Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Dantalion Oct 10, 2019 @ 8:36pm
Coop for Campaign?
One of the biggest things I missed in Warband which is my favourite and most played game is a coop mode for the Campaign. I would love if friends could join me either as members of my party or have their own party on the map.

Does Bannerlord have either of those?
Originally posted by awanderingswordsman:
I mean, the game already has code in it to allow multiple humans and AI in the same combat instance. The multiplayer already does that. Coding an interface for player 2 to use while player 1 controls the world map really shouldn't be something very difficult. Nothing stops them from adding a fairly barebones co-op experience and then adding features over time and of course if the basic support for multiplayer is added to campaign, modders can add a ton of features and menus and whatever else is necessary.

This isn't some basic indie studio with 1 coder and an art guy working to make a passion project. The studio has some 70+ people right? This really shouldn't be very hard to do for them.
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Showing 1-15 of 86 comments
Floyd.dev Oct 10, 2019 @ 9:27pm 
No. There is no technical way to do it without changing the entire game format.
Last edited by Floyd.dev; Oct 10, 2019 @ 9:28pm
Comrade Beric Oct 10, 2019 @ 11:19pm 
Obviously "independent actors on the map" would be great but that would require a lot of work they might not be willing to do. Campaign map battles opening multiplayer battle instances would be so simple, though, that it'd nearly be within the realm of mods. I imagine the only reason no one bothered to make that is because there's no good and easy way to mod the game to let other players watch what you're doing on the map between battles.
Floyd.dev Oct 11, 2019 @ 9:28am 
There is a lot of technical difficultys...
For exampe: Pause mode in Map should be totally removed. You cant force other players to stand by time while u lurk around in the map. So time should be always passing.

How to handle a third (or more) player/s joining a started battle? In the game, the battle restart from beggining.

How to deal with a situtation like... A player is taking a walk on his town, in the "City/Town" Scene, and suddenly another set a siege on that town?.

I mean, yes it is all do-able in terms of code, but a lot of hardcore and hardcoded systems of the game should be re-made to handle situations like this and many others.

The Mount and Blade game design was not planned for MP in the Campaing map.

Originally posted by Floyd.dev:
There is a lot of technical difficultys...
For exampe: Pause mode in Map should be totally removed. You cant force other players to stand by time while u lurk around in the map. So time should be always passing.

How to handle a third (or more) player/s joining a started battle? In the game, the battle restart from beggining.

How to deal with a situtation like... A player is taking a walk on his town, in the "City/Town" Scene, and suddenly another set a siege on that town?.

I mean, yes it is all do-able in terms of code, but a lot of hardcore and hardcoded systems of the game should be re-made to handle situations like this and many others.

The Mount and Blade game design was not planned for MP in the Campaing map.
Having all the players being independent will just take soo much work it will be a really big pain the rear end.
The closest thing we can get to co-op without taking an ass-load of time is probably having everyone except the host be the companions of said host. the host can also "gift" troops to said companions to give them a chance to lead a small army in battle.
[3Rgt_SC]Emiuz97 Oct 11, 2019 @ 12:19pm 
Well, if I remember corectly, they said they would think about a coop mode after the full release of the game, maybe as a DLC, so, for now let them finish the base game, there is still a lot of work to do
Floyd.dev Oct 11, 2019 @ 12:20pm 
Originally posted by Lenny:
Having all the players being independent will just take soo much work it will be a really big pain the rear end.
The closest thing we can get to co-op without taking an ass-load of time is probably having everyone except the host be the companions of said host. the host can also "gift" troops to said companions to give them a chance to lead a small army in battle.

Could be... Nevertheless that still presents a lot of unhandled events for the current game desing to deal with.
For example, what should happen if one of those humanControlled companions leave the battlefield? That could be maybe disabled to handle this, yes.
Morkonan Oct 11, 2019 @ 8:46pm 
There is simply too much shoehorning that would have to be done to make Warband/Bannerlord some sort of campaign-map multiplayer game. One would have to keep inventing things that never really added positively to the experience.

IMO, it's something people think they want, but then would realize they really didn't want it after they got it...

A game mode dedicated to providing a workable, campaign-level, multiplayer experience might be great. But, it will be different than Bannerlord. (I sure hope so, at least.)
Floyd.dev Oct 12, 2019 @ 12:53am 
Originally posted by Morkonan:
There is simply too much shoehorning that would have to be done to make Warband/Bannerlord some sort of campaign-map multiplayer game. One would have to keep inventing things that never really added positively to the experience.

IMO, it's something people think they want, but then would realize they really didn't want it after they got it...

A game mode dedicated to providing a workable, campaign-level, multiplayer experience might be great. But, it will be different than Bannerlord. (I sure hope so, at least.)

Sounds nice in theory but in practice... They should have to work other 5 years to remake the game (or a hole new game) to work as intended with coop
MaGicBush Oct 12, 2019 @ 4:00pm 
What? They already stated coop would be a thing in the campaign.. There is a blog post on it lol.

