Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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rockout27 Feb 10, 2021 @ 7:42am
Forever a bachelor
Hi, been trying to find myself a bride but have been struggling to get past the second conversation. First always seems to go well but the second always has me with such small % with responses that I end up with a rejection.

I’ve got 2 on all the good traits, honour, merciful etc, good ratings on charm but no matter who I speak to no one will have me 🥲.

I don’t own any fiefs yet.

Anybody know what the problem is?

Thanks in advance
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Showing 1-15 of 17 comments
Clovis Sangrail Feb 10, 2021 @ 8:06am 
The problem is that random numbers are a ♥♥♥♥♥.

This is EA. Save early and save often.

Save before you talk to the potential spouse, then reload if it craps out on you.

Repeat at each stage. You'll get it eventually.

And don't be afraid to try the same response over and over if necessary.

jjwalker Feb 10, 2021 @ 8:13am 
Besides the dice roll, appearance has an effect.

Beard, scars, skin color, civilian clothing. I can equip a scarf in my civilian clothing and my wife's portrait will change from a smile to a sad face. I tested this thoroughly and it stayed true 100% of the times tested.

I can't tell you however, how all of that factors in and at what degree, just that it does and it is known/tested.
rockout27 Feb 10, 2021 @ 8:59am 
Thanks for the responses. My civilian clothing needs some attention, I’m walking doing like a medieval yoda.
Morkonan Feb 10, 2021 @ 9:12am 
Originally posted by rockout27:
,,,
Anybody know what the problem is?...

The appropriate way to woo a spouse, according to Taleworlds, is to save your game before you start, tell her what she wants to here, and machine-gun reload like a madman until she says "Yes."

I am not kidding. :)

Save before you start the dialogue with her. Pick the choices that best correspond to HER traits. You have two rounds of dialogue to go through, the second only possible after "time passes" (Can't remember how long). So..

Save the game, normally.
Start the dialogue.
If you are successful, create a new saved game - "netflixandchill.sav."
If you are unsucessful, reload and try again.
Wait.
Start the next dialogue.
If you are successful, save as normal - Congrats! (immasmash.sav)
If you are unsuccessful, reload "netflixandchill.save" and try again.

Done, except for dealing with finishing it. (Merc group thing still in that quest?)

The entire "Marriage" quest/thing is heavily "Early Access" right now. It's not at all finished or complete, so consider it all just a "placeholder." There is no possible way that TW intends for us to be required to give "perfect" responses or lose all chances at wooing our spouse.... I hope.
jjwalker Feb 10, 2021 @ 9:23am 
By the way, and this applies to everything, so I want to expound on it.

You can tell what people "in the moment" think of you or an action you just took by their portrait, specifically their portrait and facial expression on your encyclopedia page. I tested this thoroughly. I am unsure how that works on other encyclopedia pages or on the portraits in the top bar UI when on the campaign map.

Your "relation" is more of a generalized thing, and not absolute.
jjwalker Feb 10, 2021 @ 9:56am 
Originally posted by Morkonan:
Originally posted by rockout27:
,,,
Anybody know what the problem is?...

The appropriate way to woo a spouse, according to Taleworlds, is to save your game before you start, tell her what she wants to here, and machine-gun reload like a madman until she says "Yes."

I am not kidding. :)

Save before you start the dialogue with her. Pick the choices that best correspond to HER traits. You have two rounds of dialogue to go through, the second only possible after "time passes" (Can't remember how long). So..

Save the game, normally.
Start the dialogue.
If you are successful, create a new saved game - "netflixandchill.sav."
If you are unsucessful, reload and try again.
Wait.
Start the next dialogue.
If you are successful, save as normal - Congrats! (immasmash.sav)
If you are unsuccessful, reload "netflixandchill.save" and try again.

Done, except for dealing with finishing it. (Merc group thing still in that quest?)

The entire "Marriage" quest/thing is heavily "Early Access" right now. It's not at all finished or complete, so consider it all just a "placeholder." There is no possible way that TW intends for us to be required to give "perfect" responses or lose all chances at wooing our spouse.... I hope.

