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The other annoying part is if I have a clan member with a full party in my army, if they die in battle, their party just poofs, even if we win the battle, with no opportunity to reclaim the troops.
I do like the birth and death mechanic as well, although I've noticed that deaths in battle seem to only occur when you are actually fighting the battle. This has led to a situation where all my factions enemies have clans with a few dead members, meanwhile my faction has had no one die yet, despite having several AI controlled armies get crushed.
Death during combat currently only occurs in battles involving the player, and currently the death rate is supposedly set at about twice what it should be, i.e. 10% chance vs. a 5% chance. It basically punishes the player for getting involved. I had one battle where four nobles died, including three on the overwhelmingly winning team. It was a 900 to 400 battle. The nobles should not have even been involved in combat at those numbers.
It just happens too often and is random and basically unavoidable in certain scenarios. I like it overall as i already pointed out.
You would absolutely be correct if nobles could die in combat without the player, but because they can't, the feature is essentially broken. The primary issue is the imbalance in the noble populations experienced by the player's and his/her's neighboring kingdoms versus kingdoms the player doesn't interact with very often.
Another idea for sieges would be that if you have excellent armies of shooters, just give them a ranged weapon and ammunition and they will plink away. Or if your army is mostly melee, they will then sit back as ranged (but might get sniped) while the rest rush in. If they just have a bow, they will try to shoot it.
I always have them in the ranged category, but they still manage to die somehow...idk for me it makes sense that the surgeon that needs to treat the whole army doesn't show up at the siege battle
When you go into battle, don't send your companions in with the cannon fodder, and they won't die like they are cannon fodder.
I hoped, I could easily train their skills by clearing hideouts, but I found my companions dropping like flies. - Especially the weak ones, that would have needed the expierence the most.
But I never lost a companion during a siege.
Crazy that this doesn't work in sieges though.
I like the birth/death thing - I think it works great for the player character, and all the NPCs, but it does feel like too much invested time is lost when a companion dies - you have no control over it, so it feels arbitrary.