*edit* Well nevermind I just looked it up and apparently they changed their minds. Disappointing. Hoping for a dlc then as they are still on board with that apparently. Guess my friend probably wont buy it now I had him amped up for it, but he's not to into Warband.
Last edited by MaGicBush; Oct 12, 2019 @ 4:08pm
Annihilator Oct 13, 2019 @ 5:48am 
Originally posted by Dantalion:
One of the biggest things I missed in Warband which is my favourite and most played game is a coop mode for the Campaign. I would love if friends could join me either as members of my party or have their own party on the map.

Does Bannerlord have either of those?

Maybe with dlc in future who know :) during wait i playng rdr 2 :D
Tuxu -=JeepC=- Oct 14, 2019 @ 4:43pm 
Originally posted by Floyd.dev:
No. There is no technical way to do it without changing the entire game format.


There are ways of doing it, one must get creative with how it will look and feel like.
Tuxu -=JeepC=- Oct 14, 2019 @ 4:46pm 
Originally posted by MaGicBush:
What? They already stated coop would be a thing in the campaign.. There is a blog post on it lol.

*edit* Well nevermind I just looked it up and apparently they changed their minds. Disappointing. Hoping for a dlc then as they are still on board with that apparently.

This is getting worse then that No Man's Sky fiasco...
ULTRA Oct 16, 2019 @ 11:22am 
There was never going to be co-op. It's the most requested feature as according to Yavuz and their former community manager CaptLust. As Floyd says the format of the campaign would have to be changed significantly to get the rules working, so while it is possible, it would require 5 more years or someone with multiple brain cells or an ounce of creativity to accomplish so it will not happen.

Until that day (never), welcome to the eternal loop of people asking for co-op and being splained to by alleged developers (first Mikey and now Floyd) who either have never heard of - or pretend not to know about - Heroes of Might and Magic, Baldur's Gate, Civilization, or any number of more successful games made in less time for less money that feature simultaneous turn-based mechanics or co-operative delegation of timing controls.

Originally posted by Tuxu -=JeepC=-:
Originally posted by MaGicBush:
What? They already stated coop would be a thing in the campaign.. There is a blog post on it lol.

*edit* Well nevermind I just looked it up and apparently they changed their minds. Disappointing. Hoping for a dlc then as they are still on board with that apparently.

This is getting worse then that No Man's Sky fiasco...

No, the essence of NMS was that features were promised but not delivered. This will not occur as long as Bannerlord comes out. Unless you're talking about something that people expected to be good but ended up being a garish yet bland half-baked thing that revolved around grinding, in which case you're probably right.
MaGicBush Oct 17, 2019 @ 7:04am 
Originally posted by Mountain Man:
There was never going to be co-op. It's the most requested feature as according to Yavuz and their former community manager CaptLust. As Floyd says the format of the campaign would have to be changed significantly to get the rules working, so while it is possible, it would require 5 more years or someone with multiple brain cells or an ounce of creativity to accomplish so it will not happen.

Until that day (never), welcome to the eternal loop of people asking for co-op and being splained to by alleged developers (first Mikey and now Floyd) who either have never heard of - or pretend not to know about - Heroes of Might and Magic, Baldur's Gate, Civilization, or any number of more successful games made in less time for less money that feature simultaneous turn-based mechanics or co-operative delegation of timing controls.

Originally posted by Tuxu -=JeepC=-:

This is getting worse then that No Man's Sky fiasco...

No, the essence of NMS was that features were promised but not delivered. This will not occur as long as Bannerlord comes out. Unless you're talking about something that people expected to be good but ended up being a garish yet bland half-baked thing that revolved around grinding, in which case you're probably right.

A few years ago there was actually a post about it, because that was what originally drew me into wanting Bannerlord. It talked about them wanting to implement it in the launch of the game. For some reason I cannot find the article now, or maybe it was a gaming site that stretched the truth I read, but I definitely remember that because it's what made me want the game so bad.

I just started checking up on it again after seeing a article about beta testing, and then found this thread which lead me to searching about coop and learning it's no longer a thing. Very sad, and it could be implemented if they wanted to as you put it. There's plenty of ways to go about it. They could just allow each player to pause as they want still.. I mean it's coop and your going to be playing with a friend. It's not hard to say "hey this happened about to pause." Or just allow it to pause with a message of what the other player is doing when it does pause, or allow the player to change the camera view to that player when that player is in a city screen, or whatever. Just don't design it for randoms on the internet. It works perfectly fine on games like Stellaris, and other PDX titles.
Last edited by MaGicBush; Oct 17, 2019 @ 7:11am
Tuxu -=JeepC=- Oct 17, 2019 @ 8:15am 
Originally posted by MaGicBush:
Originally posted by Mountain Man:
There was never going to be co-op.

A few years ago there was actually a post about it, because that was what originally drew me into wanting Bannerlord.

Exactly.

Mountain Man, I'm sorry but you're just wrong.

1685: Co-op - steam tag was added to the Bannerlord after one of the E3 conventions and a game mechanic called "drop in battle" was something that the game should have had.


https://forums.taleworlds.com/index.php?topic=371961.0

https://youtu.be/G1hi-TBu1og?t=32

I think it'd be great to have a friend on a Voice Chat program of choice playing their game, doing their thing and you can invite them to join you in battle as one of your companions or even as their own character, a-la Battle-Time[forums.taleworlds.com]

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Date Posted: Oct 10, 2019 @ 8:36pm
Posts: 86