There's a quest for that? I never knew, I always get married as fast as possible so my kids reach adulthood before I am 50... like can barely afford replacing my nasty default woodland garmets early, lol.

(I always play as an imperial aligned battanian, thus the nasty woodland clothes. Ladies find them rather unattractive)
rockout27 Feb 10, 2021 @ 10:19am 
Originally posted by Morkonan:
Originally posted by rockout27:
,,,
Anybody know what the problem is?...

The appropriate way to woo a spouse, according to Taleworlds, is to save your game before you start, tell her what she wants to here, and machine-gun reload like a madman until she says "Yes."

I am not kidding. :)

Save before you start the dialogue with her. Pick the choices that best correspond to HER traits. You have two rounds of dialogue to go through, the second only possible after "time passes" (Can't remember how long). So..

Save the game, normally.
Start the dialogue.
If you are successful, create a new saved game - "netflixandchill.sav."
If you are unsucessful, reload and try again.
Wait.
Start the next dialogue.
If you are successful, save as normal - Congrats! (immasmash.sav)
If you are unsuccessful, reload "netflixandchill.save" and try again.

Done, except for dealing with finishing it. (Merc group thing still in that quest?)

The entire "Marriage" quest/thing is heavily "Early Access" right now. It's not at all finished or complete, so consider it all just a "placeholder." There is no possible way that TW intends for us to be required to give "perfect" responses or lose all chances at wooing our spouse.... I hope.

Than you
rockout27 Feb 10, 2021 @ 10:20am 
Originally posted by jjwalker:
By the way, and this applies to everything, so I want to expound on it.

You can tell what people "in the moment" think of you or an action you just took by their portrait, specifically their portrait and facial expression on your encyclopedia page. I tested this thoroughly. I am unsure how that works on other encyclopedia pages or on the portraits in the top bar UI when on the campaign map.

Your "relation" is more of a generalized thing, and not absolute.

Cheers JJ
Core Feb 10, 2021 @ 10:25am 
Originally posted by jjwalker:
Besides the dice roll, appearance has an effect.

Beard, scars, skin color, civilian clothing. I can equip a scarf in my civilian clothing and my wife's portrait will change from a smile to a sad face. I tested this thoroughly and it stayed true 100% of the times tested.

I can't tell you however, how all of that factors in and at what degree, just that it does and it is known/tested.
OMFG are you serious LOL

@OP
Welcome to my world
Also appearance indeed has an effect, not only on your success chances, but also the dialogs... What one likes, the other does not.
Last edited by Core; Feb 10, 2021 @ 10:27am
jjwalker Feb 10, 2021 @ 10:33am 
Originally posted by Core:
Originally posted by jjwalker:
Besides the dice roll, appearance has an effect.

Beard, scars, skin color, civilian clothing. I can equip a scarf in my civilian clothing and my wife's portrait will change from a smile to a sad face. I tested this thoroughly and it stayed true 100% of the times tested.

I can't tell you however, how all of that factors in and at what degree, just that it does and it is known/tested.
OMFG are you serious LOL

@OP
Welcome to my world
Also appearance indeed has an effect, not only on your success chances, but also the dialogs... What one likes, the other does not.

Dude, when am I not 100% serious, it's my modus operandi. :D

Yes, I am dead serious.

Also see my analysis (and very thoroughly tested) findings on character portaits on your encyclopedia page. I'll just quote it here...



Originally posted by jjwalker:
By the way, and this applies to everything, so I want to expound on it.

You can tell what people "in the moment" think of you or an action you just took by their portrait, specifically their portrait and facial expression on your encyclopedia page. I tested this thoroughly. I am unsure how that works on other encyclopedia pages or on the portraits in the top bar UI when on the campaign map.

Your "relation" is more of a generalized thing, and not absolute.

I tested the hell out of that, almost half a day of taking action, loading the encyclopedia, reloading save, taking another action, loading encyclopedia...

It's 100% dead on, at least on your personal encyclopedia page.


