiefdom.
quests should be solved.
workshops are nice and dandy, but not enough at all. as mentioned earlier, try get tributes from other kingdoms. for that, best way is to bleed other kingdoms manpower down. NOT taking all fiefs from them you can, but make them weak. then they pay a lot. caravans are bs.
and smithing is left by devs for a reason. they know well, how unfinished economy is, especially late game. inflation goes through the roof. banditry is unchecked all over the map, half map is starving, not producing goods. smithing allows player to sustain all this at least moneywise. but smithing can be skipped if one wants. but why? to prove something? to who? and what? game is not finished, many tools not working still.