Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Vertibird May 19, 2021 @ 6:30am
Culture Penalty Too High!
Castle/Town gives -3 owner culture penalty if your culture doesnt match. My character is Khuzait origin and the world map is filled with castles&towns of other cultures. How can I control those places if I get a whopping -3 penalty to loyalty per day?
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Showing 16-30 of 43 comments
Prowl May 19, 2021 @ 11:58am 
Originally posted by ForwarD:
They should add an ability to change player faction culture.
I've started as Khuzait and first my city was Sturgian, so I set faction cultuare as Khuzait one.
Nowadays most or my cities are Empire ones, so I would like to have Empire culture now.

I think you should keep whatever culture bonus you started with but be able to have your children adopt either culture of the parent, especially if the parent is a vassal of a culture they are not a part of.

Furthermore, when fiefs are handed out you usually get three options. I think it should be mandatory that one of those options bean appropriate culture. So if you are an empire faction with an Aserai cultured clan and you conquer an Aserai town/castle then the Aserai clan should be an option.

Culture penalty is bad enough for the player owning a front line settlement let alone an ai.
GIJoe597 May 19, 2021 @ 5:06pm 
Clovis typed some good info. There is also one huge perk that most people seem to not know of. Granted it is not something you will get easily.

Charm perk - Natural Leader - Adds +10 to town security per day

This is available at Charm level 200
Clovis Sangrail May 19, 2021 @ 5:14pm 
The bad thing about Charm perk 200, both Natural Leader, which adds 10 loyalty, and Moral Leader, which adds 10 security, is that they do not work for the player's character because they are for governors, and the player character can never be governor. You have to have a companion or relative with the perk, then make them governor.
GIJoe597 May 19, 2021 @ 5:55pm 
Agreed, which is why I typed it was not easy to get as you must micro a companion/family member.
Last edited by GIJoe597; May 19, 2021 @ 5:55pm
Prowl May 20, 2021 @ 1:42am 
Another thing to consider with the -3 culture penalty is that if you pick Empire then you can have your pick of three kingdoms worth of real estate. However, if you pick any other faction you are limited to one kingdom of real estate and if you join that faction you can only get a non-culture penalty from losing a town/castle, reacquiring it and then winning the vote for it. That is as a vassal at least.
Zoli May 20, 2021 @ 2:26am 
I would want rather a lvl 50 charm perk which gives +1 loyalty than lvl 200 for
+10
Urmel May 20, 2021 @ 5:31am 
again... with only one kingdom police you get +2 loyality.
the greater problem is to convince the kingdom / clans to accept this.

i dont see a advantage my clan can handle the culture panalty and all other clans loose the towns from rebellion every week...
I believe (from memory) there is also a hidden loyalty/security bonus (1.5?) from getting all notables maxed (might be fraction per notable thats tallied up).
Creature May 29, 2021 @ 1:45am 
I only use Khuzait troops, the city only has troops from the empire. Is it possible that the city of the empire sells Khuzait troops?
flyingscot1066 May 29, 2021 @ 11:38am 
Originally posted by Creature:
I only use Khuzait troops, the city only has troops from the empire. Is it possible that the city of the empire sells Khuzait troops?
Towns and villages only ever have troops of their original culture.
Hatchero May 29, 2021 @ 3:23pm 
The -loyalty is a way thru rebellions to prevent "snowballing". I find it annoying as the harder you push to "win" the harder the game pushes back as my faction is too dumb to promote loyalty policies keeping many cities in rebellion 24/7.
CrazyRulez May 29, 2021 @ 3:34pm 
Well u can install mods for changing culture whenever you capture a city.
Clovis Sangrail May 29, 2021 @ 4:51pm 
Originally posted by CrazyRulez:
Well u can install mods for changing culture whenever you capture a city.

I smell cheese. Stronger than last year's liederkranz.
Last edited by Clovis Sangrail; May 29, 2021 @ 4:51pm
CrazyRulez May 30, 2021 @ 3:48am 
Originally posted by Clovis Sangrail:
Originally posted by CrazyRulez:
Well u can install mods for changing culture whenever you capture a city.

I smell cheese. Stronger than last year's liederkranz.

what do you mean ?
Clovis Sangrail May 30, 2021 @ 11:44am 
Originally posted by CrazyRulez:
Originally posted by Clovis Sangrail:

I smell cheese. Stronger than last year's liederkranz.

what do you mean ?

I mean that putting in mods to add content to the game is one thing, but putting in mods to make the game easier, such as adding a mod to get around dealing with the culture problem, is cheesy, cheesy, cheesy.

Some people think saving and reloading is cheese. Some think making javelins is cheese. Some think setting the damage options to easy is cheese. Some think that refraining from making a kingdom so the factions won't attack you is cheese. Me, I think that modding out the challenges is cheese.

They are all cheese in one form or another, and modifying the game to cancel out the culture penalty is just as cheesy as spamming javelins.

But that's OK. One man's mod is another man's cheese, and it's a single-player game, so who cares how much cheese you serve. But if you are serving cheese, at least be honest and recognize it for what it is.

Keep Calm and Cheese On -- That's my motto,
Last edited by Clovis Sangrail; May 30, 2021 @ 12:28pm
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Date Posted: May 19, 2021 @ 6:30am
Posts: 43