Last edited by jjwalker; Feb 10, 2021 @ 10:36am
Beldain Feb 10, 2021 @ 10:38am 
some additional comment.
there is also some random factor at the start of a singleplayer campaign how the npc characters will react to the main hero. I tried this already multiple times creating new campain, directly running to the place where my favorite npc is located and asking him or her.
the result is more or less random from my point of view and you can just start the campaign again and again until you get the "love response" dialogue.

what means "love response"

there are 3 types of dialogues for the second dialogue in this process when the main hero ask to "talk about a futur together"
1. type is not interested - when you need to go through 3 question and answer turn. here on the 2. question the npc even says that he or she is not interested.
2. type neutral - you need to go through 2 question and answer turn.
3. type npc is "in love with you" this is what i meant with "love response" - in this type you need to go through 2 question and answer turns but in both you have the chance of a critical success on the dialogue choices that are something like "I love you and if you love me dont get anyone between us"

if you want to have the easiest way of dialoug you could just always restart the campain until you get the 3. dialogue type.
jjwalker Feb 10, 2021 @ 10:47am 
Originally posted by Beldain:
some additional comment.
there is also some random factor at the start of a singleplayer campaign how the npc characters will react to the main hero. I tried this already multiple times creating new campain, directly running to the place where my favorite npc is located and asking him or her.
the result is more or less random from my point of view and you can just start the campaign again and again until you get the "love response" dialogue.

what means "love response"

there are 3 types of dialogues for the second dialogue in this process when the main hero ask to "talk about a futur together"
1. type is not interested - when you need to go through 3 question and answer turn. here on the 2. question the npc even says that he or she is not interested.
2. type neutral - you need to go through 2 question and answer turn.
3. type npc is "in love with you" this is what i meant with "love response" - in this type you need to go through 2 question and answer turns but in both you have the chance of a critical success on the dialogue choices that are something like "I love you and if you love me dont get anyone between us"

if you want to have the easiest way of dialoug you could just always restart the campain until you get the 3. dialogue type.

I just want to add, what he is saying is true, but that just factors in your success chance in the dialog portion. Once you are actually married, it isn't nearly as rigid, but the things I mentioned earlier will have an effect on whether you have kids or not and some other not so essential things.

I married Itaria, kind of always had a thing for her (my previous 2 play through's I married Gordiana) because of her combat abilities and she's just awesome in general. I fell in the neutral dialog with her even though we automatically had +2 relation because of matching personality traits (the things above your head like honor and such). When I got to the "But, I am not really attracted to you" question, my answer to it was an instant critical success and her entire demeanor changed towards me (facial expressions and body language). We soon became a baby factory until they broke the ability to have children in 1.5.8, lol. :D
John Helldiver Feb 10, 2021 @ 10:51am 
I find that the relationship building game is by and far one of the most neglected aspects of this game and could use some TLC to make more intuitive and less grindy. The fact that almost all relationships come down to how much money or goods you give in gifts and how many times you let enemy lords off the hook after beating their asses in battle is shallow and lacking in nuance. You have occasional opportunities to build on a relationship through quests (which are oftentimes expensive or time consuming to fulfill and have narrow parameters), but there's no real social opportunities like Feasts in Warband, or Jail-breaks for imprisoned Lords.

Hell my own wife I have a relationship of 0 with and my firstborn son is at a -2. You tell me how to build that relationship beyond having a conversation where I give gifts/bribes or beat them in board games, or somehow rescue their party in battle?
rockout27 Feb 11, 2021 @ 12:59am 
Managed it. Try, fail, reload, repeat.
chiken Feb 11, 2021 @ 2:35am 
Originally posted by jjwalker:
By the way, and this applies to everything, so I want to expound on it.

You can tell what people "in the moment" think of you or an action you just took by their portrait, specifically their portrait and facial expression on your encyclopedia page. I tested this thoroughly. I am unsure how that works on other encyclopedia pages or on the portraits in the top bar UI when on the campaign map.

Your "relation" is more of a generalized thing, and not absolute.
So that's why the ladies always frown and look away when my 6 ft, bald with side hair, ponytail- beard, one-eyed scarred barbarian talks to them. That's pretty awesome.
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Date Posted: Feb 10, 2021 @ 7:42am
Posts: 17