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For exampe: Pause mode in Map should be totally removed. You cant force other players to stand by time while u lurk around in the map. So time should be always passing.
How to handle a third (or more) player/s joining a started battle? In the game, the battle restart from beggining.
How to deal with a situtation like... A player is taking a walk on his town, in the "City/Town" Scene, and suddenly another set a siege on that town?.
I mean, yes it is all do-able in terms of code, but a lot of hardcore and hardcoded systems of the game should be re-made to handle situations like this and many others.
The Mount and Blade game design was not planned for MP in the Campaing map.
The closest thing we can get to co-op without taking an ass-load of time is probably having everyone except the host be the companions of said host. the host can also "gift" troops to said companions to give them a chance to lead a small army in battle.
Could be... Nevertheless that still presents a lot of unhandled events for the current game desing to deal with.
For example, what should happen if one of those humanControlled companions leave the battlefield? That could be maybe disabled to handle this, yes.
IMO, it's something people think they want, but then would realize they really didn't want it after they got it...
A game mode dedicated to providing a workable, campaign-level, multiplayer experience might be great. But, it will be different than Bannerlord. (I sure hope so, at least.)
Sounds nice in theory but in practice... They should have to work other 5 years to remake the game (or a hole new game) to work as intended with coop
*edit* Well nevermind I just looked it up and apparently they changed their minds. Disappointing. Hoping for a dlc then as they are still on board with that apparently. Guess my friend probably wont buy it now I had him amped up for it, but he's not to into Warband.
Maybe with dlc in future who know :) during wait i playng rdr 2 :D
There are ways of doing it, one must get creative with how it will look and feel like.
This is getting worse then that No Man's Sky fiasco...
Until that day (never), welcome to the eternal loop of people asking for co-op and being splained to by alleged developers (first Mikey and now Floyd) who either have never heard of - or pretend not to know about - Heroes of Might and Magic, Baldur's Gate, Civilization, or any number of more successful games made in less time for less money that feature simultaneous turn-based mechanics or co-operative delegation of timing controls.
No, the essence of NMS was that features were promised but not delivered. This will not occur as long as Bannerlord comes out. Unless you're talking about something that people expected to be good but ended up being a garish yet bland half-baked thing that revolved around grinding, in which case you're probably right.
A few years ago there was actually a post about it, because that was what originally drew me into wanting Bannerlord. It talked about them wanting to implement it in the launch of the game. For some reason I cannot find the article now, or maybe it was a gaming site that stretched the truth I read, but I definitely remember that because it's what made me want the game so bad.
I just started checking up on it again after seeing a article about beta testing, and then found this thread which lead me to searching about coop and learning it's no longer a thing. Very sad, and it could be implemented if they wanted to as you put it. There's plenty of ways to go about it. They could just allow each player to pause as they want still.. I mean it's coop and your going to be playing with a friend. It's not hard to say "hey this happened about to pause." Or just allow it to pause with a message of what the other player is doing when it does pause, or allow the player to change the camera view to that player when that player is in a city screen, or whatever. Just don't design it for randoms on the internet. It works perfectly fine on games like Stellaris, and other PDX titles.
Exactly.
Mountain Man, I'm sorry but you're just wrong.
1685: Co-op - steam tag was added to the Bannerlord after one of the E3 conventions and a game mechanic called "drop in battle" was something that the game should have had.
https://forums.taleworlds.com/index.php?topic=371961.0
https://youtu.be/G1hi-TBu1og?t=32
I think it'd be great to have a friend on a Voice Chat program of choice playing their game, doing their thing and you can invite them to join you in battle as one of your companions or even as their own character, a-la Battle-Time[forums.taleworlds.com]