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Yes I think it is a stupid and backwards mechanic, but it is what it is.
Garrison troops also eat food. More garrison = more food needed. Food surplus goes down.
Raided villages = less food.
Villages unable to get to town due to bandits = less food.
If you do nothing, prosperity will start going down and garrison will start deserting.
Solution --
-- Build Orchards (or Gardens in castles) to increase food production. (I assume you have these maxed.)
-- Reduce garrison to decrease food consumption.
-- Protect villages to prevent them from being raided.
-- Stay close to eliminate looters and bandits threatening villagers.
-- Use Irrigation as default construction when you can. (Watch your loyalty.)
-- Take solace in the fact that castles won't rebel, but if their loyalty tanks, construction goes with it.
Eventually you will hit an equilibrium of prosperity/garrison vs. food, but it may take a while.
Appointing a governor of the same culture as your castle will help. (But appointing a governor of a different culture is worse than no governor.)
I'm doing exactly that, but prosperity is still heavily impacted. That's pretty ridiculous.
I didn't know about the governor, I might check that, even tho I don't think it would completely fix the problem.