Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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AgeOfBacon 10 ABR 2021 a las 8:21 p. m.
How does prosperity affects food production?
I have a castle with a negative food production. In the details, the biggest problem is apparently the prosperity.
At first I thought that I didn't have enough prosperity and that was impacting my food production. But since my prosperity was increasing, I thought that it would eventually fix itself.
Then I noticed that as my prosperity increased, so was the malus on my food production.
So, I'm not really a smart person, but I don't understand why a higher prosperity would impact negatively so much my food production.
In my logic, that would be the opposite, no? The more prosperous a settlement is, the more bonus I should get.
I really don't understand. If anyone could explain me that.
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Tempered 11 ABR 2021 a las 9:18 a. m. 
Think of prosperity as the population of your castle. The higher the prosperity, the more people, the more food you need. You need to increase the size of your villages with irrigation to offset it. It also helps to do quests for the villages and keep the garrison size small. It takes an extremely long time to get your villages producing more. If they are raided, it sets you back quite a bit.
Yes I think it is a stupid and backwards mechanic, but it is what it is.
AgeOfBacon 11 ABR 2021 a las 12:02 p. m. 
Publicado originalmente por Tempered:
Think of prosperity as the population of your castle. The higher the prosperity, the more people, the more food you need. You need to increase the size of your villages with irrigation to offset it. It also helps to do quests for the villages and keep the garrison size small. It takes an extremely long time to get your villages producing more. If they are raided, it sets you back quite a bit.
Yes I think it is a stupid and backwards mechanic, but it is what it is.
I already have all the improvements built, and I'm using the irrigation too, but the prosperity is really impacting my food production much, much more than any bonus I get with my villages and improvements.
Clovis Sangrail 11 ABR 2021 a las 12:39 p. m. 
Higher prosperity = more people. More people eat more food. Food surplus goes down.

Garrison troops also eat food. More garrison = more food needed. Food surplus goes down.

Raided villages = less food.

Villages unable to get to town due to bandits = less food.

If you do nothing, prosperity will start going down and garrison will start deserting.

Solution --

-- Build Orchards (or Gardens in castles) to increase food production. (I assume you have these maxed.)

-- Reduce garrison to decrease food consumption.


-- Protect villages to prevent them from being raided.

-- Stay close to eliminate looters and bandits threatening villagers.

-- Use Irrigation as default construction when you can. (Watch your loyalty.)

-- Take solace in the fact that castles won't rebel, but if their loyalty tanks, construction goes with it.

Eventually you will hit an equilibrium of prosperity/garrison vs. food, but it may take a while.

Appointing a governor of the same culture as your castle will help. (But appointing a governor of a different culture is worse than no governor.)


AgeOfBacon 11 ABR 2021 a las 1:07 p. m. 
Publicado originalmente por Clovis Sangrail:
Higher prosperity = more people. More people eat more food. Food surplus goes down.

Garrison troops also eat food. More garrison = more food needed. Food surplus goes down.

Raided villages = less food.

Villages unable to get to town due to bandits = less food.

If you do nothing, prosperity will start going down and garrison will start deserting.

Solution --

-- Build Orchards (or Gardens in castles) to increase food production. (I assume you have these maxed.)

-- Reduce garrison to decrease food consumption.


-- Protect villages to prevent them from being raided.

-- Stay close to eliminate looters and bandits threatening villagers.

-- Use Irrigation as default construction when you can. (Watch your loyalty.)

-- Take solace in the fact that castles won't rebel, but if their loyalty tanks, construction goes with it.

Eventually you will hit an equilibrium of prosperity/garrison vs. food, but it may take a while.

Appointing a governor of the same culture as your castle will help. (But appointing a governor of a different culture is worse than no governor.)

I'm doing exactly that, but prosperity is still heavily impacted. That's pretty ridiculous.
I didn't know about the governor, I might check that, even tho I don't think it would completely fix the problem.
Última edición por AgeOfBacon; 11 ABR 2021 a las 1:08 p. m.
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Publicado el: 10 ABR 2021 a las 8:21 p. m.
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