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报告翻译问题
You are comparing a mod for a released game that has been out for 10-ish years, against an EA game that is barely out 6 months.
Not really proving your point here.
If you mean that I am using a nominal value to create a realistic estimation to a game that clearly got devalued by shortsighted devs then hell yeah I am.
Besides, unlike Bannerlord - M&B Warband got sold in a boxed version and wasn't limited to steam and so the numbers will not reflect the total amount of copies so 18k is well under the actual number of sold copies.
Check this article from - May 5, 2017 3:31 PM - It predates Bannerlord.
https://venturebeat.com/2017/05/05/mount-blade-takes-on-esports-after-selling-7-million-copies/
Don't get too excited. All the mod does is make it possible for friends to join a battle and control a companion, and it's not exactly simple to do if I recall right.
There would be a host who would be Party leader and would play as SP does now. Companion players could either control an existing companion or export a character of their own to the closest tavern, to be recruited by the host.
The companion players watch the overworld map as the host makes decisions and are able to sort their gear, access the inventory and level their skills.
When the party enters a battle, the companion players act as player sergeants, controlling a portion of the hosts units or fighting without having command. Only the host has access to the prisoner screen but the entire party can loot gear after the fight.
In settlements, the companion players are put in the same instance as the host and can wander around to spend their gold, fight in the arena and engage with the local populous. Any notable characters would have a generic '**** off, leave me alone peasant, I only talk to the party leader' response to companion characters. Players could enter tournaments together, which would be neat.
Player companions would have to stay with the party and thus would not be able to be sent on missions or act as a steward etc. I think this would mean that the player companions shouldn't count toward the companion cap.
Was just reading this whole thread, and thinking exact same thing lmao. Though his first couple posts showed he was off the rails. "can't join battles in progress". Why not? The AI does it with reinforcements. etc etc etc.
Would have to rework the WHOLE FRAMEWORK.
Really? then how is a warband mod able to do it? I assume they didn't rework the whole game code.
but for somthing more bannerlord relevant, there is a coop mod in development though it is still very early
https://www.youtube.com/watch?v=cRKhyjfqNCs
Just think... the actual design of the game permits it.
When you don't have an order issued, the game pauses.
For cooperative mode, when either player has no order issued, the game pauses.
Wow... no turn based confusion. It just works the way you expect it.
Amazing
I doubt TW will ever do it, because of people like me. "Dude, CO-OP would be insane, I would love it, I definitely will do it" then they spend countless thousands of dollars and hours to implement it, and I will never use it "Meh none of my friends wanna do it, and the ones that do, all suck". So not a ton of incentive for TW in my opinion.
Thus, Co-OP fans only hope probably lies with modders and their big brains.
Would not be the perfect solution or true co-0p but it would allow for joint battles and some good natured tom foolery with friends.
TW has repeatedly said there isn't going to be any co-op campaign, but here you all are -- resurrecting a year-old discussion to tell everyone how easy it would be.
A conclusion based on all of your combined years of software development wisdom and experience, I assume.