Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Single player 'combat ai' setting
What does this change exactly? Do enemies block more, attack more, use numbers advantages, are more accurate? Its pretty unclear as to the specifics of what it changes.
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15/5 megjegyzés mutatása
i switched back from highest "challanging" to "veteran" combat ai.

my experience is from tournament-fights / arena and its simple super boring to attack a ai that always exactly knows what you do 3 days bevor you know it by yourself...

maybe someone like this yoda-master sparring ai, but i think trying to hit a simple peasant 3+ hours to kill him is a waste of time...
Urmel eredeti hozzászólása:
i switched back from highest "challanging" to "veteran" combat ai.

my experience is from tournament-fights / arena and its simple super boring to attack a ai that always exactly knows what you do 3 days bevor you know it by yourself...

maybe someone like this yoda-master sparring ai, but i think trying to hit a simple peasant 3+ hours to kill him is a waste of time...
I am finding veteran easier than normal against shield characters, as they actually attack and don't just perma shield. Haven't tried challenging i assume its masochistic
it just makes the ai smarter or dumber, its not a difficulty setting like easy, normal or hard.
its so you can decide how dumb you want the ai, challenging makes the ai use tactics other than charge. so you can put the difficulty on easy and the combat ai on challenging.
jweller12 eredeti hozzászólása:
it just makes the ai smarter or dumber, its not a difficulty setting like easy, normal or hard.
its so you can decide how dumb you want the ai, challenging makes the ai use tactics other than charge. so you can put the difficulty on easy and the combat ai on challenging.

i dont think it works like that...

even on normal (lowest combat ai setting) your party and enemy party will use 100% same battle-tactics in any situation. so if you push F6 for auto-ai every difficult setting is the same if you dont make anything , fight .

the difference is how hard it is to kill a single unit, not a enemy army/party.
Urmel eredeti hozzászólása:
jweller12 eredeti hozzászólása:
it just makes the ai smarter or dumber, its not a difficulty setting like easy, normal or hard.
its so you can decide how dumb you want the ai, challenging makes the ai use tactics other than charge. so you can put the difficulty on easy and the combat ai on challenging.

i dont think it works like that...

even on normal (lowest combat ai setting) your party and enemy party will use 100% same battle-tactics in any situation. so if you push F6 for auto-ai every difficult setting is the same if you dont make anything , fight .

the difference is how hard it is to kill a single unit, not a enemy army/party.
Im leaning towards this answer, enemy combatants seem much more capable at parrying and landing hits than before. The two handed veterans in battanian tournaments are quiet tough as they block a lot and can still kill you in 1 or 2 hits. Haven't noticed much of a change in large scale battles.
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15/5 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. máj. 11., 6:51
Hozzászólások: 5